Taking Textures As Aplha Blend
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">Yay, more Texturing.</div> Searched new textures from anywere.
Found out much of them need to be changed to fit in the NS universe, wich wants to stay unique.
So I just took their greyscales for aplha blending NS textures into something new.
Especially found LOTS of new Infestation "bumpmaps" (could get animated, too).
The big one is one Giger Texture mixed with 3 more NS textures.
The others are AVP1, VoyagerEliteForce and HL textures just AlphaChannel-mixed with Infestation.
Too bad .jpg kills all the contrast and Sauration.
<img src='http://www.df5jz.de/Ollj/bumpstealing.jpg' border='0' alt='user posted image'>
Looks usefull or not?
Found out much of them need to be changed to fit in the NS universe, wich wants to stay unique.
So I just took their greyscales for aplha blending NS textures into something new.
Especially found LOTS of new Infestation "bumpmaps" (could get animated, too).
The big one is one Giger Texture mixed with 3 more NS textures.
The others are AVP1, VoyagerEliteForce and HL textures just AlphaChannel-mixed with Infestation.
Too bad .jpg kills all the contrast and Sauration.
<img src='http://www.df5jz.de/Ollj/bumpstealing.jpg' border='0' alt='user posted image'>
Looks usefull or not?
Comments
eg when you walk down teh hall way the wals don that the evil line where textur changew in it
when the infested texture is borderless (it is alost, needs some small fixes) and all the alpha blend maps are, you see no evil lines and just the changing of alpha blending between 2 different ones.
Thats just a matter of 3d arcitecutre.
(looks confusing seeing the red dot at the same place all over <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> needs to be changed )
As neat as those patterns look overlayed on the NS infestation, they are still "patterns". They are just too uniform and take away from the natural, spuratic way that the kharaa infestation.
imho
Quick and easy is not neccessairly a good thing mind you.
The issue I have with this whole thing though is the legal aspect: using anything that comes from AvP or Voyager or whereever seems.. unwise. I doubt very much their (otherwise nodoubt friendly) lawyers will play along.
( i make him teh bebe 4 u ollij for a few days any way:))
Then why not overlay the textures from NS.wad?
They arent going to grow over a Hive from Aliens.
Personally, Id like to see a few more official infestation textures for texture artists to play with.
There will be some in the new .wad
It is not a good idea to use texture/art/whatever from other games.
Atleast, that was the general consensise from this forum. I tried to use some textures from UT(Unreal Tournament) and people flamed me for it...just my two cents..
You tease SLAP <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->