I Figured Out Why Lerks Die So Fast

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
edited February 2003 in NS General Discussion
<div class="IPBDescription">screenshot shows problem...</div> Skulks 70hp 10ap = 80points of damage (roughly)
Lerks 60hp 50ap = 110points of damage (roughly)

with that in mind, does anyone else notice that when you go lerk you die MUCH faster then when you're a skulk? We are talking with no carapace of course....

<img src='http://www.lvcm.com/sobe/lerkarmor.jpg' border='0' alt='user posted image'>

As you can see, I lose 12ap and 56hp....<b>PROBLEM</b>. For some reason, lerk armor doesnt take as much of the damage as it should. If this <i>is</i> the case, then I guess its cool I broght it up. If its not, then someone needs to tell me the logical explination of why I lost 56 health, and only 12 armor.

Whats the point of having almost <u>full</u> armor, if you will die from one hit from anything?
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Comments

  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    Maybe the game punished you for being a cheap bastage and using r_drawviewmodel 0...







































































    ...(jk)
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    i knew someone was gonna say that. I just wanted to see who posted first....but thanks for answering my question! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    Just in case you missed it, i said i was joking.

    But back on topic, maybe its made like that to enourage lerks to use regen?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    At 30% absorption, you lose health much faster than you lose armor. At 60% absorption (carapace 3), you lose armor faster than health. The Lerk's higher armor makes regen a pretty good upgrade for them; if you are getting hit infrequently, you can make use of your armor to the greatest degree since you will regen your health while your armor remains high.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I always though lerks die so fast because they got themselves shot instead of sneaking around with silence like a little lerkie should.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    But serriously it dosn't really affect game play, does it?

    I mean it's rare for lerks to actually be doing close up fighting, most people (freaks) go Lerk so that they can use the spikes, plus who cares when you can fly away?
  • LindstromLindstrom Join Date: 2002-11-25 Member: 9865Members
    This is a known flaw and hopefully its getting fixed in 1.1 until then you better get damn good at flying. And shame on you for using r_drawviewmodel 0 *tusk* *tusk* *tusk*
  • Arch-NemesisArch-Nemesis Join Date: 2003-02-09 Member: 13324Members
    I really haven't noticed that before... Only that I die faster as a lerk than I do as a skulk (depending on the situation). But since I (almost) always lerk, I'm getting used to flying... oh, and jp's are awesome to use too...

    Uh... well if it IS a bug/glitch/whatnot, then I guess it'll be fixed, but I really hadn't noticed this and don't think anyone would have ever mentioned it were it not for your post...

    Oh well.. nice to know tho.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> ....... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Lindstrom+Feb 16 2003, 02:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lindstrom @ Feb 16 2003, 02:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is a known flaw and hopefully its getting fixed in 1.1... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What flaw? That they die before their armor runs out? Let's say a vanilla lerk is being hit for 20 damage/shot - a pistol. 70% of each hit goes to health, 30% - divided by two - to armor. That's 14 and 6/2 = 3.

    60/50
    46/47
    32/44
    18/41
    <b>4/38</b>
    0/35

    The math and damage is fine. For those who argue that a player shouldn't die before his armor runs out... ok, run away before your health runs out. Your armor will continue to protect you while you heal, whereas a skulk is armorless until his health is full again. Get Regen - your armor will protect you while your health restores itself.
  • keelemkeelem Join Date: 2002-11-07 Member: 7482Members
    regen sucks, unless youre like an onos, but at that point it doesnt matter.

    cara > all, with the exception of redemption for a gorge
  • Arch-NemesisArch-Nemesis Join Date: 2003-02-09 Member: 13324Members
    You sure about that? I used regen and celerity with a fade and ended up destroying the Marine base with the help of only one lerk shooting at the phase gate. I run fast, avoiding most shots and regen well enough not to die excessively fast. Now... against a group of ha's it doesn't work as well, but is still quite good.
    Admittedly this strategy is all about the melee attacks, and SOME acid rockets (you need to use them BOTH effectively tho) - even using this combo with a skulk works well.
    Yeha, that's it for now. I'll go shut up and either sleep, or play more NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BadmasterBadmaster Join Date: 2002-12-12 Member: 10707Members
    <!--QuoteBegin--Arch-Nemesis+Feb 16 2003, 10:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Arch-Nemesis @ Feb 16 2003, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You sure about that? I used regen and celerity with a fade and ended up destroying the Marine base with the help of only one lerk shooting at the phase gate. I run fast, avoiding most shots and regen well enough not to die excessively fast. Now... against a group of ha's it doesn't work as well, but is still quite good.
    Admittedly this strategy is all about the melee attacks, and SOME acid rockets (you need to use them BOTH effectively tho) - even using this combo with a skulk works well.
    Yeha, that's it for now. I'll go shut up and either sleep, or play more NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    when u r fade then u got 2 hives... means the lerk has umbra...
  • UrzaUrza Join Date: 2002-12-24 Member: 11514Members
    errr.... meleefades should have carapce in stead of regen. I favour carapace with lerks as well, as it prevents me from dying by those pistolmarines :o. Plus its easy to sneak back to a defchamber/ hive for healing.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Shame on you for using r_drawviewmodel 0
    Just wanted to say that...
  • PropainPropain Join Date: 2002-11-08 Member: 7705Members
    I still don't think regeneration is good enough. It got quite a hefty upgrade last patch, but it still doesn't match carapace, in my opinion.
    As a skulk and a lerk I find I end up dead before I can get a chance to regenerate <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. I'm sure all of you out there have had the most annoying experience of trying to get somewhere quickly, run around a corner into a marine just staring at you. Even with carapace, you've got a good chance of being dead... without, it's nearly inevitable. That alone is usually a good enough reason for me to use it as a skulk or lerk.
    When it comes to a fade, they have so much health/armor that it will usually take less time to have carapace and just run back to the hive to get healed. If there is a defense chamber or two near by, regeneration becomes useless.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    edited February 2003
    Fades should always use carapace and the team should make sure to have a gorge or better some DC nearby.

    Even an acid rocket fade sux with reg cause he soes not stand even half the bullets a carapace fade can take.


    And if you have a reg lerk his armour sux, too! Only 50 points and less absorbtion lets you stand there with dropped pants real fast.

    make sure a gorge is nearby and use carapace, thats the way.

    Further I agree that 60 health and 75 armour is somewhat between nonsense and useless!
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    lerks should all use regen so I can kill them in under a pistol clip..

    Fades should use regen so I can kill htem in under one LMG clip.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    BlueGhost
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    I use Regeneration as fade and lerk. Because i dont find it fun to rush head long into the marine base....i favor hit and run tactics.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    No one upgrade is "better" than the other, neither regen over carapace or vice versa, like anything else, it depends on your circumstances.
    If you limit your style of play to one upgrade, you have more trouble adapting, think about it a bit.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Sounds like some of us could learn how to use the lerk properly. Only when you swoop in chomp down on a marine, and flutter about while his partner empties his LMG clip into the walls and ceiling have you truly mastered the lerk. You should learn how to fly if you can't keep marines from hitting you for like 3-5 seconds. And as for Fades, a few acid rockets, blink then slash. I find that to simply pwn the marines.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    <!--QuoteBegin--||SemperFi||+Feb 16 2003, 03:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Feb 16 2003, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I use Regeneration as fade and lerk. Because i dont find it fun to rush head long into the marine base....i favor hit and run tactics. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You can do hit and run tactics far more effectively by using carapace to be sturdier and have some DC nearby (maybe 15 metres away from marine base/hive for regen.

    You can take more bullets and 4 DC heal you insane fast.

    This is what get you effective.

    But you have to be gorge first, or have a good gorge player in your team who will back you up with that strat.
  • BeetlejuiceBeetlejuice Join Date: 2002-11-07 Member: 7542Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can take more bullets and 4 DC heal you insane fast.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually 4 dc heal you as fast as 3 dc do.


    The choice between regen or cara depends on situation and lifeform. For hit and run tactics with use of ranged weapons regen is better (fades acid spamming, lerks vent turret killing for example). If you want to get into the action carapace is better, especially for fades and even more for lerks, because these two lifeforms have so much armor that without carapace they die before they used up all of it. So with carapace they can take MUCH more hits before they go down and with flying or blink (if it works) they are quite fast at a dc (if there is one). With onos i allmost allways take regen. Redemtion gets you stuck and carapace is overkill for one wave (and for two regen is better cause you get your health back in between).
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    You people get *hit* as Lerks? Geez.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    look, it is all play style, and you know what

    You all go well cara is SOOOOO!!!!!! much better b/c all you need are some DCs

    well guess what, what happenes if your gorge can't put down' some DCs?
    I usualy go lerk early game, grab regen and go kill an expansion single handedly (silly turets can't hit me, Iam too high ;D)

    and with lerk+cara, meh, a single focus fire will kill you instantly anyway LERKS AINT TOUGH. I f they find you, you should aready be gone.
    I have tried the lerk+cara, and the same results will be had if a marine finds you hiding place as with regen.



    again, it is all style, and I don't like relieng on other players when I am playing Aliens (not that you are suposed to actualy). So I will often go and kill and expansion when the rest of my team is keeping them distracted
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    <!--QuoteBegin--Beetlejuice+Feb 16 2003, 04:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beetlejuice @ Feb 16 2003, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can take more bullets and 4 DC heal you insane fast.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually 4 dc heal you as fast as 3 dc do.


    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That´s what the coders wrote in the manual. The game shows me otherwise.

    To creatures even 5+ DC chambers still work cumulative.

    Try it and realize it.

    I made the experience and are wiser now.
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    edited February 2003
    Back to topic lerk damage system seems very flawed. Even though lerks have 15 less health than skulks, they should last longer due to having 40 more armor.

    *Edit* to stir things up, kudos for using r_drawviewmodel. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    <!--QuoteBegin--heathenSlayer+Feb 16 2003, 05:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (heathenSlayer @ Feb 16 2003, 05:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Back to topic lerk damage system seems very flawed. Even though lerks have 15 less health than skulks, they should last longer due to having 40 more armor.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Still the 33 res affording to morph into onw is a waste with only 1 hive up.

    When played by an average player they do not deliver enough damage and aren´t sturdy enough to recapture a hive in an early game where marines already occupied 2 hives.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    <!--QuoteBegin--||SemperFi||+Feb 16 2003, 03:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Feb 16 2003, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I use Regeneration as fade and lerk. Because i dont find it fun to rush head long into the marine base....i favor hit and run tactics. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol I do hit and run tactics as fade everytime, but with carapace and 3 to 5 DCs as backup to heal me. And why I busy almost all the marines at their main base all by myself the rest of the aliens have no probs getting the 3rd hive.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    lookie.
    <a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>http://www.geocities.com/kitsune/ns-stats.htm</a>
    skulks hit points: 90 carspace 3: 172.9
    lerks hit points: 85.7 carspavce 3: 214.3

    man thats a 150% increase, but yeah i still take regen.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    <!--QuoteBegin--the_move+Feb 16 2003, 12:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the_move @ Feb 16 2003, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but with carapace and 3 to 5 DCs as backup to heal me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Please point me in the direction of this magical server where dc's are every 5 steps on a map.
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