i'm pretty sure this is just about everything that is bindable and for furture referance try and search to see if something has been posted b4, as i know it was(i was lookin for it also)
**note** if you are binding keys for commander mode, you still must be in that specific menu to drop an item(ex: to drop health pack, you must be in the equip menu) so you need to bind keys for the 3 menus also
Is there a way to link these hotkeys using scripting such like:
alias "buymedpack" "hotkey88;wait;wait;hotkey59" bind "m" "buymedpack" ?
I tried these, but they don't seem to work since "hotkey88" do not seem to be regular console commands. Does anyone have a clue how to automate menu-switching?
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
On a quick request for the dev's then, can we have the 'equivalent' impulse for each side set to the same number?
Example : Chuckle & Taunt are different impulses, so require different keys. Putting logical commands to the same impulse would make bindings easier (I have Shift bound to Enemy spotted for Marine, but does nothing for Alien, why not make the Alien enemy spotted command the same Impulse number?)
use a script such as mine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
and plz... people! <b>UTFSE</b> really really annoying
<!--QuoteBegin--Sperber+Feb 10 2003, 09:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sperber @ Feb 10 2003, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> alias "buymedpack" "hotkey88;wait;wait;hotkey59" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Can't do that because hotkeys need to be in the following format. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
The following is a list of things you can execute via binds/aliases. I compiled them from a few different sources for my own use. By no means is it complete or absolutely accurate...
<!--QuoteBegin--Shockwave+Feb 10 2003, 09:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Feb 10 2003, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On a quick request for the dev's then, can we have the 'equivalent' impulse for each side set to the same number? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yes, agreed, this would be wonderful.
<!--QuoteBegin--RevHippie+Feb 10 2003, 01:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RevHippie @ Feb 10 2003, 01:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Shockwave+Feb 10 2003, 09:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Feb 10 2003, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On a quick request for the dev's then, can we have the 'equivalent' impulse for each side set to the same number? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yes, agreed, this would be wonderful. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yesh! MAek it eeziar!
<!--QuoteBegin--playerone+Feb 10 2003, 02:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (playerone @ Feb 10 2003, 02:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the having to be in the right menu to drop kits / buildings might be better without having to hit key for menu then button as well. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> 100% agreed,
for commander i have one button bound to select equip mode, then another button right next to it to select health pack
so every time i want to drop a med pack, i have to first be sure im in equip mode by pressing one button, THEN press the med pak button...
pressing the med pak bound key should automatically select the equip mode for the commander, or not depend on it...
same with upgrades binds, which require that you select the building before you can use the hotkey
Comments
and for furture referance try and search to see if something has been posted b4, as i know it was(i was lookin for it also)
"blank" "=========================="
"blank" " Alien Hotkeys"
"blank" "=========================="
"impulse 113" "Skulk"
"impulse 114" "Gorge"
"impulse 115" "Lerk"
"impulse 116" "Fade"
"impulse 117" "Onos"
"impulse 101" "Upgrade Caparace (Def)"
"impulse 102" "Upgrade Regeneration (Def)"
"impulse 103" "Upgrade Redemption (Def)"
"impulse 107" "Upgrade Celerity (Mov)"
"impulse 108" "Upgrade Adrenaline (Mov)"
"impulse 109" "Upgrade Silence (Mov)"
"impulse 110" "Upgrade Cloak (Sens)"
"impulse 111" "Upgrade Scent of Fear (Sens)"
"impulse 112" "Upgrade Enhanced Sight (Sens)"
"blank" "=========================="
"blank" " Gorg Hotkeys"
"blank" "=========================="
"impulse 90" "Build Resource tower"
"impulse 91" "Build Offensive chamber"
"impulse 92" "Build Defense chamber"
"impulse 93" "Build Sensory chamber"
"impulse 94" "Build Movement chamber"
"impulse 95" "Build Hive"
"blank" "=========================="
"blank" "Marine Comms"
"blank" "=========================="
"impulse 7" "Follow me"
"impulse 8" "Covering"
"impulse 9" "Taunt"
"impulse 12" "In position"
"impulse 13" "Enemy spotted"
"impulse 14" "Move out"
"impulse 15" "All clear"
"impulse 10" "Need health"
"impulse 11" "Need ammo"
"impulse 80" "Request orders"
"impulse 81" "Acknowledge orders"
"blank" "=========================="
"blank" " Commander Hotkeys"
"blank" "=========================="
"+scrollup" "Scroll up (alternate)"
"+scrolldown" "Scroll down (alternate)"
"+scrollleft" "Scroll left (alternate)"
"+scrollright" "Scroll right (alternate)"
"blank" "--------------------------"
"hotkey86" "Basic Build Menu"
"hotkey48" "Armory"
"hotkey43" "Turret Factory"
"hotkey56" "Sentry Turret"
"hotkey57" "Siege Cannon"
"hotkey41" "Res Tower"
"hotkey40" "Infantry portal"
"hotkey58" "Command Console"
"blank" "--------------------------"
"hotkey87" "Advanced Build Menu"
"hotkey51" "Observatory"
"hotkey45" "Arms Lab"
"hotkey46" "Prototype Lab"
"hotkey55" "Phase Gate"
"blank" "--------------------------"
"hotkey88" "Equip Menu"
"hotkey59" "Health"
"hotkey60" "Ammo"
"hotkey61" "Mines"
"hotkey62" "Welder"
"hotkey64" "Shotgun"
"hotkey65" "Heavy Machine Gun"
"hotkey66" "Grenade Launcher"
"hotkey38" "Heavy Armor"
"hotkey39" "Jetpack"
"hotkey53" "Scaner Sweep"
"hotkey39" "Nuke"
"hotkey69" "Recycle building"
"blank" "=========================="
"blank" "Research Upgrades"
"blank" "=========================="
"hotkey20" "Armor upgrade +20%"
"hotkey21" "Armor upgrade +40%"
"hotkey22" "Armor upgrade +60%"
"hotkey23" "Guns upgrade +10%"
"hotkey24" "Guns upgrade +20%"
"hotkey25" "Guns upgrade +30%"
"hotkey30" "Distress beacon"
"hotkey33" "Motion tracking"
"hotkey28" "Jet pack"
"hotkey29" "Heavy armor"
"hotkey26" "Turret factory upgrade"
**note** if you are binding keys for commander mode, you still must be in that specific menu to drop an item(ex: to drop health pack, you must be in the equip menu) so you need to bind keys for the 3 menus also
alias "buymedpack" "hotkey88;wait;wait;hotkey59"
bind "m" "buymedpack"
?
I tried these, but they don't seem to work since "hotkey88" do not seem to be regular console commands. Does anyone have a clue how to automate menu-switching?
Example : Chuckle & Taunt are different impulses, so require different keys. Putting logical commands to the same impulse would make bindings easier (I have Shift bound to Enemy spotted for Marine, but does nothing for Alien, why not make the Alien enemy spotted command the same Impulse number?)
and plz... people!
<b>UTFSE</b>
really really annoying
Can't do that because hotkeys need to be in the following format. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
bind "?" "hotkey88"
bind "?" "hotkey59"
I compiled them from a few different sources for my own use.
By no means is it complete or absolutely accurate...
Yes, agreed, this would be wonderful.
Yes, agreed, this would be wonderful. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yesh! MAek it eeziar!
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
100% agreed,
for commander i have one button bound to select equip mode, then another button right next to it to select health pack
so every time i want to drop a med pack, i have to first be sure im in equip mode by pressing one button, THEN press the med
pak button...
pressing the med pak bound key should automatically select the equip mode for the commander, or not depend on it...
same with upgrades binds, which require that you select the building before you can use the hotkey