A Protest
NightfireTG
Join Date: 2002-12-24 Member: 11508Members
<div class="IPBDescription">on marineVSmarine & alienVSalien</div> the only reason i can think right now that the reason why "I" personally think that a same race battling another race is because it will turn a 100% teamwork game into a potential free-for-all, teamfortress in space...
what do you guys have in mind?
what do you guys have in mind?
Comments
if you dont like it the you coulds always join a server with the normal marine vs alein. this is only going to be "other" stiles of game play. and they would have to worry about balancing to much as there the same race <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
i for one am for this option to do race vs race battle.
Also, if you have ANY doubt on the balance of this game.. in either Public Server Play or Clan Matches... that will be gone. No more Aliens winning in public games, and marines winning in clan mode... all level ground. (Now of course, we expect balance to get better as new versions come out.. but we all know there is no such thing as perfect balance.)
As for story line.. very very good reasons for hummie vs hummie in that too. But ask sumone else fer that.. im a technical guy.. not a lore guy.
Marine1: Are you on my team?
Marine 2: I don't know, what team are you?
Marine 1: I don't know.
Marine 2: Suicide/death pact then?
Marine 1: Ok, you go first....
Marine Vs Marine might be quite good though.
<span style='color:white'>Be nice.</span>
Unbelievable. Can you give even the faintest reason why marine versus marine would suddenly devolve to a free for all?
Back to the topic, marine vs marine sounds like a workable gametype. Although there will probably be some issues nobody has considered yet (*imagines siege wars*) that will require adjustments specifically for MvM. AvA on the other hand, probably isnt a good idea.....
Skulk vs. Skulk is, um, problematic to say the least. Melee wars between 2 players who can each run as fast as the other. Umbra suddenly becomes worthless, how do you implement web? What about a couple of skulks running around ontop of your hive biting it in the early game, they can run away from your attacks as fast as you can chase them. Then there is the "lerk rush", the alien vs. alien equivalent of a JP rush. As well as much more awkward issues surrounding team colours than there would be in MvM. And how are you going to work the hive system? 6 hives per map?
I vote for MvM, but not AvA.
AvA will be different, but it will also be more fun...
<span style='font-size:8pt;line-height:100%'>
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And in a map I'm making, theres a triple res point that can be sieged by either side...
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I mean... imagine it. Marines going up against their own tech, seeing how nasty an HA is. Fades? Heck with that. Try blasting down a walking TANK with an LMG. Jetpackers would be less a problem. Siege Wars. Turretfarms EVERYWHERE. Grenades going off right and left, organized teams actually HAVING to work against one another using guided strategy. Health-waterfalls on each side as groups of LMGers blaze clips away at one another. Welder-duels.
What I'm REALLY looking forward to is the alien side.. only four Hives would be needed (each team taking two for a balanced game). Lerks zipping back and forth in dogfights above the battlefield, Fades blinking back and forth Slashing at one another, roiling balls of Skulks spitting and snarling across the floor, Gorges trying to Health Spray one another to death or build on each other... if the game goes back and forth a few times (or the all-available is implemented), Onos colliding in Charge-headbutts trying to grind one another into the ground. Natural selection meeting in true gladatorial style.
In short, GIMME.
I SECOND THAT! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I SECOND THAT! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i think asking for "NS Civil War" was my first post on these forums. I would love to com against another com, man o man.
Cant wait
Go flayra Go
MvM wooh need biiig map
AvA: more reflex based, DM-style, adrenaline soaked combat than NS
And both of these are Good Things in their own right. Actually, all the flavours are pretty yummy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
In short I've got no idea about MvM, but AvA is hella fun even in the limited way it is now (ff).
Another thing: if you want to distinguish your teammates... well... look at Quake 3. Your teammates have an arrow above their heads.
IMHO exactly what should be avoided.
HOPEFULLY the M vs. M and A vs. A modes will not fall completely into the realm of CS type gameplay. Given how you can only get more advanced technology in the game through SOME degree of strategy, I think it will not recess into completely mindless Deathmatching. I hope.
And I'll admit, I'm itching to play a marines versus marines game <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
With MoM its going to be even less about how well you can circle strafe and more about listening to the comm and the comm haveing Good tight tactics.
This game is already one of the bext ones yet so why not take it to the next level. A server should be able to select wich type of game it would like to support: marine vs marine, alien vs alien, marine vs alien. It should be made that a server admin should just give a command to change between any of these.
I can only think of only advantages and even more fun to having this. And it will be awesome to see jetpackers vs jetpackers action and dog fights between skulks or a fade trying to hit a skulk with celerity <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .
Ofcourse this is all up to the NS team to decide if they want to add this to the game and the only problem i see is that this would cost even more of they're little time and plus new maps with 4 hives (for fade vs fade action) in alien vs alien games and maps with no hives but with lots of res towers for marine vs marine would have to be developed. Oh the beauty of NS ...
It would have to be a new map (or maps) designed specifically for MvM, since there would be no need for hive locations and there would have to be two marine spawns with comm chairs. As for knowing your teammates, just give them an aura of some kind that is only visible to your team, or some kind of blinking beacon on their armor.