A Protest

NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
<div class="IPBDescription">on marineVSmarine & alienVSalien</div> the only reason i can think right now that the reason why "I" personally think that a same race battling another race is because it will turn a 100% teamwork game into a potential free-for-all, teamfortress in space...


what do you guys have in mind?
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Comments

  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    It will be fun.........
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I'm for a big NO! It's like limiting Starcraft to only marine vs marine, protoss vs protoss etc..
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
  • RevenReven Join Date: 2002-11-11 Member: 8202Members
    <!--QuoteBegin--XCan+Mar 10 2003, 03:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Mar 10 2003, 03:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm for a big NO! It's like limiting Starcraft to only marine vs marine, protoss vs protoss etc..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    if you dont like it the you coulds always join a server with the normal marine vs alein. this is only going to be "other" stiles of game play. and they would have to worry about balancing to much as there the same race <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    i for one am for this option to do race vs race battle.
  • SwampRatSwampRat Join Date: 2003-02-10 Member: 13369Members
    TSA Vs TSA would be good, esp. following the storyline, as the anti-friendlyfire things would probably still apply (maybe you could reseach a way around it by mid game). would make a rather peaceful game
  • ThadenThaden Join Date: 2003-02-12 Member: 13458Members
    MvM is one of the biggest draws to this game for me. Marines are a much more "team work" oriented group. It would nice to see both sides doing interesting tactics aganst each other. Not only would both teams need good coms to win... but both teams would need good solders to win.

    Also, if you have ANY doubt on the balance of this game.. in either Public Server Play or Clan Matches... that will be gone. No more Aliens winning in public games, and marines winning in clan mode... all level ground. (Now of course, we expect balance to get better as new versions come out.. but we all know there is no such thing as perfect balance.)

    As for story line.. very very good reasons for hummie vs hummie in that too. But ask sumone else fer that.. im a technical guy.. not a lore guy.
  • BurrBurr Join Date: 2002-11-19 Member: 9358Members
    MvM is what draws me, I give it a big yes, but hopefully you will have easy way to distinguish friendly from foe....

    Marine1: Are you on my team?
    Marine 2: I don't know, what team are you?
    Marine 1: I don't know.
    Marine 2: Suicide/death pact then?
    Marine 1: Ok, you go first....
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    I'm not that keen on the idea. Its a lot of work to get it in, and playing it will lose the entire different sides complexity NS currently has. It will end up like similar to other team based games.

    Marine Vs Marine might be quite good though.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    edited March 2003
    <!--QuoteBegin--EnemyATheGates+Mar 10 2003, 02:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EnemyATheGates @ Mar 10 2003, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it will turn a 100% teamwork game into a potential free-for-all, teamfortress in space... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <span style='color:white'>Be nice.</span>

    Unbelievable. Can you give even the faintest reason why marine versus marine would suddenly devolve to a free for all?

    Back to the topic, marine vs marine sounds like a workable gametype. Although there will probably be some issues nobody has considered yet (*imagines siege wars*) that will require adjustments specifically for MvM. AvA on the other hand, probably isnt a good idea.....

    Skulk vs. Skulk is, um, problematic to say the least. Melee wars between 2 players who can each run as fast as the other. Umbra suddenly becomes worthless, how do you implement web? What about a couple of skulks running around ontop of your hive biting it in the early game, they can run away from your attacks as fast as you can chase them. Then there is the "lerk rush", the alien vs. alien equivalent of a JP rush. As well as much more awkward issues surrounding team colours than there would be in MvM. And how are you going to work the hive system? 6 hives per map?

    I vote for MvM, but not AvA.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    TRUST in flayra...
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    AvA will probably be more intense then MvM. You'd have to protect your gorges, parasite enemies as quickly as they come in, spike the lerk rushers or build some OC's in the hive to counter them.

    AvA will be different, but it will also be more fun...

    <span style='font-size:8pt;line-height:100%'>

    [Insert Pimpage]

    And in a map I'm making, theres a triple res point that can be sieged by either side...

    [/Pimpage]

    </span>
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    I personally can't wait for the MvM and AvA modes to be enabled.
    I mean... imagine it. Marines going up against their own tech, seeing how nasty an HA is. Fades? Heck with that. Try blasting down a walking TANK with an LMG. Jetpackers would be less a problem. Siege Wars. Turretfarms EVERYWHERE. Grenades going off right and left, organized teams actually HAVING to work against one another using guided strategy. Health-waterfalls on each side as groups of LMGers blaze clips away at one another. Welder-duels.

    What I'm REALLY looking forward to is the alien side.. only four Hives would be needed (each team taking two for a balanced game). Lerks zipping back and forth in dogfights above the battlefield, Fades blinking back and forth Slashing at one another, roiling balls of Skulks spitting and snarling across the floor, Gorges trying to Health Spray one another to death or build on each other... if the game goes back and forth a few times (or the all-available is implemented), Onos colliding in Charge-headbutts trying to grind one another into the ground. Natural selection meeting in true gladatorial style.

    In short, GIMME.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    <!--QuoteBegin--Talesin+Mar 10 2003, 10:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Mar 10 2003, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In short, GIMME. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I SECOND THAT! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SpceM0nkeySpceM0nkey Join Date: 2003-01-19 Member: 12480Members
    <!--QuoteBegin--Cronos+Mar 10 2003, 06:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cronos @ Mar 10 2003, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Talesin+Mar 10 2003, 10:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Mar 10 2003, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In short, GIMME. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I SECOND THAT! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i think asking for "NS Civil War" was my first post on these forums. I would love to com against another com, man o man.

    Cant wait

    Go flayra Go
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    god this is so gonna get locked lol
    MvM wooh need biiig map
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    i could go a third race, as opposed to KvK or MvM (well not 'race' entirely, but a third team... more later)
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    i'm for a big YES. it would be interesting with the same "race" conflicts how you have to be careful with your equipment. it would be cool if you can use the equipment that the enemy drops. for example, if you kill an enemy marine you can pick up his weapon and use it. enemy comm spamming health? hop on the medpacks before the intended target does! enemy kharaa putting undefended defence chambers? use it to heal. enemy movements outside of hive? take it to their hive and beat it down!. it would be a very exciting development for ns i predict... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    MvM: more strategy than vanilla NS
    AvA: more reflex based, DM-style, adrenaline soaked combat than NS

    And both of these are Good Things in their own right. Actually, all the flavours are pretty yummy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    When playing in a clan match yesterday our two lerk hive guards got bored cause the skulks were taking most of the fighting to the marines, so they went into dual mode. They flew around the hive spiking eachother. Keep in mind that FF is on and they actually were hurting each other. When they would accidentally hit our hive all the skulks would flinch hopeing that we hadn't let a jp through. At the end of the game when we had won i almost nailed our gorge but he redemed... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    In short I've got no idea about MvM, but AvA is hella fun even in the limited way it is now (ff).
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    These 2 modes would be really fun!!!


    Another thing: if you want to distinguish your teammates... well... look at Quake 3. Your teammates have an arrow above their heads.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->teamfortress in space...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    IMHO exactly what should be avoided.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    I think M vs. M and A vs. A is necessary to prolong the life of the mod. New maps, abilities, skins and or sounds (or other 'goodie' content) will only go so far for so many people.

    HOPEFULLY the M vs. M and A vs. A modes will not fall completely into the realm of CS type gameplay. Given how you can only get more advanced technology in the game through SOME degree of strategy, I think it will not recess into completely mindless Deathmatching. I hope.

    And I'll admit, I'm itching to play a marines versus marines game <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    We'll have to see how those modes turn out, but I'm afraid that a lot of servers will make all of their rounds MvM because it's more "skilled" or something, and it would flatten out NS some without that different team in there. I hope there would be filters in ASE for this game type at the very least. :/
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    I like the basic idea of MvM and AvA, but im afraid that most of the servers start running MvM because they think Marines vs Marines is somehow cooler, better, more realistic *shrugs* etc. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    I'd love to see a MvM game but at the same time I'd want the two marine teams to be different. Like the TSA have the standard Tech Tree but then the other team have a completely different Tech Tree and therefore different weapons, equipment and stuff. Rather than TSA vs TSA which just wouldn't work. (Storywise at least...)
  • CarnageCarnage Join Date: 2002-11-02 Member: 4622Members
    i'm a little worried about MvM, it doesn't seem to make sense...how will the turrets know who to shoot, and how will a siege be able to tell the difference between each teams buildings....and arrows over the players heads? yeah that wouldn't kill the mood of NS
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    Will it be map specific, or will it apply to any map already out there?
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    OK for real, Team fortress in space? look at it now when you have two unorganized teams (as in pubs) Aliens dominte. Through in a good well organized team orintated group of marines and suddenly its more "how long can aliens stay in the game" Sides asside that should tell you the differnce between good teams of marines and guys "just wanting teh ki11z and winz"
    With MoM its going to be even less about how well you can circle strafe and more about listening to the comm and the comm haveing Good tight tactics.
  • Johny_CageJohny_Cage Join Date: 2003-02-06 Member: 13191Members
    I am totally PRO
    This game is already one of the bext ones yet so why not take it to the next level. A server should be able to select wich type of game it would like to support: marine vs marine, alien vs alien, marine vs alien. It should be made that a server admin should just give a command to change between any of these.

    I can only think of only advantages and even more fun to having this. And it will be awesome to see jetpackers vs jetpackers action and dog fights between skulks or a fade trying to hit a skulk with celerity <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .

    Ofcourse this is all up to the NS team to decide if they want to add this to the game and the only problem i see is that this would cost even more of they're little time and plus new maps with 4 hives (for fade vs fade action) in alien vs alien games and maps with no hives but with lots of res towers for marine vs marine would have to be developed. Oh the beauty of NS ...
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin--heathenSlayer+Mar 10 2003, 11:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (heathenSlayer @ Mar 10 2003, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will it be map specific, or will it apply to any map already out there? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It would have to be a new map (or maps) designed specifically for MvM, since there would be no need for hive locations and there would have to be two marine spawns with comm chairs. As for knowing your teammates, just give them an aura of some kind that is only visible to your team, or some kind of blinking beacon on their armor.
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