Dried Fruits, Repair Bay as a Default & Large Sub Scanning?
DreadgeNought
Join Date: 2018-03-02 Member: 238486Members
I made a post at https://forums.unknownworlds.com/discussion/154606/better-scanners-cyclops-scanning-base-computers#latest for the idea of some things, TL;DR :: If the Cyclops along with Beluga when at some point added could use Scanners.
It would be great if with an upgrade researched or simply built in larger Subs/Vehicles like the Cyclops we could do on the go Scanning for things like Heat Areas where to we could then build lasting bases at.
(perhaps also would be nice if could 'juice up' off of power lines in vehicles? meh)
This would make the Cyclops all the more worth having on non-survival game modes when hunting wrecks.
Also, what if Larger/Carrier Vehicle units such as the Cyclops had the "Repair Bay" thing as a default?
It seems like a thing given all the rest of the "better" upgrades to just be a built in thing.
Or at the least have the basic version for free in things like the Cyclops or Beluga and the Upgrade be super good.... imo
(the other thing from above being if we had more ways to control Scanners from afar)
My other topic is "Dried Fruits" and a way to make 'food blocks'?
Basically we can Salt-Cure fish but have no way to make DRIED FRUIT at a Fabricator which seems like a very weird thing.
Sure it wouldn't feed you for as much as a Cured Reginald but a cooked/prepared Potato Ration seems like would be good?
Similarly for Lanturn Fruits, that would keep FAR more 'food' value when cured than Marble Melons, while not dehydrating the player.
Paired with giving Chinese Potatoes say +3o or +20 food values that stay about that high when "cooked," would mean they matter.
Just a very nice thing to consider that simply makes a lot of good sense.
Also it would be good if for enough of any supply of "food things," esp fish, we could Make more "Food Blocks."
(it just seems like a simple thing any Fabricator with the needed supplies ought be able to make)
Like, sure Cured Reginald is great but to not need salt early game for enough Fish to make +75 food of item?
Would simply be a great thing especially for both Newer Players on Survival for the experience and to help with harder modes.
Your thoughts/idea, and if more such "Recipes" should be made a thing we can try?
(or as a way to make "creature treats" to more quickly tame wildlife)
It would be great if with an upgrade researched or simply built in larger Subs/Vehicles like the Cyclops we could do on the go Scanning for things like Heat Areas where to we could then build lasting bases at.
(perhaps also would be nice if could 'juice up' off of power lines in vehicles? meh)
This would make the Cyclops all the more worth having on non-survival game modes when hunting wrecks.
Also, what if Larger/Carrier Vehicle units such as the Cyclops had the "Repair Bay" thing as a default?
It seems like a thing given all the rest of the "better" upgrades to just be a built in thing.
Or at the least have the basic version for free in things like the Cyclops or Beluga and the Upgrade be super good.... imo
(the other thing from above being if we had more ways to control Scanners from afar)
My other topic is "Dried Fruits" and a way to make 'food blocks'?
Basically we can Salt-Cure fish but have no way to make DRIED FRUIT at a Fabricator which seems like a very weird thing.
Sure it wouldn't feed you for as much as a Cured Reginald but a cooked/prepared Potato Ration seems like would be good?
Similarly for Lanturn Fruits, that would keep FAR more 'food' value when cured than Marble Melons, while not dehydrating the player.
Paired with giving Chinese Potatoes say +3o or +20 food values that stay about that high when "cooked," would mean they matter.
Just a very nice thing to consider that simply makes a lot of good sense.
Also it would be good if for enough of any supply of "food things," esp fish, we could Make more "Food Blocks."
(it just seems like a simple thing any Fabricator with the needed supplies ought be able to make)
Like, sure Cured Reginald is great but to not need salt early game for enough Fish to make +75 food of item?
Would simply be a great thing especially for both Newer Players on Survival for the experience and to help with harder modes.
Your thoughts/idea, and if more such "Recipes" should be made a thing we can try?
(or as a way to make "creature treats" to more quickly tame wildlife)
Comments
The vehicle scanning would be nice as well, though not entirely necessary imo, it would be a nice addition to Seamoth and PRAWN. In these two vehicles it would make more sense than to approach a dangerous fish and then get out to scan it, often putting yourself at significant risk. If they would be implemented, it would be nice to have it be a standard attachment and not something you have to swap out like the drill or grapple arm.
Still, having a 'creature scanner' arm or feature for Smaller vehicles could be fun as well....
(didn't even talk about or consider it but yeah, not a bad thing) Good feedback!
You can put a "Fish Tank" at a base, if want about 2 stacks tall for Reginalds or Lava-fish what called to grow a lot of good fish the Salt from Filtration can be used to cure. It also can be done for Bladderfish if want a nice easy to use Self-Producing supply of smaller water bottles for casual use, lol...
(like how one can do for Crashfish to use as long lasting Reactor fuel.)
Still wish Potatoes gave more than 12 food, eh, but that +44 food from Cured Reginald is ftw.
- feel free to normal cook one at 99/100 food and you have 143 max food for a god trip booster.
(by "fish tank," I mean Observation Tanks)