A Comparision Between How Ns Is Now...
Question
Join Date: 2002-11-18 Member: 9180Members
<div class="IPBDescription">And flay's vision.</div> Flay's vision :
Marines get 1 hive,get RTs,tech up to HMG/HA and something like level 2 weapons and armor,aliens get fades,all out battle for 2nd hive starts.
NS now : Marines get 2 hives and aliens cant get the 2nd hive,aliens lose or aliens get 2 hives and marines cant take the 2nd hive,marines lose.
If the marine team got 1 hive and tried to tech up to HMG/HA,they would be LITERALLY OVERRUNED by fades before they got it AND enough res for an 3-4 marines,FORGET about 7 marines(standard 16 player server).
Consider this.....marines have no cheap,anti-building weapons in the early game.Thus 2-3 OCs can easily delay a marine team who is trying to take a hive/RT.Long enough for skulks to wait till marines start reloading,rush out...CHOMP CHOMP CHOMP.
In the latest version of 1.04,fades get their cost increased.Thats a step in the right direction.But i wonder........
Would it still be sucide for marines to get 1 hive and tech up?
Marines get 1 hive,get RTs,tech up to HMG/HA and something like level 2 weapons and armor,aliens get fades,all out battle for 2nd hive starts.
NS now : Marines get 2 hives and aliens cant get the 2nd hive,aliens lose or aliens get 2 hives and marines cant take the 2nd hive,marines lose.
If the marine team got 1 hive and tried to tech up to HMG/HA,they would be LITERALLY OVERRUNED by fades before they got it AND enough res for an 3-4 marines,FORGET about 7 marines(standard 16 player server).
Consider this.....marines have no cheap,anti-building weapons in the early game.Thus 2-3 OCs can easily delay a marine team who is trying to take a hive/RT.Long enough for skulks to wait till marines start reloading,rush out...CHOMP CHOMP CHOMP.
In the latest version of 1.04,fades get their cost increased.Thats a step in the right direction.But i wonder........
Would it still be sucide for marines to get 1 hive and tech up?
Comments
IE:
Jetpack/ lmg
Jetpack/HMG
Jetpack /Shotty
jetpack/ welder
HA/ something
HA/HMG (can be done, but harder to equip everyone)
CC, IP rush (a lot harder)
the way i see it, it's possible for the marines to tech up TOO fast, and aliens will just be making the second hive (if that) as the marines are rushing their hive. Or, they don't tech up fast enough, and it's FADE/LERK vs level 1,2 LMG's
The rare games also come up.. i was playing BAST, and marines could NOT get out of their base. Aliens had us crammed in like .. something in a can..
they had onos pretty much, and we were just in our base, still. couldn't build anything or reload because we'd get constantly pounded.
but, usually, marines have it easier.
BTW--- Yes, it is possible to get HMG within 5 minutes of the game... i've had this pulled on me multiple times on public servers.. ugh, what a pain.
"Oh nos they have HMGs!" "omg quick get a second D chamber! what? No res! OMG! damn the marine's 100resources that they can spend in anyway from the beginning! damn them to hellll!"
I'd like to know this too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
That doesn't make NS a bad game or any less fun, but it does change the scope of the game. I've seen less rushing nowadays and I'm glad for it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Now since flay is the CEO of the dev team.........
Now,i remember this time i tried to tech up instead of cramming 2 hives with turrets (btw getting the resources for a turret farm needs INSANE amounts of time in a normal game.How the hell did you let them get it?).At some point,i had like um........4-5 RTs with standard turret configs and was doing arms lab thingy,and lerks were annoying the TFs SO MUCH........reinforcements to that area got chomped by skulks hiding on roofs,behind corners,whatever......then they got fades and we lost ALL our outposts.At this point,we had 2 ha/hmg/welder guys compared to 7 fades.Since no outposts = no res = no ha/hmg/welder,we got OWNED completely.
Btw rushes are extremely lame.Im sure NS wasnt designed to be a "rush only" game.......
Oh yes HMGs within 5 minutes.Ive had it happen to me once.4-6 marines rushed sewer hive with shotguns and HMGs.Ambushed them.They wasted a few shotguns and HMGs then.Then they killed everyone and started shooting the hive.Probelm was,the hive was fully healed by then.That kinda helped.And our skulks kept respawning and we sometimes caught people reloading.We owned them.They had no res whatsoever left,their base was COMPLETELY DEFENCELESS.Rushed in with skulks,we won.
I think not. Many pub server games marines have won, because they have one hive locked up and about 3-4 res towers up. They dont even use money for trying to siege one hive down, instead they just starts to tech. First weapon power to level 2, then maybe armor at same level. With those upgrades marines can hold fades sometimes pretty long. Same time there is HA, hmg upgrade going. Equip whole team at the same time and they are almost unstoppable, when they move at 3-4 groups and keeps welding each others.
Basically, I want to see onos battles and third hive abilities used in actual gameplay, not just as a way to finish off the marine final base and end the game.
The aliens LET you have 3-4 RTs when they have FADES and LERKS(umbra)?
That is incredibly stupid.
but, with experienced players that don't do lame things like HMG rush, it often makes it to that point. It has been very fun. Generally, the aliens get more res, since it is hard to tech up, and maintain multiple res points at the same time. Which is fine, since generally the aliens need more RT (IMHO). The marines usually have 3-4, the aliens prolly have 4-5. Overall, it is good gaming.
Ravlen
either with damage or/and defense. At this time NS only have weapon to weapon counters, for example, GL counters Umbra.
I don't know if a troop counter troop system would work well in a FPS game though, the best example of this kind of system is
in the RTS game Strifeshadow (Atleast I think it's named Strifeshadow, it failed pretty much on the market though. I think people
had to high expectations on this game.)
This should go into suggestions, shouldn't it?
Solution: nerf lvl 2 on both sides, make HA/HMG/GL/fades weaker and cheaper. It'll be much better for the gameplay, people won't feel so compelled to go in all-or-nothing for that second hive.
I'd like to know this too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ditto here. I don't make assumptions about what Flayra's vision is. Real nice way to repay him for making a fantastic mod there.
That said, yes things are currently a matter of He Who Holds Two Hives Wins.
I would go so far as to say I think it'd be a more interesting game if resources are more important to the extent that holding mid-map resources would be a pivotal factor of who wins.
They are...
<b>COMEDY GOLD.</b>
The 2nd hive is obviously important to both teams, since 2 hives for aliens means fades, and 2 hives for marines means 3/4 control of the map (and therefore near victory).
But games can still be turned around and won by the one hive team. I've seen it both ways. I think it's fine right now. The little 'bug' fixes that the updates are dealing with are what the game needs. Right now, I am satisfied with the gameplay, so I don't think any large changes are needed.
Solution: nerf lvl 2 on both sides, make HA/HMG/GL/fades weaker and cheaper. It'll be much better for the gameplay, people won't feel so compelled to go in all-or-nothing for that second hive.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Already being addressed in 1.04
Fades are made more expensive and they retain their current set of statistics, except the acid rocket splash area is reduced. It sounds like a right step.