Question about welding scores

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Comments

  • RevanCoranaRevanCorana Join Date: 2015-08-14 Member: 207125Members
    Welding is slow and tedious, biting RTs is slow and tedious, why not decrease RT health? Faster to bite, faster to weld, less forgiving to bad laneing
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Welding is slow and tedious, biting RTs is slow and tedious, why not decrease RT health? Faster to bite, faster to weld, less forgiving to bad laneing

    Less forgiving? Bad teams would start losing RTs left and right. You'd also have to decrease their cost. And even then you'd need marines to constantly rebuild them. They might spend less time building, but they need to travel to and from the RTs, spending less time doing usefull things. I don't think this is a good idea.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    The idea behind the current score system is to award points for destroying enemy resources (both tres & pres) and thus give players feedback how much they contributed to their team's progress towards victory (as victory is gained by taking over the enemy's territory).

    Repairing/constructing structures gives very few to no score point because those activities just don't fit into that system. Maybe we could reward some more points based on the time a player spent repairing and constructing structures using the current avg. score points/min value, so it's a little more rewarding. But we need to avoid adding a reward that allows one team to gain significant more score points than the other because at that point the score system wouldn't be usable to compare the teams progress anymore.
    100% this.

    The proper alternative that would make most people happy without borking the score system's balance would be to include more robust end-of-round stats / round trophies. Weld time and/or armor welded, hp healed (for gorges), damage mitigated (umbra), etc.

    OOOOOH how i would love that.
    In ns1 there was a mod with round end stats like:
    * most jumps
    * most distance traveled
    * most points repaired
    * most points healed
    * most damage absorbed
    * most damage dealt
    * etc...

  • RevanCoranaRevanCorana Join Date: 2015-08-14 Member: 207125Members
  • HandschuhHandschuh Join Date: 2005-03-08 Member: 44338Members, NS2 Playtester, NS2 Community Developer
    You would need to rebalance the entire game again... just saying.

  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Vetinari wrote: »
    Bad teams
    less forgiving to bad laneing

    Make up your mind, dude.

    Disregarding all that, you have to balance around all levels of play.
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