[Crash/Freezing] Subnautica freezes permanently with audio playing [Version 61951]
haven4ever
Join Date: 2018-12-31 Member: 247697Members
I got this game free from the Epic Store and it has quickly become one of my favorite games. My computer specs are not that good but the game has been running swimmingly with no issues except a slight graphics bug where the inside of the lifepod would be very bright due to a discarded flare.
However, since a few days ago, my game has been freezing up with audio still playing in the background, meaning that I have to exit the game. This first happened after I loaded into my base for the first time (as I had just made it) and is consistently reproducible by staring at the porthole or that general direction (usually from the top left area of the room). It can also happen in other areas of the room, and outside the base as well, but I just noticed that this area instantly makes it freeze. I have tried taking apart the whole base but swimming into the ocean where the base was (as well as other nearby areas) also makes the game freeze. So there seems to be a problem that is generally causing the game to freeze, as well as a specific trigger that always sets it off.
When the crash happens, I get a windows bubble saying 'Display driver AMD has stopped responding and has recovered'. I have tried online tips, creating a TDRDelay registry entry with a value of 8 seconds to no effect.
The base consists of a Multipurpose Room, a Window, Swivel Chair, and a growbed with melons in it, and a porthole for entry just in case this is relevant.
Logs here:
Dxdiag: https://pastebin.com/gAxYSG2Y
Output_log: https://pastebin.com/xpQjCbiQ
Computer specs:
legacy iMac (2009) with bootcamped Windows 8.1
Processor: Intel(R) Core(TM) i5-2400S CPU @ 2.50GHz 2.50 GHz
Installed RAM: 12.0 GB
x64 bit processor
Graphics card: AMD Radeon HD 6750M
Total graphics card memory: 4336MB
Resolution: 1920 x 1080
Things I have tried:
Have gone through the Steam troubleshooting guide
I have got the latest driver that is compatible with my graphics card on bootcamped windows (so not the AMD one that bugged everyone out)
Have tried refreshing cache
Have tried verifying installation
Have tried reinstalling
Have tried windowed mode
Have tried dismantling base/avoiding that area
Tried using TDRDelay fix
Have checked Windows is up to date
I have not yet tried creating a new save but I'm afraid I will invest so much time into a new save only for this to happen again... It's a shame as it was working so well for most of the time and now is unplayable.
Would appreciate any tips and many thanks in advance!
However, since a few days ago, my game has been freezing up with audio still playing in the background, meaning that I have to exit the game. This first happened after I loaded into my base for the first time (as I had just made it) and is consistently reproducible by staring at the porthole or that general direction (usually from the top left area of the room). It can also happen in other areas of the room, and outside the base as well, but I just noticed that this area instantly makes it freeze. I have tried taking apart the whole base but swimming into the ocean where the base was (as well as other nearby areas) also makes the game freeze. So there seems to be a problem that is generally causing the game to freeze, as well as a specific trigger that always sets it off.
When the crash happens, I get a windows bubble saying 'Display driver AMD has stopped responding and has recovered'. I have tried online tips, creating a TDRDelay registry entry with a value of 8 seconds to no effect.
The base consists of a Multipurpose Room, a Window, Swivel Chair, and a growbed with melons in it, and a porthole for entry just in case this is relevant.
Logs here:
Dxdiag: https://pastebin.com/gAxYSG2Y
Output_log: https://pastebin.com/xpQjCbiQ
Computer specs:
legacy iMac (2009) with bootcamped Windows 8.1
Processor: Intel(R) Core(TM) i5-2400S CPU @ 2.50GHz 2.50 GHz
Installed RAM: 12.0 GB
x64 bit processor
Graphics card: AMD Radeon HD 6750M
Total graphics card memory: 4336MB
Resolution: 1920 x 1080
Things I have tried:
Have gone through the Steam troubleshooting guide
I have got the latest driver that is compatible with my graphics card on bootcamped windows (so not the AMD one that bugged everyone out)
Have tried refreshing cache
Have tried verifying installation
Have tried reinstalling
Have tried windowed mode
Have tried dismantling base/avoiding that area
Tried using TDRDelay fix
Have checked Windows is up to date
I have not yet tried creating a new save but I'm afraid I will invest so much time into a new save only for this to happen again... It's a shame as it was working so well for most of the time and now is unplayable.
Would appreciate any tips and many thanks in advance!
Comments
i looked at there output log and it is the exact same errors.. : (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
anyway, haven4ever solved this by deleting a cache files but did not mention which or where the files are located.
pls advise so i can apply the fix to play this game as well..
thanks
thedirector101
http://forums.unknownworlds.com/discussion/146057/p1
updated the amd card from the post in steam, i also included the extra line in the epic launcher,
then followed the instructions about the cache..
please note, in the instructions it tells us to go to the folders CellsCache and CompiledOctreesCache. so first thing i did is delete both folders, restarted the game, got to the beginning, crashed. so i restored both folders, but deleted the files inside both folders, game crashed, so i restored again, can play like before but after 5 min game time crashed.
so i am at a loss here..
any help would be greatly appreciated .. i so want to play this game!.. i am not giving up by far!
thanks
Your symptoms make me think Subnautica can't access the master world files in \Build18 (or they are corrupted).
i have done the the verification of the game files. i am wondering, what if i move the cache folders outside the /Build18 folder.. hmmm.. i will have to try that as well... i will let you know if it works or not..
One is in \Build18 and you need it. It contains fresh, brand-new world files. If you haven't put \Build18 back the way it was, do so now, either by moving the folder(s) back or by re-verifying the game.
The second resides in your saved game folder, which is located in one place for Steam and another for Epic Games versions. See the instructions for the right place to look.
When you make a new game, the world is copied from \Build18 and modified. Sometimes problems occur in these modified files. Clearing the cache forces Subnautica to copy the original back to your save. You will lose any modifications like mined resources / creatures the amount in your inventory will not be changed though).
If you have Steam, look in
If you have Epic Games, look in
Notice there is no \Build18 in the path.
I had a world with more than 4 days of play, and suddenly froze when I opened a wall locker.
I decided to start a new game, and after being more or less in the same evolution, the game freezes again.
I went into this forum and did everything they recommended, and nothing worked.
Angry, erase both worlds and start one again, doing load tests to see what triggered the freeze. Try to put all my constructions apart (check the quadrants with F1 and put them in different quadrants) and with few lockers,
In my main base I have 3 multipurpose room with crops a bed and a water machine, separate I have 2 sonars,
and a lunar pool, and finally in another quadrant I have all the marine cultures.
I was able to play longer than in World 2, however when I wanted to put a manufacturer(or fabricator) in my main base, the game froze, this gave me indications that they are too many internal modules to load, and that is why the game is frozen.
fortunately I had saved before entering the base, closed the game and reloaded the world, avoid putting the manufacturer and I concentrated on following the story, for now I keep playing and put to the test everything I can.
a good strategy that worked for me is to save before going anywhere and save before launching into the adventure.
sorry if my English is not good, is not my native language.
Sorry for the late reply, yeah that fixed it for me. I had done the cache refresh as instructed in the guide but I saw one comment saying that deleting a specific text file can fix the issue but I wasn't sure which one so deleted the whole lot of them. I think some item or object in the safe shallows around my base must've bugged out.
@madsauce I thought those things were legacy and not used any more? Could be something to poke at if they are still causing issues. Aside from the fact that it also shouldn't be necessary to manually clear cache regardless, which is still fixing issues every now and again. Codethulhu's tendrils run deep, may his syntax ever be valid!
The game freeze everythime i starts it. I made a new game. Played for about one hour and when i get into the game i just stand there and nothing works.
Sorry for using this post but i cant make a new before tomorrow. My files is here if anyone could be so kind to help.
OUTPUT /pastebin.com/szwt4ZUP
DXDIAG /pastebin.com/jgvzQGbS
Wont let me use hppt in links
thanks in advance.
Hmmm that was before my time, and I'd normally hit up Obraxis but he is quite busy at the moment
@Kirneh Is the game letting you load your saved game, but after an hour it froze? What happens when you try to load that save game now?
The next 2 save games i can load the game. I stand in the starter Pod and the game freeze before i can move or do anything..
I have followed the troubleshooting guide and made sure al my drivers and windows is up to date. I have verified the installation on Epic game Launcher and cleared the txt files in my savegames.
Now i can post links so here is my OUTPUT and DXDIAG file
_________________________________________________________________
Interesting notes:
* you can totally avoid this issue if you don't mind cheating, according to this quote, thanks @Nachoman :
* Found this thread over on Steam, the very interesting part is the developer reply afterwards (by @LumpN): {{The consensus of the whole thread was that some people had relief from crashing by deleting that one file, whereas others did not.}}
https://steamcommunity.com/app/264710/discussions/0/154644787622360894/?ctp=2#c154644928866890353
EDIT again: Asked LumpN what the batch-objects-xx-yy-zz.txt files in the main slot directory did, response:
Sometimes, switching graphics card drivers can help; the most recent driver isn't always best.
Also, try the launch option -force-opengl
Edit: the older version just freezes with audio still playing.
Edit 2: found the option to do the openGL command but that didn't help very much. Not only did the game crash but it was extremely laggy and the textures were kind of glitchy.
-window-mode exclusive
Another idea is to try the performance mod, https://www.nexusmods.com/subnautica/mods/389
Sounds interesting
Faulting application name: Subnautica.exe, version: 2019.2.17.441, time stamp: 0x5ed2782e
Faulting module name: d3d11.dll, version: 10.0.18362.387, time stamp: 0x7e72d1cb
Exception code: 0xc0000005
Fault offset: 0x000000000011e5e0
Faulting process id: 0x41ac
Faulting application start time: 0x01d67ca02087e452
Faulting application path: F:\SteamLibrary\steamapps\common\Subnautica\Subnautica.exe
Faulting module path: C:\windows\SYSTEM32\d3d11.dll
Report Id: f40b4b3a-6021-475c-90c9-20049101b503
Faulting package full name:
Faulting package-relative application ID:
So there is a problem with a call to D3D11. What seems to be working for me (for 1/2 hour at the time of writing) is forcing DX9 using: -window-mode exclusive -force-d3d9
At least this giving me a chance to get somewhere in this awesome game.
Sadly, this didnt work. Hohumm
Ki
If that doesn't work, you should be able to create a post by now. Make sure to copy your crash logs, directions in the pinned crash post at the top.