Ns_caged

tseepratseepra Join Date: 2002-12-11 Member: 10530Members
<div class="IPBDescription">What do you think?</div> Basically from what people are saying on the servers I play are that they either love caged or they hate it. So now I'm asking what do you think about ns_caged?

Personally caged is my favourite map, the aliens have so many ambush points to choose from, the marines can easily destroy most hive resource points, but I think it allows for the most competative play on any map. Also the vent leading into the marines base is a great rush oppertunity.
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Comments

  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I think every hive, on every map, should have a Res Node in the same room as the hive.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    NS_Caged to me, represents Natural Selection in its purest form.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    This guide was posted on the boards a LOOONG time ago, but I put it here for easy reference:

    <a href='http://www.flatline-server.com/index.php?page=a_02' target='_blank'>http://www.flatline-server.com/index.php?page=a_02</a>
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    ns_caged is a good map IMHO.
    same for ns_hera
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    hera > caged...

    But caged is a damn fine map!
  • babygirlbabygirl Join Date: 2003-01-16 Member: 12378Members
    Caged is a fun map, but it tends to turn into a "who can destory the most res towers" game. All the res points are kind of out of the way, so they usually get chomped or shot down before anybody notices. The hive locations are a little stale... nothing more than rooms with two entrances, except for vent. The vent hive needs tweaking - blocking the door at shipping is a standard practice for aliens now, and the only other way in during the early game is through the welded gate, which is one of the easiest spots in the game to WoL up.

    Bast is by far my favorite map... plays out the best and has the best atmosphere, in my opinion. Fun as heck to comm on, too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MorganMorgan Join Date: 2003-02-18 Member: 13721Members
    Well in my opinion:

    ns_nothing > ns_bast > ns_hera > ns_caged > ns_nancy > ns_eclipse > ns_tanith
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Caged is a perfect NS map.
    Learn to hide yourself.
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    i <3 every ns map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    Caged has too many entities.

    Those of you with slow computer know what I mean. You might get 30 FPS on every other NS map, but Caged only gives you 4. All the time.

    I imagine I would enjoy it better were I to upgrade.

    And Hera is nice, but it lags far too much to play seriously.

    -Ryan!


    I don't necessarily agree with everything I say.
    -- Marshall McLuhan
  • OrcristOrcrist Join Date: 2002-12-18 Member: 11050Members
    Caged mysteriously slows down after time, more then any other map. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> What I don't like about the map itself is that Ventilation hive is only reachable with either a welder or jetpack (if a gorge locked it), and there are no res nodes in Sewer and Generator. Aside from that I think it's well-designed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    <!--QuoteBegin--MMZ>Torak+Feb 23 2003, 04:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Feb 23 2003, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think every hive, on every map, should have a Res Node in the same room as the hive.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes. That aside, I like Caged.
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    I kinda like caged, its played to death though. I can't stand the vent in the Marine base, its annoying having half your team distracted and not listening because theres 1 skulk in there. Also, Sewer hive needs some tweaking, as its the hardest hive to defend (the attackers always have hight advantage). Actually, all the hives are hard to defend!
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I like caged, imho it's a map that sums up NS very well. Plenty of vents, hiding spots, interesting architecture, etc. The only thing is that lately it's becoming a little hard for the marines. Clever aliens have come up with a new tactic - drop 4-5 DCs in the vent at marine base, carapace, then charge with skulks and slaughter everything. A skulk only needs to pass by the wall near the vent for half a second, and he'll be at full health again (effectively making him almost invincible). I've seen this happen a lot lately, and even though it is kind of fun when you're a skulk (I admit it), it's not fun at all for the marines.
  • AphalAphal Join Date: 2002-11-15 Member: 8709Members
    <!--QuoteBegin--Bigwig+Feb 23 2003, 08:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bigwig @ Feb 23 2003, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only thing is that lately it's becoming a little hard for the marines. Clever aliens have come up with a new tactic - drop 4-5 DCs in the vent at marine base, carapace, then charge with skulks and slaughter everything. A skulk only needs to pass by the wall near the vent for half a second, and he'll be at full health again (effectively making him almost invincible). I've seen this happen a lot lately, and even though it is kind of fun when you're a skulk (I admit it), it's not fun at all for the marines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <i>New?</i>
    I've been seeing that since like the first week of release.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    My personal ranking:
    nothing = eclipse > tanith > nancy > bast = caged > hera
    Hera has a very nice architecture, lighting and so on, but as long as you can siege two hives from processing it's the most unbalanced map in NS in my (and almost all my clanmates') oppinion.
    Caged (just called "that alien map" by a lot of fellow players), as hera, has a nice architecture and a good lighting, there are lots of vents and hiding spots... and this is the problem of this map in my oppinion.
    The Marines have to walk quite far distances to get from one hive to another while the aliens can use many different ways to get there in up to only 1/4 of the time. But the problem is not the lange number of vents (maps are supposed to be this way), it's the fact that marines can only weld some of them from wich i would consider only one or two important.
    The thing I hear most complains about on ns_caged is the vent-hive.
    As somebody mentioned before blocking the door at shipping has become a standard procedure for aliens... for a skulk without upgrades there a at least (gate not welded open, door blocked) 3 ways to get into vent, a marine that does not have JP or welder may have none... losing vent to skilled aliens normally means to lose vent until late game if not until end of round.


    just my 2 cents

    Hypergrip / Tofu-Ninja
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    Personally, its my 2nd least favorite map, ns_nothing being the one I hate the most. I can't stand that vent in marine base...or any map with a vent directly to marine base, its just cheese IMO.

    My favorite map by far, is Tanith, I love to COMM that map.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    I do not allow hera to run if I am plying on our server. It invariably turns into a rush to contorl processing. Having a spot on a map that can siege two hives is a design flaw.
  • SprengiSprengi Join Date: 2003-02-23 Member: 13860Members, Constellation
    caged?...first i hated that map...now i love it..its one of my fav maps (right after bast <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    /me takes notes of everyones comments <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--QuoteBegin--H'BNayr+ Feb 24 2003, 12:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H'BNayr @ Feb 24 2003, 12:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Caged has too many entities.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Indeed it does ... Caged 1.1 will have less than half the current 640+. Along with many other changes, heres a sample:

    - new marine spawn
    - tweaked vent hive
    - new central area
    - some changes to vent placement

    And a sneek peek screenie:

    <img src='http://planethalflife.com/manah/files/kfc.jpg' border='0' alt='user posted image'>
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    More pics, more pics!!! Looks sexah <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    WOW, that looks awsome, but that is really mean to just show us 1 picture!! We want more!!! Please...
  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    Caged is my favourite, but since i dont play NS anymore, it isnt. :/
  • Gay_Parrot_of_DoomGay_Parrot_of_Doom Join Date: 2002-11-10 Member: 8002Members
    edited February 2003
    <!--QuoteBegin--|MaTT|+Feb 23 2003, 11:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|MaTT| @ Feb 23 2003, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hera > caged...

    But caged is a damn fine map! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Damn u matt, for you posted my death for all to see! (BWNS Tom)

    <img src='http://www.mathus.pwp.blueyonder.co.uk/minesig.jpg' border='0' alt='user posted image'>
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    IMO, Caged is a perfect NS map, mainly in terms of gameplay and fun.

    There's a million ambush spots for the aliens, all which greatly help enforce the intended marine playstyle - the marines should be <i>afraid</i> to travel alone. I play as Skulk probably 90% of the time, so naturally Caged is my favorite map. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    The marines have the advantage if/when the aliens don't make use of the numerous ambush points, as most hallways and rooms aren't overly cluttered with obstacles. Groups of marines almost always have an advantage against unorganized aliens.

    If manah can improve on this map, I'll be very impressed. Aside from the entity count, it's as near to perfect in its current form as I could possibly expect.
  • RickyGervaisRickyGervais Join Date: 2003-01-10 Member: 12148Members
    I dont really like caged, I find it abit boring and dull and the general layout quite over stretched. Travel times are long and there are no central key points to hold or fight at. There always seems to be less action on caged than other maps.

    The 2 hives that have outside res nodes is somewhat of a minor disadvantage, ventilation is to easy to defend and on pubs most commanders still have not caught on to a decent strategy for it.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Caged is a nice map, but if the marines are to have any chance, they either have to relocate, or weld the vent immediately and mine the wall leading up to the vent. A fade up in there, or even a lerk, pretty much spells doom for the marines. I think caged should be changed a bit to make the marine start a little safer, other than that, its a great map.
  • GaMeRLiFeGaMeRLiFe Join Date: 2003-02-07 Member: 13235Members
    IMO, ns_nothing is a marine map,
    ns_caged is an alien map,
    and ns_hera just sux <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    the rest are good maps. i just dont like hera
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--Kilmster+Feb 24 2003, 04:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Feb 24 2003, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think ns_hera is the best map in the ns release for atmosphere and balanced gameplay.

    As far as processing is concerned, i've rarely ever seen an attempt at ns_processing work on haste's server, so maybe the aliens on your servers are just getting completely outclassed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Outclassed or not, I think it's a serious design flaw. I don't want to come accross as bashing because I've tried making maps and I know how hard it is. I just can't see it as being fair at all.
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