try asking when HL2 is officially announced by anyone, and not just a rumour... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--XILLER+Feb 27 2003, 10:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XILLER @ Feb 27 2003, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well since valve is bankrupt, it would be very difficult for that to happen, we just have to find out who buys serria. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> why is valve bankrupt? ...is it because greedy Sierra stole all their money?
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<!--QuoteBegin--zippy+Feb 27 2003, 04:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zippy @ Feb 27 2003, 04:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but will ns being moving to hl2? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I think the real question is: will hl2 be moving to hl2?
Seeing as HL2 is a lie and TF2 is vaporware, im going to say no.
Most mod's are moving to UT2k3, but it's already been said that's not going to happen. So it looks like NS is just going to die. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> But don't worry, its still got a good 2 years of life left! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Mid last year I read in quite a few places the valve filled for bankruptency. Vendi Vistu decided to cut its losses by selling of Sierra. No buyers yet to my knowlage, just pray its not microsoft.
Hmmm, the fact that a google search does not bring up a single article makes that very doubtful. It would be nice to see some proof to back up that statement.
<!--QuoteBegin--Mulock+Feb 27 2003, 06:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mulock @ Feb 27 2003, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just be happy your playing one of the first fps/rts ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Renegade
It is my belife that NS will outlive halflife itself. I think that if they get enough money they could get (With some help) thier own gaming engine which would totaly own and make everyt thing else look pansy.
If nothing else, NS will outlive CS and all the generic shooters for halflife...
KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
edited February 2003
<!--QuoteBegin--XILLER+Feb 27 2003, 10:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XILLER @ Feb 27 2003, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mid last year I read in quite a few places the valve filled for bankruptency. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> That announcement was April 1st, 2002, I do believe.
I'll let you fill in the rest of the cognitive process. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
(edit - I was right. Even just read the release quoted in the post... Bankruptcy at Valve due to the RIAA? Yeah, right.) <a href='http://planethalflife.com/news/archive.asp?month=4&day=1&year=2002' target='_blank'>http://planethalflife.com/news/archive.asp...day=1&year=2002</a>
Da_SargeOld School SuckJoin Date: 2002-10-15Member: 1502Members
There is a chance NS might move to HL2....That is if Flay's great great great great grand children learn how to code as well as he does. Hell, maybe if they are lucky, they might even get to try out TF2.
I think one of the main reasons HL2 is taking so long is because Valve wants to do it right. The original HL took a long time to make (not as long as its taken for HL2, assuming they started within a year of the original HL release). By right, I mean great game, very easy to mod, and featuring some kind of conversion process to bring existing HL mods to HL2 without too much extra hassle by the coders.
Of course, I am completely speculating, but then Valve wouldn't be practicing a very smart business model if the only thing they had in their pockets was Steam.
Listen to Greedo, he knows what hes talking about, btw take a look at that link and look under the Chapter 11 article <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> remember 1 and a 1/2 years into TF2's development they decided to start from scratch, but anyway ill be laughing like a crazy grandma on a rocking chair at u all when TF2/HL2 comes out <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
How could you EVER compare NS to generic shooters? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Amorphous+Feb 27 2003, 07:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amorphous @ Feb 27 2003, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It is my belife that NS will outlive halflife itself. I think that if they get enough money they could get (With some help) thier own gaming engine which would totaly own and make everyt thing else look pansy.
If nothing else, NS will outlive CS and all the generic shooters for halflife... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No, and no.
NS wont make its own game engine, and NS will not outlive CS.
Now....maybe in a few years (read: decade.) when HL starts decline valve will release the source code.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They should move Duke Forever's development over to the HL2 engine. Then they would have the ULTIMATE vaporware product. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--InfraRed+Feb 27 2003, 07:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (InfraRed @ Feb 27 2003, 07:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Mulock+Feb 27 2003, 06:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mulock @ Feb 27 2003, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just be happy your playing one of the first fps/rts ever. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Renegade <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> FPS/RTS, not a silly remake of a great RTS series in FPS mode. There was no overall commander in Renegade, no true resource management, no researched tech tree, and not to mention the silliest death sounds I've ever heard ever. *boink*
<!--QuoteBegin--Eshock+Feb 27 2003, 08:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eshock @ Feb 27 2003, 08:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They should move Duke Forever's development over to the HL2 engine. Then they would have the ULTIMATE vaporware product. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That is actually very funny. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Any way, I don't think we will be seeing HL2 or TF2 any time soon in the near future.
<!--QuoteBegin--BarxBaron+Feb 27 2003, 08:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BarxBaron @ Feb 27 2003, 08:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They should move Duke Forever's development over to the HL2 engine. Then they would have the ULTIMATE vaporware product. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Half Life was (is?) an outstanding game. HL2 has to exceed it in every way or people will just complain about it being a cash cow. Making a game that great takes time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->tapehands Posted on Feb 27 2003, 09:48 PM -------------------------------------------------------------------------------- pssst...doom3 + ns = 5.1 chuckle. just an idea. X_x <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Interesting. Now if only we could get some computers from NASA to run it. Of course, an Alienware might do it. Oh yeah, those cost more than the ones from NASA...
<i><b>GameSpy:</b> We've met a lot of mod makers here with plans for DOOM 3, and after John made his comments yesterday, regarding a 4-player limit and synchronous launching … they were a little freaked out. Should they be concerned?
<b>Tim Willits:</b> It's very early in the planning and development stages of multiplayer, but we know that it is going to be scaleable. <u>If the mod guys and the level designers create areas that can hold more than four players … it'll happen. The core technology is not limited to four players.</u></i>
the nice things about games like NS is... even with halflifes dated engine, games like this are more about funfactor than graphics. ns will survive for a while, at least until someone successfully replicates it on a newer engine.
I'd like to see NS in a different engine, something like UT2k3/Unreal2 maybe. Doom 3... no. This game needs to be multiplayable <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Quake 4? I heard Raven is going to put that one out.
Comments
why is valve bankrupt? ...is it because greedy Sierra stole all their money?
I think the real question is: will hl2 be moving to hl2?
Most mod's are moving to UT2k3, but it's already been said that's not going to happen. So it looks like NS is just going to die. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> But don't worry, its still got a good 2 years of life left! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I.E. No HL2.
Vendi Vistu decided to cut its losses by selling of Sierra. No buyers yet to my knowlage, just pray its not microsoft.
Prosp
Renegade
If nothing else, NS will outlive CS and all the generic shooters for halflife...
That announcement was April 1st, 2002, I do believe.
I'll let you fill in the rest of the cognitive process. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
(edit - I was right. Even just read the release quoted in the post... Bankruptcy at Valve due to the RIAA? Yeah, right.)
<a href='http://planethalflife.com/news/archive.asp?month=4&day=1&year=2002' target='_blank'>http://planethalflife.com/news/archive.asp...day=1&year=2002</a>
Of course, I am completely speculating, but then Valve wouldn't be practicing a very smart business model if the only thing they had in their pockets was Steam.
If nothing else, NS will outlive CS and all the generic shooters for halflife... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, and no.
NS wont make its own game engine, and NS will not outlive CS.
Now....maybe in a few years (read: decade.) when HL starts decline valve will release the source code.
They should move Duke Forever's development over to the HL2 engine. Then they would have the ULTIMATE vaporware product.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
LMFAO
Renegade <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
FPS/RTS, not a silly remake of a great RTS series in FPS mode. There was no overall commander in Renegade, no true resource management, no researched tech tree, and not to mention the silliest death sounds I've ever heard ever. *boink*
That is actually very funny. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Any way, I don't think we will be seeing HL2 or TF2 any time soon in the near future.
= 4 players max.
They should move Duke Forever's development over to the HL2 engine. Then they would have the ULTIMATE vaporware product.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
LMFAO <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
^^^^ quality humor <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Half Life was (is?) an outstanding game. HL2 has to exceed it in every way or people will just complain about it being a cash cow. Making a game that great takes time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
--------------------------------------------------------------------------------
pssst...doom3 + ns = 5.1 chuckle. just an idea. X_x <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Interesting. Now if only we could get some computers from NASA to run it. Of course, an Alienware might do it. Oh yeah, those cost more than the ones from NASA...
= 4 players max.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<a href='http://www.gamespy.com/articles/august02/quakecon2002/id/' target='_blank'>Source</a>
<i><b>GameSpy:</b> We've met a lot of mod makers here with plans for DOOM 3, and after John made his comments yesterday, regarding a 4-player limit and synchronous launching … they were a little freaked out. Should they be concerned?
<b>Tim Willits:</b> It's very early in the planning and development stages of multiplayer, but we know that it is going to be scaleable. <u>If the mod guys and the level designers create areas that can hold more than four players … it'll happen. The core technology is not limited to four players.</u></i>
even with halflifes dated engine, games like this are more about funfactor than graphics. ns will survive for a while, at least until someone successfully replicates it on a newer engine.
Quake 4? I heard Raven is going to put that one out.