Gorge Rush!

Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
<div class="IPBDescription">works a lot!</div> wow recently i been playing a lot of Gorge rushes, strange as it seems to work well, probably because of the surprise it comes with. same to work on any map and is pretty easy to pull of, at start 1 guy goes gorg, like normal, and gets 1-2 res towers up, while skulks keep them in base, then when team is maxed out at about 30-33 res get them all to base, and all go gorg, 3 of them build a defence chamber each, and all get lvl 3 Carapace. now the fun part, all of u set off in a great big pack to marine spawn, heal spraying if u encounter any enemys, (usually marines havent upgraded and its very hard to kill a healing skulk with level 3 carapace, mines also dont seem to be a problem as healing gorgs just walk over them. get into base, most marines (usually no more than 3) will be killed by heal spray and build a OC if u can, marine main base will be quickly wiped out. if they somehow survive, all go skulk exept the original gorge and resume game as you would normally (exept marines are screwed now).


problems this tactic could have is either the marines rush your hive while your away, which case it might be usefull to make 2 OCs near it, or if they are HMG rushing, HMG isnt to kind to gorges....

usually marines dont have sentrys in their base, altho this doesnt seem to stop the rush very well, sieges would tho but again most marines dont have siege guns early in the game.

Have fun gorge rushing! i have a few demo's of this which are cool i might post them sometime.
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Comments

  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    What if there are a ton of structures in the marine base? Or more than normal (which begs the question, what is normal by the time everyone is near full res with 1 gorge + 2 res towers)? Does healing spray take out the structures along with the OC, or just the OC? Did you use gorge spit to drop the IPs?

    So many questions... Id love to see a demo of this.

    S
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    tried this on a server the other day. we built 3 movement chambers, and seven gorges absolutely plowed through the marine base, mass healspraying everything and everyone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> it was great...
  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    /me pokes Sekdar and points at his post

    Including buildings? Does healspray damage them?

    Whoever answers this question first will win the Grand Prize of 1000 gummi-gorges. 2nd place winners get their shoelaces tied together.

    S
  • XpanderXpander Join Date: 2002-11-01 Member: 2535Members
    It's a high-risk maneuover, imo. Early game there's not enough res/upgrades to go around, late game there are heavy weapons to contend with. Better to hit the marines mid game before they have a chance to seriously upgrade.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    No heal spray does not hurt structures. Spit does. Battle gorge is a good tatic though.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    The type of gamble this entails is basically a game ender. You can win by wiping out all the marines AND getting lucky enough that none are smart enough escape and relocate in another hive, or you will waste your team's entire resource supply... leading to a completely stunted evolution progression, and having to deal with HA/HMG marines while you are all still skulks/lerks. In other words, win big... lose big. Same with a dedicated skulk rush... or a marine hive rush... or... well, any number of tactics. All are gimmicky and cause losses more often than they win. That said... they can be fun when you're just messing around and really don't care if you lose.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Don't knock the gorge rush until you've done it.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    to answer questions...

    most marine teams wont have much in their base, this rush takes place when alien's have just put up their first res, and skulks are around 27-33 res, which is enuf for 3 of them to make a def chamber and the other 5 to make an offence chamber when attacking marine base.

    in experiance, most marine teams will have 2 ip's, a obs, a pg leading to a hive, an armoury and occasionally an arms lab. some other marine teams make sentry turrets thus sacrificing obs and pg for 3-4 sentry guns.

    now, mines dont seem to stop this tactic very well, and usually MOST marine teams dont leave more than 3 marines guarding the base. if the marines have a siege in their base then this tactic becomes worthless, but also not many marines have a siege by that time in the game. i've tryed this tactic 7 times, and only once has it failed, when the marines got to our hive when our gorg pack was about halfway between marine base and alien hive.

    all other times either marines die, or they relocate and die later.

    as for questions about this being a res waster, well gorge is only 13 res, + 14 for a structure. if you have 8 gorgs, 1 builds res towers while the rest are busy. as soon as the marine base is secured/badly damaged, or once your OC has been built and u have no res, its best to evolve to skulk and start chomping.

    Essentially this tactic is just the invulnerability of attacking with 7 gorgs heal spraying, which only HMG/GL can break, and once the OCs are up marines have the problem of 5 OCs in their base, with most waiting to be spawned back in. i changed the tactic today a little so that when our team had made their OC and all was done, they evolved into skulk, this allowed the gorg to tie up some res towers while marines were being killed and gave our skulks the advantage of having OC backing. the base was quickly destroyed.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    the gorge skulk rush is the best early attack any kharaa could pull off ;/ though admittedly im a total noob and am only totting this in my head (relocate would be the counter yes but its assumed the marines have some form of base making it a great slow down)
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    healspray does not seem to harm buildings in any way.

    we came in, mass healsprayed the marines and each other, then spammed OT's to finish off the base while we walked off.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    I highly doubt that healspray doesn't hurt buildings. We mass-lerked and spored the base for 5 minutes once. The Comm Chair (which was at 0 health bars) died... :-D
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    I just earlier had an AWESOME game that involved a gorge rush. It was on ns_tanith - our alien team was up against a very good marine team. They had two hives locked down with phase, turrets, and everything, and we didn't even have upgrades yet, because they'd kept popping our gorge.

    It became clear that skulks weren't going to carry the day. "Gorge rush!" someone said.

    All but two of us went gorge in Waste Handling. We dropped the defense chambers and set off in a grim waddling pack, the skulks nipping at our heels. A marine stumbled across us and opened fire, screaming in terror. He choked on healing spray; we didn't even slow our pace, and trampled his corpse into the floor.

    Through Cargo Storage we rampaged, ignoring the turrets. Our constant stream of healing spray kept us more than healthy as we waddled into Fusion Reactor.

    Once inside, we met stiff resistance - four marines, lots of turrets, and a phase gate. From there it was chaos. Gorges lunged at marines. Skulks burrowed into buildings. One of the skulks died. "Keep the skulk alive!" someone screamed. I finished killing a marine and turned my attention on our lone skulk, who was buried inside the turret factory and in the yellow. I healed him as some unknown gorge behind me kept me from perishing.

    Turret factory went down as offense chambers went up. The phase was dead in short order.

    We went on to win that game. It was awesome.

    GORGE RUSH OWNZ J00
  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    Heh. I wonder what 5 or 6 gorges spamming Babblers with adren would do to a marine base.

    Well, I know what it would do. I'd just like to see it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    S
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    mid to late game, a gorge rush is devastating... you probably have the res to burn at that time anyway. I'm just saying that early game you are risking a lot. And yes... I've done it several times and seen it go both ways. Usually ending up with a dead alien team for the trouble. But it is fun. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    <!--QuoteBegin--ZiGGY^+Feb 24 2003, 09:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Feb 24 2003, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the gorge skulk rush is the best early attack any kharaa could pull off ;/ though admittedly im a total noob and am only totting this in my head (relocate would be the counter yes but its assumed the marines have some form of base making it a great slow down) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's called mines.

    I witness a gorge rush turned into a total annihilation when a gorge stepping on a mine set off a chain reaction.

    (Holy sweet Jesus, dude. It rhymes.)
  • bobthemagicalfishbobthemagicalfish Join Date: 2002-11-03 Member: 6007Members
    edited February 2003
    i still belive the funniest thing in the world is 9 gorges letting lose all there babblers into and marine base with no turrets and 3 marines guarding it oh my gosh there were so many dont rember where the other marines where but let me use a diagrame to show what it looked like
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> *9 + babblers =
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> *omgosh*
  • SuperBOBSuperBOB Join Date: 2003-02-21 Member: 13795Members
    If you have a couple of newbies it can make it harder to pull off, but even "new" players should realise they can walk/jump around mines the chances of having any real amount of mines in marine base at this point are low.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Just shoot the mines with your spit, you'll probably get a few marines for your trouble too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I'm going to go try this tactic now. I tried it once before but it didn't work. I think it was the lack of DC's.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    My gawd, if you've never participated in a <b>Gorge Rush</b>, then you can't say that you've played NS fully! It's definitely an experience, I think we should set up a gorge rush society..

    My preference for a Gorge rush is 3 Movement chambers, which allows near unlimited heal spray, lots of spikes, and a quick teleport to hive incase of counter attack.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Mmm... lets see... shotguns and distress beacon might help (if its the marine base). But the ability for the gorges to heal each other while at the same time killing marines is extremly powerful. At best, the marines have lvl 1 weapons/armor upgrades, meaning it takes about 3 point black shotgun shots or about 40 LMG shots to kill a gorge.

    Bw, there are a few interesting things with gorge healspreay.

    1. It's incredibly wide. About 120 degrees. Considering that FoV is just 90 degrees, it means you will hit targets that you don't even see. Hint to marines: don't try to dodge the healspray - you can't.

    2. Vertical range is straight up 5m (about), straight down 5m. So you will hit targets both almost directly below and directly above you if within range. Looking up or looking down doesn't change what you hit.

    3. Horizontal range seems to be quite long, about 10 meters or so.

    4. It won't go through buildings or creatures, meaning that marines can use structures or other marines to avoid getting hit by the healspray.

    5. Structures are healed for 100 hits per spray, and with an unadrenalined gorge able to spit 10 heals in 8 seconds before running out of energy (at which time the sustained spit rate hits 1 heal every 2 seconds), he can easily negate any damage don to structures by single marines.

    6. Spit heals 16 hits on aliens. Considering that an LMG bullet does 2 hits to health and 2.1 hits on armor, it heals the damage from about 4-5 LMG hits per spray.

    7. Spit does 22 hits to marines.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Error404:+Feb 25 2003, 05:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Error404: @ Feb 25 2003, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My preference for a Gorge rush is 3 Movement chambers, which allows near unlimited heal spray, lots of spikes, and a quick teleport to hive incase of counter attack. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    .. but sets you up for single-shotgun kills, unfortunately. Of course, the odds that the marines will be able to effectivly use shotguns for long is pretty low...
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    Med pack spammage delt with the last gorg rush I saw. If ever I do one it always seems to come when we have 3 hives cos we have babblers then.
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    edited March 2003
    I have been playing NS for months, but I am relatively new to playing the Khaara. I participated in a gorge rush on the AI server last night. I have never seen anything like it. When one of our players proposed it at the start of the game, I thought he was crazy. BUt what the heck - life should be full of new experiences.

    We all stocked up on res until we had enough to all go gorge. The game was 9 vs 9, but 6 or 7 of us went gorge and waddled into the marine base, continuously spraying healing. To my amazement, the jarheads starting dropping like flies, and any of us that got winged were quickly healed by the spray clouds. (The fact that building turrets in the marine base is strictly forbidden by most marine teams is a major assist to the gorge rush.) As gorges got enough res, they dropped O chambers. Eventually, we started getting killed, and as guys respawned, they stayed skulk. The last 2 or 3 surviving gorges retreated.

    So did the gorge rush fail? Not really. We did not defeat the marines with it, but we so stunted their expansion in the first 5 or 6 minutes of the game, that as we transitioned to a "normal" game, we were way ahead. I think the psychological effect on the marines was also significant - perhaps something about getting killed 4 or 5 times in the first few minutes of the game. We eventually got the 3 hives, and wiped them out.

    And by the way - it was enormous fun. Try it - you'll like it.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Thats cool! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    matso that's pretty interesting.... but they say spray is supposed to go through walls <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    If you gorge rush, it is better if all gorges has the ability to drop at least 1 OC. The OCs have higher priority, because even if all the gorges die, the OCs that go up will cause a lot of trouble. But the gorges WON'T die because the marines are busy trying to kill the OCs or being killed by gorges.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    This tactic is only for highly skilled and organized teams...but get this: Gorge rush with only one hive.

    Okay, so you have your D chambers right, and EVERYONE gets carapace this time, even the gorges. Have 3 of your team go gorge, and the other 3 stay skulk, and then all rush the marine base while dropping O chambers, and healing each other! If the marines only have one base defender and no turrets, the base CAN go down easily! Only thing that can help the marines is if the gorges missed a few mines on the ground, and accidently stepped on some.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--sekdar+Mar 9 2003, 06:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sekdar @ Mar 9 2003, 06:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> matso that's pretty interesting.... but they say spray is supposed to go through walls <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Then they are wrong - healspreay don't go through walls, or even doors. At a guess, healspreay does a hitscan on every healable thing in range in front of the gorge. At least there seems to be a 1-1 relationship between begin able to hit the gorge with a gun and the gorge hurting with the healspit.
  • ForfeitForfeit Join Date: 2003-01-09 Member: 12054Members
    I will have to try it. Sure looks fun.

    Usualy everyone laughs when a marine dies to a gorge. I wonder what they would think if all marines dies to healing spray.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    In the gorge rush the marines would mostly die to O chambers and skulks actually...
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