I Just Played The Funnest Game Ever
Noble_Fade
Join Date: 2003-02-24 Member: 13931Members
<div class="IPBDescription">and believe it or not...</div> It's because the Gorge decided to make a sensory chamber first. Now most people will scream and curse at anyone who would even concieve of this idea, I being one of them until today, but you will appreciate it if you try it. Our team of skulks with cloaking picked random spots, near the marine base, around corners, hive locations, sat and waited. And the kills started rolling in. We literally locked the marines in their own base, they could not get out without being ambushed by cloaked skulks. I know most Gorges choose defense chamber first, because of it's obvious necessity if the aliens can't secure a 2nd hive quickly, but this one time sensory was the perfect choice. And most of all it was FUN, I wish more Gorges would try this.
Comments
I just wish it were good enough to convince everyone to USE it.
Nope, you can choose ONE chamber per hive.
And yes, sensory first is really FUN.
Nope, you can choose ONE chamber per hive.
And yes, sensory first is really FUN. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think it was a joke <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Here's what is boils down to. Depending on the map, the marines will have 1-2 extra res towers up by the time the gorge evven gets the first sensory chamber up (becuase of the way the kharaa resource model works, assuming good to near-perfect timing/cooridnation for BOTH teams (all of this happens anywhere between a minute and a minute and a half). And of course, putting downa chamber means way slower res for the kharaa. Now, the marines can just CAMP the res nodes, and all your cloaking little skulks will be very, very hard pressed to assault marines in defensive positions. So, 5, 6 minutes later, half the marine team will have JP/HMG on your poor hive, which is of course, without Defense chambers to help heal it, and uncarapaced skulsk to defend it. GG
JP/HMG rushes make sensory a bad choice as a first chamber.
However, in the games <b>I</b> play in, when I hit the pub servers, at the start of the map one skulk sits AFK in the hive, we will call him Bob. Two skulks rush the marine base, they are Ted and Dan. I generally follow these two, but, Kyle, the fourth skulk, goes gorge. Fred, the fifth guy, will either go gorge as well because he is a) a n00b, b) cant communicate with Kyle, c) griefing, or d) all of the above, OR, he will run to Power Silo, a hive we do not control, and sit their for 10 minutes waiting for three marines with LMG Level 2 and the commander medpacking them to come kill him. Very effective.
Thats the server player range I often play on, but if there are 7, 8, 9 skulks? Well, they too will run around and study empty resource nozzles, or possibly rush with us, or go and jump in the vents and watch other skulks parasite, and lick the yellow circles on their screen, or maybe they will jump on top of the hive and spam chuckle over and over.
Whatever they do, they arent at the marine base. Whatever magic was on that server that got a team of aliens to work together was magic indeed. I wouldnt mind Sensory 1st at all, if, there was a viable tactic to back it up. There almost never is. Unless you consider 'praying we have no llamas on this server' a viable tactic. I dont.
S
Editing to add: its odd that we dont see more clans using Sensory 1st. Hmmm. Or do you guys? I sure dont, but then, I'm not studying every move every clan makes so... *shrug*
The marines didn't move out in groups. The comm didn't scan to uncloak the skulks and warn his troops of ambushes. Basically, your team beat a bunch of ramboing marines with a clueless comm. Whoopie?
I guess some people enjoy newbie stomping, but I don't.
Nope, you can choose ONE chamber per hive.
And yes, sensory first is really FUN. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think it was a joke <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It's not a joke <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<span style='font-size:21pt;line-height:100%'>RAWR!! CARSE!!!!11111</span>
Really, building sensory first is ok, just ask your teammates first as a rule of thumb <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And the marines were'nt newbs as far as I could tell. It's quite easy to watch 3 marines walk right by you then start biting them from behind. Especially just after they've come out of their base and don't see it coming. And no the com never scanned to remove cloaking, probably because cloaking skulks are so rare he might have forgotten about it.
I mean, maybe if like motion tracking didn't work if you moved very slowly, and you actually stayed cloaked while moveing very slowly, instead of uncloaking and cloaking back quickly.
No derail, just had to congratulate for a post I think is really good. Continue with the discussion...
With that said, good job pwning marines with sensory first and having fun doing it.
Meatshield and Kazyras (sp?) summed it up quite nicely if I do say so myself.
Unlike some other people, if I think something has been said well by someone else, I do not really want to take the time and effort to write a long reply which is pretty much just what other people said.
I won every time I played with sensory first...
which server do you play on? what is the max number of players on this server
Here Firestorm, I'll respond of behalf of Monkey, I've gotten to know him pretty well and this would *most likely* be the gist of the reply-
CanadianMonk3y - It is completely ridiculous to say that you won EVERY time you wene sensory and IF you did your server is full of a bunch of N00BS!!!!!11111 They must not have my awesome aim and by the way movement chambers SUCK when put down first, and sensory chambers SUCK in general! Defense chambers turn you into a flaming ball of invincible and allow you to effortlessly clear out a base. If you want to die in a matter of seconds, then by all means go sensory or movement and I'll laugh as the marines riddle your doomed corpse full of bullets!!!
I think that sums it up. (or just see his first post, or the fabled "Fellow Aliens" thread; always a good read)
Marines tap 1-2 extra RTs, start teching to JP+HMG, and what do the aliens do? Lose. No possible way of beating JP+HMG without DCs.
Then if the comm skips the teching and goes for the obs+scanning, your precious cloaking is now useless, and the marines rush your hive.
GG sensory&movement
Sure both are fun when you know you are against morons, but until 1.1, they simply do not cut it for winning against a decent team.
Also, to Crisgo and Torgo who say that they are good because they win with sensory that it somehow becomes viable or even good? Explain to me why I can win with no upgrades sometimes. Does that make having no upgrades just as good or better than having an upgrade? NO. Same thing applies to saying that because sometimes people win with sensory makes it good.