May Never Go Fade Again...
Cyborgguineapig
Join Date: 2002-11-01 Member: 3233Members
...after todays round. Skulk with celerity+carapace owns Fade. People wonder why some skulkers don't go Fade after second hive is up, and that is simply due to the little tool called "leap". Oh yes, taking out 3 HA in a vent with leap has never been more satisfying. There was a reason for the second hive ability of leap. Why go Fade when you have leap. Just check out the Kharraa strategies forum threads and see for yourself why the skulk is the most lethal force in NS. To tell you the truth, the fade is very over rated since it cannot travel at the speed and manueverability as a celerity skulk without the clumsy and iffy use of the blink ability. No more frustration with hit-box exploiters with leaping skulk either. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
This also makes you think back on version 1.0 of NS and how simple kharraa knowledge may have changed the outcome of NS today. For example, the days when people had no clue on how to destroy turrets or kill things. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Everyday people are learning new tactics and strategies that, if were learned properly earlier, may have prevented the innitial alterring of the game. Anyway, like the Dev team once stated on version 1.0 release "NS is balanced"
poor playtesters being told they were wrong. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
This also makes you think back on version 1.0 of NS and how simple kharraa knowledge may have changed the outcome of NS today. For example, the days when people had no clue on how to destroy turrets or kill things. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Everyday people are learning new tactics and strategies that, if were learned properly earlier, may have prevented the innitial alterring of the game. Anyway, like the Dev team once stated on version 1.0 release "NS is balanced"
poor playtesters being told they were wrong. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
Anyway, nice to see another person dropping out of the Legions Of Acid Llamas and embracing a melee-oriented class <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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and embracing a melee-oriented class <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
fades are the best at melee attack cause of there strengh and armour they have :/
"how come we never saw fades that game"
me: "We were having way to much fun killing you with skulks"
There was this guy doing it repeatedly.....i was watching him on commander's screen and he was like INSTANT switch to bite.......
i normally stay skulk as long as i can for 2 reasons: its normaly more fun, and untill ha/hmg fades arn't needed
and 2 so that the gorge still gets some res, i know once the 2nd hive finishes the gorge's res flow can come to a hault, even with 6+ res towers.....
Skulk's bite is a bit faster than the slash from what I've seen... and does the same damage per... so Skulk's can actually do a bit more damage in the same amount of time than a Fade.
I've noticed this repeatedly when tearing down a structure. Fades don't chew things up as fast as a Skulk does, so if a Skulk comes along, I'll let them chow down while I guard them instead.
Anyway, I never enjoyed the fade that much. Sure, you take a few more rounds, and you can just hold down your fire key and kill a group of marines with ease, but wheres the fun in that? The only other thing I can think of that is just plain old fun is my tactic as a gorge against HA. Think web and babblers.
Pistols and LMGs are way too weak to properly fight a fade, and Shotguns/Nades/HMGs are a bit slow when you're trying to defend yourself against a skulk (preferably one with celerity). So, the optimal solution here is to have the fade assault the turrets and structures from afar while the skulk runs in and bites off heads. ^_^
Its pretty cool on ns_nothing to blink from the ground of viaduct up onto the walkway right over some guys head and start whacking him from behind. A leap skulk pwnz against light armor marines, they are ok against HA but not too wonderful compared to a blink Fade (although if its a laggy server, your better off with the skulk).
I used to think Aliens were boring, till I tried out all these new combos! Blink Fades ARE good, its just more servers need an un-stuck command!
Oh yeah, aim for the celing while crouch jumping, blink will work 80% of the time then....cant find the thread on it...but it drastically increases your chance to blink.