Ns_splinter Marine Start
Lonix
Join Date: 2003-01-27 Member: 12811Members
<div class="IPBDescription">remade it a little</div> well after being extremely busy over the past few weeks, finnaly had the chance to get back to mapping and remake the marine spawn from the really dark look to something a little lighter and more marine friendly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
JK
Anyway, keep working and good luck!
What amazes me is that I am yet to see a map that is not a funmap and doesn't use nos_grate2 (Apart from ns_defiance).
Other than that, looks good. Like I said before, I like the effect of all those computer screens, and also, for some reason, I like all that empty space above the hanging lights.
What amazes me is that I am yet to see a map that is not a funmap and doesn't use nos_grate2 (Apart from ns_defiance). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If you want to get technical, that texture is actually floor_lab1 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Now on to the map. the architecture and texturing looks good, but as others have already said, the lighting is a bit bland
If you work on the lighting this could be a good map
Have a flashing red light somewhere, and change those light fixtures on the ceiling for small spots.
Make the consoles do most of the lighting with texlights.
Change those monitors hanging from the ceiling into holograms by making them "hover" over the console and making them func_illusionnary set to render distort and an FX amount of about 75.