Texture requests

DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
hey im doin requests for map textures if u need anything just ask and ill make u some kickass ones <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
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Comments

  • IncaInca Join Date: 2002-04-29 Member: 540Members
    It's good to have people like you around. I only just found this awsome mod so I havn't really started any maps yet. I do not have any requests right now, but I might in the future.
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    i have also just found this mod, some people from the TourOfDuty team (the coder sluggo) was talking about it so i checked it out and im in luv cuz i love to play starcraft and i love to play halflife so i found my new fav mod <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • DarthDiviDarthDivi Join Date: 2002-03-13 Member: 311Members
    if can post any example textures you have made, and they are of high quality, then you are more likely to get peoples interest, including myself  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    well i need to know hat kind oftextures they should be, like spacestation type teture or a jungle ground texture or wood or what!? lol <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Spacestation. There are no outdoor areas in NS, other than eye-candy ones... and there aren't many eye-candy areas right now.
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    heres one i tried, its paint peeling off a wall with some bullet holes and claw scratches

    <img src="http://pages.ivillage.com/12av//sitebuildercontent/sitebuilderpictures/texture.jpg" border="0">

    is this the kind of stuff u need?
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Probably, except for a few things:

    1. That won't repeat well. That's great for detail, but you'll need a few other textures to place around it so that it all blends together.

    2. Textures in half-life are best created with sizes that are factors of 2. Meaning 2, 4, 8, 16, 32, 64, 128, and 256 in width and height.

    3. The fact that it won't repeat well, and will require textures to go around it will mean increased texture memory usage, and there is a limit of 4MB. That right there is nearly 200K. Add the surrounding textures, and you could have nearly half a MB or even an entire MB right there.

    However...

    The quality of that texture is just jaw dropping (at least to me, a non-mapper and non-texture artist). You'll probably get a lot of requests now, and I'd definitely go with them.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    I think it looks great, except for the claw scartches on the bottom right, they look like bulges. I think you just need to reverse where the light and dark is (ie: change white to black and black to white) to give it that indented feeling to it. Otherwise it looks great.
    Also, if you are looking for the type of textures NS uses, get the NSTR2 from the <a href="http://www.natural-selection.org/downloads.html" target="_blank">downloads</a> and look at the wad file that comes with it in WC. Keep up the good work!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Pretty cool, but I don't think I could say that's something the team would want in an official map. Biggest thing is the blood all over. NS not an overly violent MOD, and gore is going to be kept to a bare mininum. That kind of stuff simply isn't acceptable.

    The rest looks great, but I'm not sure it totally fits in with the rest of the textures. Most of the textures have a more hi-tech feel to them (while still keeping a sense of believeability behind them). I guess that is really up to the individual mapper, and how he wants his level to look though. This might fit in perfectly with what someone is aiming for.

    For reference, you shouldn't even consider doing any more stuff until you've read <a href="http://www.natural-selection.org/MappingGuidelines.htm" target="_blank">this</a> for a total understanding of how NS is supposed to look and feel... as well as download the  NSTR2 off the main site, and have a look at the existing texture wad.

    That should get you set on what, exactly, you should aim for. That, and what others request, I guess.

    Overall, I think the texture looks good (although a bit too crammed with stuff), but (I feel at least) it doesn't fit in with the rest of the textures very well.
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    ok. i havent mapped in over a year and thta isnt my intrest anymore, but ill fireup old worldcraft and look at the textures. ok, not so much blood right? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> is the bullet marks ok? because thjere should be alot imho
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Concerning the bullet holes, the one thing I'd change is making them smaller. They just look too big right now. That said, I think they'd be a great addition to some textures, but not all... I can't imagine a level looking nice if it had bullet holes all over the place.

    But yeah, definitely go for it! Looking forward to seeing what you come up with.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Well, it all depends on what a mapper is looking for. Some times maps are based in civilian places where they don't have weaponry, so basically it'd just be claw marks and such.

    However, if it looks like you might see it in a movie, it's probably a good texture. NS is all about a movie-like experience.
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    ok great. am i doing an ok job?
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    here, i made a small pipe texture u can put on cylinder objects
    <img src="http://pages.ivillage.com/12av//sitebuildercontent/sitebuilderpictures/pipe.jpg" border="0">

    can u guys make it so i can upload my pics to ur site, cuz im runnin out of room on mine  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    You should be able to just attach files to posts. But if you're doing specific requests, send the files directly to the person, as it'll cut down on bandwidth usage for the site.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    That pipe texture looks pretty good. The bevel-effect you have on each end might seem exaggerated when the texture tiles. I think you have an excellent metal effect going there, but I think it may look a little more realistic if the press marks ran along with the contour of the pipe.

    Here are some of the things I look for in a texture: metals and synthetics, no wood or concrete. It can look polished and new, or aged and worn, but no rust. No battle damage, the game renders that as it happens. Efficency.

    Great to have you on the boards, and welcome to the NS community.
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    shoot, i got a kickass metal technique u just watch :-D
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    That texture is looking a ton more NSish <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> *is tempted to use this valuable resource for textures for map he will start doing soon*. Can't wait to see this secret awesome metal thing you have <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    u know u like it
    <img src="http://www.tourofdutymod.com/upload/darknemisis/metal.jpg" border="0">
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    did you make that ? that's damm good..
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Those last 2 look fabulous.

    One piece of advice (academic, really) on the first shot, about the blood spatters.  I know, no blood in NS, but this goes for anything hitting a wall, be it a tomato, shaving-cream-filled balloon, or a marine's head.  Even though it's a vertical surface, anything hitting the wall with any speed is going to splatter perfectly radially - not wavy lines, and not influenced by gravity.  Throw a water balloon against the ground or a wall and you'll see.

    Only *after* the initial impact will gravity take hold... so blood/water/slime/whatever would drip down in a straight line.

    I really like the style on the others... don't write off the scratched-off paint!  Try doing it with a cement-like surface, like in a bunker or something.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    I haven't got time to wait for darknemsis' reply to my post so I'll just pretend he did reply and then I'll make my sarcastic remark:

    you should really check with discreet (makers of 3dsmax) whether it's ok to use their textures...cause that's a texture from 3dsmax...
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    its edited, i added some stuff
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    oh...my mistake....you resized it...

    I don't mean to come across as cynical..but I have had work stolen off me before and I know how it feels...you cant do that...
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    and, i had no clue it was from 3dmax, i found it on my old harddrived and edited it. thanx for pointing it out for me though <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    ok...very clever..you've changed the picture that you posted.... I'm very impressed....now it looks different
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Plagiarism sucks. Big time.
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    now how would i change it? i cant even edit it dude. i didnt even know it was from 3dmax, someone gave it to me a whiles back, i recently foudnm it in my pictures folder, so i resized it and edited it. didnt know it was from 3dmax. wow u guys sure are quick to point fingers. are you saying that i cant make my own textures? name it and ill make it
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Do not steal others work, or I may be forced to lock this thread, or worse.
This discussion has been closed.