New Patch Be Praised!
Ben128
Join Date: 2002-06-21 Member: 808Members, Constellation
<div class="IPBDescription">how the upcoming patch solves everything</div> OK, guys, I played for about 6 hours yesterday straight on a Linux 1.04h test server. And my sweet lord, it owns. It solves almost every complaint I have seen in the forum this month.
<b>Fades too strong</b>
I never thought that they were personally, but now they are a little weaker and easier to kill. I saw ALOT more gorge medic tactics and lerks than I ever have before. And there was alot of midgame skulk play also.
*Overall- Improves kharaa teamplay a good deal.
<b>Umbra too strong/Lerk to weak</b>
I am a huge fan of the lerk, even with one hive, but now I will marry the darn thing. Its spikes do mean damage, and can easily take down turret farms with a small team of lerks. Umbra is a little less effect, so its not so punishing to marine teams.
*Overall- Lerks more usefull for fighting, GL/Welder not only way to combat umbra
<b>Phase Gate Improve with use key/Faster kharaa respawn time</b>
Both of these are great and is in no way unbalancing that I saw.
<b>Buildings cost and HP changes</b>
Very good changes, many things seem to be weaker or stronger, don't have hard numbers though. Costwise, everything works out nicely.
<b>Comebacks are impossible, or OMG FADES game over man</b>
Played 8 times in 6 hours, made 4 good comebacks against good teams. As marines we came back and won against three hives, cause we controlled almost all the RP's
As kharaa, it was the same..we fought off heavies with lerks and gorgemedics and ambushes, and we took out their farms and placed our hives and won.
*Overall, the game is now a true RTS..in the sense, its not only about the hive controll now. Hive controll is a single strategy, while controlling the Resource Nodes is the best way to win now. Personally, I beleive that the lerk damage increase contributed to this greatly. And gorge medics and offensive towering with tons of RP's is a grea strategy.
All in all, I have read alot of negative posts in the last month about how this needs to be improved or changed, or how that needs changed. In reply, I say patch 1.04?? may very well answer alot of your hopes. The gameplay is faster, the teamwork is great, the skills are deadly, the RP's actually matter more now, and comebacks will happen if you dont fight for every node. Get ready gus, cause 1.04 is going to own.
*PS* only know bug, IF I HAVE TO BE PICKY!, is the linux Motion Tracking problem.
<b>Fades too strong</b>
I never thought that they were personally, but now they are a little weaker and easier to kill. I saw ALOT more gorge medic tactics and lerks than I ever have before. And there was alot of midgame skulk play also.
*Overall- Improves kharaa teamplay a good deal.
<b>Umbra too strong/Lerk to weak</b>
I am a huge fan of the lerk, even with one hive, but now I will marry the darn thing. Its spikes do mean damage, and can easily take down turret farms with a small team of lerks. Umbra is a little less effect, so its not so punishing to marine teams.
*Overall- Lerks more usefull for fighting, GL/Welder not only way to combat umbra
<b>Phase Gate Improve with use key/Faster kharaa respawn time</b>
Both of these are great and is in no way unbalancing that I saw.
<b>Buildings cost and HP changes</b>
Very good changes, many things seem to be weaker or stronger, don't have hard numbers though. Costwise, everything works out nicely.
<b>Comebacks are impossible, or OMG FADES game over man</b>
Played 8 times in 6 hours, made 4 good comebacks against good teams. As marines we came back and won against three hives, cause we controlled almost all the RP's
As kharaa, it was the same..we fought off heavies with lerks and gorgemedics and ambushes, and we took out their farms and placed our hives and won.
*Overall, the game is now a true RTS..in the sense, its not only about the hive controll now. Hive controll is a single strategy, while controlling the Resource Nodes is the best way to win now. Personally, I beleive that the lerk damage increase contributed to this greatly. And gorge medics and offensive towering with tons of RP's is a grea strategy.
All in all, I have read alot of negative posts in the last month about how this needs to be improved or changed, or how that needs changed. In reply, I say patch 1.04?? may very well answer alot of your hopes. The gameplay is faster, the teamwork is great, the skills are deadly, the RP's actually matter more now, and comebacks will happen if you dont fight for every node. Get ready gus, cause 1.04 is going to own.
*PS* only know bug, IF I HAVE TO BE PICKY!, is the linux Motion Tracking problem.
Comments
i play ailens about 8 out of 10 games that means i play ailens %80 of the time when i play
1.Fade - They messed it up BIG time and Fades are NOT over powered
and %70 the marines get 2 hives in like 5 mins and then in a other 5 mins they just Seige the main hive! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
So from my point of view i think 1.03 was alot better.
Cant wait to get some gorge-antics goin. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Nooo!
/
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
How many gorges can a 1-hive Kharaa team effectively utilize? Just curious.
i play ailens about 8 out of 10 games that means i play ailens %80 of the time when i play
1.Fade - They messed it up BIG time and Fades are NOT over powered
and %70 the marines get 2 hives in like 5 mins and then in a other 5 mins they just Seige the main hive! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
So from my point of view i think 1.03 was alot better.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I played four 1.04 games today (two aliens, two marines) - the aliens won every single one.
Maybe you should simply try another tactic and use the strengthened Lerk more?
Laggy banana,
First...the new costs of the phase and how weak it is makes the fast secures they like to do ALOT harder. Unless they have superior teamwork(WARNING:I will use this phrase alot).
Two skulks can take out a phase if they have carapace in about 25 seconds.(Long enought to survive 1 turret hitting each of them). And a lerk can take out a phase very quickly.
As for fades..YES they now cost 54..big freaking deal, if you have 4 nodes(only half the map) you can still pump fades very quick, if you use redemption(awesome now) you wont have to spend resourses so often and so soon you entire team will get fades. Second, yes they are a little weaker..GASP, you might have to take a teammate or two into combat with you. Now umbra/healing spray might actually save you, rather than just being the icing on the cake.
As for the whole 70% of marines take two hives, I am going to restate...that is almost totally dependent on teamwork here, and with the gameplay now, the does not mean the end anymore. I have personally comeback several times with one hive now. And beleive me, I was almost as surprise as the marines..normally, I can't kill enought to win, but dang.
what happened was , yes, they secured two hives..as we took every node. They secured, but have ZERO upgrades(with the new costs, trust me) We went lerk happy....ok...now imagine a flying HMG. oh yes...pretty aint it. And dang...we just pumped them soo full of spikes, when they phased throught the gate, they would pretty much die instantly. He managed two HA, and with redemtion we just kept lerk/skulk flooding and bam. We won, it was crazy.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Fixed non-visible motion sensor and proximity "blips" (linux only)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I cannot count the number of times I've phase and died after eating a fac, only to have the marines I had eaten seconds before rebuild the fac.
-K
Oh well. Guess I can continue to hope that in the next 1.04 mini-version changelog, I'll see:
- Cloaking returned to 1.03 style
- Motion Tracking fixed
- Silence now removes the motion tracking blip outside a radius from the observatory, dependent upon level
Solves some linux only bugs.
Again, total heresay, I've seen no data on it =\
it might fix the motion tracking bug for you
-Saturn <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
And yes, silence NEEDS negation of motion tracking, if not it will be utterly useless in late game.
And if the cloaking is that good anyway, why not just dump it to the full 100% and be done with it, instead of leaving it open for gamma-abusers to exploit?
(edit: And the current one as of the time of this edit is 1.04i, not h. Still wasn't fixed in H.)
Also I'm not so big on the jacked-up (54 RP?) cost of fades.
Phoenix, it's a bit harder because of the phase HP and the cost of IPs. Also because of the <b>great</b> new use-to-port thing on the phase. I'm so glad that was implemented. While r_drawviewmodel 0 still worked as of 1.04f, I understand it's gonna be locked at release. Less exploit abusing too!
1.04 is good.
Flayra is god.
Flayra is god.
Flayra is god.
Flayra is god.
Flayra is god.
All praise Flayra!
If you have the resourses, lerks can take out bases. So now, if they lock down a couple of hives, but have few nodes...have your gorges take nodes, and then go offensive with some skulk and lerk rushes.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's sacreligious, dude.
There is no god but God
...and Flayra is his prophet.
In the new patch lerk spikes do 18 dmg with rof of 4 per second. HMG does 18-23 (depending on upgrade lvl) with rof of 12 per second. Do the math, hmg is about 3 times better. Even LMG has higher dmg output per timeframe as the improved lerk spikes. So while marines for 34 rp REALLY get a flying HMG aliens get for 33 rp a flying LMG light.
the best thing i've seen, at least for semi-organized/skilled players, is a much longer midgame with ha/hmg and fades goin at it all over the map, tons of resources coming in for both sides (8v8+ usually). I've been playing between 103 and 104, so I've not played more than 15 or 20 games on the betas.
Sieging is radically different... its difficult if not impossible to build siege right outside a fortified area, under fire. The few times i've gotten to siege in 104 successfully (when it wasnt bugged one way or another), I've had to drop at least 4 cannons... you get at most two shots from one scanner sweep, so it pays off the more cannons you have. (If they have some WOLs around and under the hive, I'll drop 5, 6, 7 or even 8 siege cannons.) Any fewer cannons than that and you can end up spending 100+ res in sweeps, not kill the hive, and lose the base against a small group of determined aliens.
The only thing i miss is the half-dead hive at the beginning... it lent itself to the experience of the game, but I'll get over it.
Anyway, my two cents. I like ALL the fixes/improvements.
-d$
I'd have to disagree with talesin about cloaking though.
That change is being put in place to make sensory a viable first tower. All everyone ever does right now is d.. and for good reason.. in the early game it provides the best choices and abilities. Heals both you and structures... saves your life in 3 ways even with only 1 tower. Whereas in 1.03... sensory and movement were almost useless unless you had level 3.
Also glad for the cost change for the fade. Hopefully it will encourage more people to lerk and work together with fades... which extends their life expectancy substansialy (misspelled i know.)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's sacreligious, dude.
There is no god but God
...and Flayra is his prophet.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
His? Didnt you know god is a woman? And black?
<b>Fades too strong</b>
I never thought that they were personally, but now they are a little weaker and easier to kill. I saw ALOT more gorge medic tactics and lerks than I ever have before. And there was alot of midgame skulk play also.
*Overall- Improves kharaa teamplay a good deal.
<b>Umbra too strong/Lerk to weak</b>
I am a huge fan of the lerk, even with one hive, but now I will marry the darn thing. Its spikes do mean damage, and can easily take down turret farms with a small team of lerks. Umbra is a little less effect, so its not so punishing to marine teams.
*Overall- Lerks more usefull for fighting, GL/Welder not only way to combat umbra
<b>Phase Gate Improve with use key/Faster kharaa respawn time</b>
Both of these are great and is in no way unbalancing that I saw.
<b>Buildings cost and HP changes</b>
Very good changes, many things seem to be weaker or stronger, don't have hard numbers though. Costwise, everything works out nicely.
<b>Comebacks are impossible, or OMG FADES game over man</b>
Played 8 times in 6 hours, made 4 good comebacks against good teams. As marines we came back and won against three hives, cause we controlled almost all the RP's
As kharaa, it was the same..we fought off heavies with lerks and gorgemedics and ambushes, and we took out their farms and placed our hives and won.
*Overall, the game is now a true RTS..in the sense, its not only about the hive controll now. Hive controll is a single strategy, while controlling the Resource Nodes is the best way to win now. Personally, I beleive that the lerk damage increase contributed to this greatly. And gorge medics and offensive towering with tons of RP's is a grea strategy.
All in all, I have read alot of negative posts in the last month about how this needs to be improved or changed, or how that needs changed. In reply, I say patch 1.04?? may very well answer alot of your hopes. The gameplay is faster, the teamwork is great, the skills are deadly, the RP's actually matter more now, and comebacks will happen if you dont fight for every node. Get ready gus, cause 1.04 is going to own.
*PS* only know bug, IF I HAVE TO BE PICKY!, is the linux Motion Tracking problem.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Good post i agree on everything you said.
Except the linux problem, since ive seen it fixed on linux servers.
And she has no legs, or arms. Shes just one giant torso.