It's not an uncommon concern. Games developed in proprietary or even more traditional engines tend to be operating system bound. To the OP though, you probably don't have to worry too much as Unity makes it very easy to create versions for various operating systems.
It's not an uncommon concern. Games developed in proprietary or even more traditional engines tend to be operating system bound. To the OP though, you probably don't have to worry too much as Unity makes it very easy to create versions for various operating systems.
It's pretty much agreed that there will be a mac version.
It's not an uncommon concern. Games developed in proprietary or even more traditional engines tend to be operating system bound. To the OP though, you probably don't have to worry too much as Unity makes it very easy to create versions for various operating systems.
It's pretty much agreed that there will be a mac version.
It's not an uncommon concern. Games developed in proprietary or even more traditional engines tend to be operating system bound. To the OP though, you probably don't have to worry too much as Unity makes it very easy to create versions for various operating systems.
I'm saying that since Subnautica was available on Mac-OS, why would that change in the next game?
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It's not an uncommon concern. Games developed in proprietary or even more traditional engines tend to be operating system bound. To the OP though, you probably don't have to worry too much as Unity makes it very easy to create versions for various operating systems.
It's pretty much agreed that there will be a mac version.
I didn't say otherwise.
I'm saying that since Subnautica was available on Mac-OS, why would that change in the next game?
Either way, it will.