Question For Flayra: Is "health Spam" Addressed?

ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">Can you drop 25 medpacks in 5 seconds?</div> For 1.1. Some commanders here in 1.04 seem to have a script that allows them to drop super-many medpacks in no time. Which both lags everyone and makes a squatting marine impervious to skulk attacks. Cheesy tactic that would be somewhat addressed by a cap on how many med packs you can spam per time unit. Or something.
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Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited February 2003
    5 seconds?
    Sounds a bit slow...
    What time is the record for 25 health packs?

    Jeah, there should be a deelay.
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    I guess someone could use a script for that but it would be an obscene waste or resources. Binding the medpack key and just alternating between that and mouse1 quickly would have the same effect.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    edited February 2003
    I've never really seen health spam as a problem. Usually it is a deathknell for the marines. If the commander is that focused on this one fight, he can't be seeing to other things. Additionally, its fairly expensive. Usually I've seen it happen when a commander is about to lose their second hive or, as a last ditch effort to hold an area. If it fails the marines are generally worse off than if they just lost the spot having wasted all that res.


    BTW I don't think its a script, they prolly just have the hotkeys bound.
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    health spam is perfectly fair imo

    marines are bad at healing compared to aliens except when the com focuses directly on 1 fight to spam, etc.

    this is as it should be.......

    but what do I know I'm just a n00b whos about to be owned by both a marine and a alien


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • ireValireVal Join Date: 2002-09-30 Member: 1390Members
    if they have enough res to spam 25 health packs then aliens are doing something wrong, attack their res towers they are hardly ever guarded
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    Nothing wrong with health spam. Remember, if u kep biting away evenaully he'll have no armor. A marine with no armor takes 2 bites. That's it. And you can only heal after that first bite, just get the second one in quicker <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    he squatted and knife0red away >_<
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    This is a simple and viable tactic, in my opinion, you can drop health pacs quickly by binding the the medpack button to a key and simple pressing fast, it's not unbalancing, as it requires precise skill with the mouse, and it is a HUGE waste of resources if done incorrectly.
  • l337_l32Kl337_l32K Join Date: 2003-01-27 Member: 12872Members
    how about a medpack supply for a certain amount of time or the round? I mean, it's not like they just have medpack factories somewhere in the marine spawn. I think that a limit for 5 minutes of 100 or so medpacks would deny spamming. So no more <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> beating <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    I disagree, I believe it is a fine tactic. The aliens are able to build 8 dc's around them and shoot acid rockets all they want, so by your logic dc's shouldn't overlap on healing.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    Isnt that exactly what they have been changed to do? Max 3. heals per unit from chambers, and a chamber cant heal more than 1 thing at a time.
  • l337_l32Kl337_l32K Join Date: 2003-01-27 Member: 12872Members
    I don't mind HP spamming, but in moderation, please. Some kind of small delay would work just fine. Maybe the same delay as the Defense chamber has? But there can be more than one DC, that's no good... Half the delay of the Defense chamber healing would do it for me.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Aliens can use nearby D chambers and their hive while under attack so I see no problem with health spam. It's a fine tactic for the commander if he wishes to micro the battle a bit.
  • KMOKMO Join Date: 2002-11-07 Member: 7617Members
    I've no problem with health spamming. It's massively expensive, as it should be. As for fast dropping, medpack, like any item, can be bound to a key via the menu system. That selects it, but you still have to click to place. So it's key, click, key, click, key, click... It's not easy, especially when the marines are dodging the health packs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If you have "select medpack and drop" bound to a single key, I'd call that dodgy scripting though. But you'll just end up spending even more money. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    Its perfectly fine, seeing as the marines always have a nasty habit of strafing away from falling health, there is no point in a delay, because if 5 marines got splashed by a fade they all need med packs,a delay would be unfair. If 3 fades get spalshed by a nade they can all go hump a DC nest and all be healed without delay
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Health Spam is fine, if the commander wants to take a huge risk to win a battle, more power to him.
  • Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
    Only reason people complain about health spam is when marines have jetpacks are blasting the hive and the d chambers with their powerful hmgs against the poor jumping skulks.
    Then if one lucky skulk jumps and FINNALY bites the marines, several medpacks drop on his head and he continues flying, eventually killing the hive and all the poor skulks burn to crisp because of the hive-countdown.

    This happens more the naught, very annoying. Vent-health spam works all to well also.
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    I generally agree that health spam is fine, albiet annoying. But hey, that's one of the advantages of being a marine. Aliens just need to force them to spend lots of res on those precious health packs. Aliens have plenty of annoying tricks of their own. =)

    Prosp
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    There should at LEAST be a delay of a second or two between medpacks.

    As for defense tower spamming, just get a GL, dead Fade and dead WOL.
  • 0range0range Join Date: 2002-11-28 Member: 10140Members
    i say increase the cost of med packs to 3
  • gonklgonkl Join Date: 2002-11-19 Member: 9377Members
    edited February 2003
    I would think a delay after two wouldnt be workable, imagine aliens have two hive, you have the whole team setting up a seige base, fades attack, WTH are u gonna do if u only get 1 then delay 1 then delay. A second is too much of a delay and well two would be an eternity. Just think of any pitched firefight u have been in as marines.Oh yah and 3 would make meds prohibitively expensive. Med spamming is just a marine advantage just as DCs are for aliens, geez its not sif marines get them for free. BTW the jetpack thing with the hive, you will just have to deal with it and do your best to lerk his ****, i know its annoying but i dont think it warrants a nerf on meds.

    Bah should read properly before posting ;P

    Hehehe a55 takes up four censorship ****
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    It would be interesting to see how game balance is changed by upping the med pack cost. It would at least force comms to helath spam only when necessary.

    Prosp
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    alias medpack
    impulse (whatever number is to select medpack)
    +attack
    -attack



    bind m "+medpack"

    hehe

    I actually know nothing about scripting so I'm just throwing this out.
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    I have a key bound to Equipment (so I can give stuff out), Medpack and Ammo...and I can spend 250 res in about 10 seconds if you let me, heh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The only thing I see wrong with Health Spamming right now, is that it is REQUIRED for most sucessful attacks. If you aren't getting health spam, you die.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Zenn+Feb 26 2003, 12:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zenn @ Feb 26 2003, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only thing I see wrong with Health Spamming right now, is that it is REQUIRED for most sucessful attacks. If you aren't getting health spam, you die. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I need to play with more marines of this skill level. Some of the meatpops I play with tend to shoot me just fine without health spam.

    (Not that I think health spam is a problem)
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    <!--QuoteBegin--Ahnteis+Feb 25 2003, 08:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Feb 25 2003, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need to play with more marines of this skill level. Some of the meatpops I play with tend to shoot me just fine without health spam.

    (Not that I think health spam is a problem) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL, I'm talking about either Hive walks, or HA/Fade wars. Without health spam, Fades will take down heavies without a problem, with health spam, they are godlike. Personally, I don't care what they do with it...I don't see enough smart comms health spamming to care as an alien right now anyway.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    2 hour game yesterday.
    2 hives vs HA/HMG

    I was marine (random team does occasionally put me on that team although it's always a surprise).

    We only needed 2-3 medpacks per minute tops due to our "l33t" welding skills. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Fully upgraded HA only lets something like 10% damage through to the marine.
  • StormLiongStormLiong Join Date: 2002-12-27 Member: 11569Members
    Maybe there should be a "cooldown" like they have with spells in Warcraft 3. Kinda like a delay but u will see in teh interface a "clock" thingy tht will show when u can drop stuff next
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    edited February 2003
    I don't see how this could be considered an exploit, seeing how the Configuration screen has "Medpack" in its key bindings.

    I imagine the 'script' that you saw was someone using a bound key.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    edited February 2003
    Medpack dropping cannot, I repeat, CANNOT be put into a script in NS. The only way it could be automated is through some external program. The NS scripting language doesn't allow any commander drops to be put in aliases or scripts of any sort, only simple keybinds.
    The spammers just have a key bound to the medpack hotkey, and hit that and click. (By the way, the Equipment menu has to be open for the commander for this to work, so there's at least ONE more step for a commander to do before he can spam. It's not much, though...)
This discussion has been closed.