Below Zero base discussion
Requiemfang
Join Date: 2015-02-22 Member: 201492Members
Hiya folks... uhhh it's been a while since I was here lol played a few hours of Below Zero and I just noticed something. At the start of the game you have those MUCH, MUCH bigger base modules, how I so want those modules compared to the multipurpose module, I seriously hope the devs add those.
Comments
I do hope they revisit the original game to fix and add things that were on their backburner for things to add after full release of the game.
That's one of the things I thought was cool about the larger rooms in the starter base, they had glass ceiling pieces which looked very nice. Hopefully that makes it into a player blueprint.
Edit: Also, has anyone found lithium yet? I would like to make some structural reinforcement panels on my base.
Wow. I thought nobody would remember that movie.
btw, Michel Legrand, the french composer who created the soundtrack, just passed away on january 29th
https://www.youtube.com/embed/du502oLN-Ow
Anybody else having trouble getting the Construction Tool?
All I got was a "Null ?" item at the point it was supposed to be given to me.
Subnautica has some performance issues when editing very large bases (I believe down to the entire base being 'integrity checked' every time an element is changed) which can cause game freezes for tens of seconds each time.
Is anything being done with the Below Zero base building system to remove this issue ? Such as stopping any such calculation at bulkhead doors ?
Specifically, does it take place before, after, or in parallel of the events of Subnautica?
In case it takes place later, will you be able to visit your (ruined) bases from the original game?
In case it takes place in parallel, will you ba able to witness related events (e.g. watching the Sunbeam explode from afar)?
Below Zero takes place after the events of the original game, I doubt we'll be able to visit the original area. Its on the same planet but in a different area, one of the main objectives to Alterra being there is the recovery of the Aurora at the crash site, but the other is of course the Alien technology, ruins and ect stuff involved within that area.
for other stuff I'd like it if this thread remains talking about the buildings and modules related to buildings and not other things, like bug discussion. If you feel the need to post that stuff do it in another thread seeing as there are several related to that. Please do not hijack this thread to complain about bugs or mechanics not related to base building.
You already can build on land in the main game. Haven't tried in Below Zero but with the electrical storms I can see why that might not be advisable.
Yep, one of the things I like doing myself too ^^
(Spoiler'd the rest to save space so people don't need to scroll a ton)
Iceberg over the far edge biomes, had to start underwater building onto the side of the berg, then build up since I wasn't able to get ontop of it otherwise.
And that Stalker was NOWHERE NEAR my base! I came up from a Gel Sack dive to find it pilfering a camera from my Scanner Room. Little menace dragged it down to the sea floor and stashed it there xD
Don't know how much the storms will affect things; at best I could see it reducing Solar Panel output + making you stay indoors for the duration of it. I imagine the Weather Station is there for that very reason: So you can plan your outdoor sessions ahead of time. ^^
https://steamcommunity.com/sharedfiles/filedetails/?id=1685709570
I use the SeaTruck as a mobile undersea base
My Arctic Basin Base its much large now post after this was taken