The Future Of Recycling
Lucid
Join Date: 2002-12-11 Member: 10534Members, Constellation
<div class="IPBDescription">from the interview</div> In the interview Flayra mentioned that he may consider removing or revisiting recycling for the marines. Personally I think it should stay. I don't use it all that often but when I do it is extremely useful.
- Uneeded phase gates
- Portals/Gates that get spawning players stuck in map entities
- Relocating main base
- A hopeless outpost
just a few good reasons why recycling plays a major role in NS strategy. I'm not freaking out or anything. I just wanted to express my warm fuzzy feelings for recycling. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
- Uneeded phase gates
- Portals/Gates that get spawning players stuck in map entities
- Relocating main base
- A hopeless outpost
just a few good reasons why recycling plays a major role in NS strategy. I'm not freaking out or anything. I just wanted to express my warm fuzzy feelings for recycling. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
Comm clicks recycle, marines get a "recycle structure at waypoint" message, marines hold down use key to 'unbuild' scruture. Resources are returned for each point of health 'unbuilt', meaning a full health struture returns half resources, and an injured structure returns less than half.
That's my .002
Doing both is ridiculous, if the structure is losing health while being recycled, there's no way a marine should be there "unbuilding" it (ahem, the skulk wouldn't go after the marine?)
newbies
~this is spam
Above all, I think nothing should be changed in tournament mode, recycling should always work the way it always has in tourny mode. But I can't see taking recycling out of pub mode compleatly. Recycle is a useful feature that good commanders know how to use correctly, but is too exploitable by bad commanders and grief players. Either way, as long as tourny mode goes untouched, I'll be happy.
How about linking the resources returned with the health of the structure at the time the recycling takes place?
since you cant right click, i dont know how you could do it. maybe E when holding welder, as long as a teammate does the same thing w/in 10 seconds, will recycle it?
Bad enough you get looser coms who recyle every thing at first sight of lossing
- Relocating main base
- A hopeless outpost
Those 3 are reasons why recycling is bad. Getting back RP just because you don't need a spot or one skulk snuck in and is killing it is silly. You should be punished for that, not be getting back RP. As for relocating, it would make it occur less, so aliens don't have to go base hunting in the vents as much <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
- Portals/Gates that get spawning players stuck in map entities
Only good reason. I would just add in some code. If spawn + get stuck, auto recycle spawn/phase. (If that's possible of course)
Comm accidently places a unbuild wp and they unbuild it for no reason.
Other than that good idea.
But i would have to say i like Terrs i dea the best. Depending on the building health is how much res u get back.
If not that leave as is.
Comm accidently places a unbuild wp and they unbuild it for no reason. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
How is that any different to the comm accidentally clicking recycle under the current system? Hardly something i see happen alot.
I recycle IP all the time. When I get in a comm chair, and the previous comm has totally screwed everything up, sometimes its nice to have a the ability for a fresh start. Especially when its obvious the aliens are going to make you wait 20 min while they all evolve into ono's before they are going to finish the obvious conclusion....
I dont count morons recycling the whole base because that does not happen on good servers, and if it does, those people get banned quickly.
1. Comms can recycle RTs and other stuff before aliens can finish destroying them.
A. Make a timer or something, so that a building stops being recycled if it has been attacked in the last five seconds, and continues to stay stopped as long as it is still getting hurt.
2. Comms should be forced to live with bad and accidental placement because getting resources back is lame.
A. Make a destruct button, which is essentially the same as recycle, but it does not give any resources back.