The Lerk

2

Comments

  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    <!--QuoteBegin--Shockwave+Mar 2 2003, 02:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Mar 2 2003, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Possibly start a Pro-Lerk association?

    I can name 4 members already. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The Elite Lerk Syndicate would be glad to have you. Were just a guild of lerk lovers who band together to futher spread the popularity of lerks and show off their true power. We're new and only have a few members, but we are trying to keep the blood line clean and only have people we know will bring a good name to lerks in our guild. You can check out our under devoloped website,<a href='http://www.joshbeeler.com/els' target='_blank'><]ELS[></a> if your really interested.
  • TyRLagunaTyRLaguna Join Date: 2003-02-25 Member: 14014Members
    Well.....
    did i not say that lerks in the beginning can stop the marines from doing anything for about 5-10 minutes!
    My clan uses a rush we call LVS or lerkventswithskulks it just allows an early win or some fun.
    trust me you just sit there in vents and shoot at them.
    chances are they will still waste time shooting at you with their pistols,
    what works REALLY well is to annoy them with your lerk, then have your skulk friends(god that sounds corny)come in and attack making the marines divert their attention to the skulks, while you shoot away. i have gotten the entire base with only two good skulks with me, its a great rush.
  • b00jahb00jah Join Date: 2002-10-26 Member: 1613Members
    edited March 2003
    Lerks really need the ability to pitch up/down during flight. It would really make a biological nessesity for the Lerk stand out to just an upgradable counter-part from the marines. Swoop, eat, fun. Unless I'm forgetting something all this time, that one addition to the "physics" of lerk-flight would be such a huge impact and improvement. Fly really high up at the Maintenence hive on ns_Eclipse. Swoop, Swoop, Dive, CHOMP. Time to get my drool-bib.

    EDIT: The way I would see this working is, leave the JUMP action the same way it works currently. Add an ability to the DUCK action for that when used, it will allow the Lerk to sorta of fly in a downwards motion, allowing fast swoops. For example, you could fly high up to the ceiling in Maintenence, then use Duck to swoop down fast at a Marine, the before you run into the ground, tap the JUMP action (whatever you would bound this to, we'll say the space bar) again to regain altitude for another pass if need be.

    I would really like some comments. This is an idea that has been playing in my head for a long while now.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    Lerks are a very under-used part of the aliens gameplay, and level three lerks are uber cool becuase spore cloud kills all, (doesn't it work by killing the marines health, and not his armor?) but then again, if you have three hives the game is usually over <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • PugsleyPugsley Join Date: 2002-07-03 Member: 876Members
    edited March 2003
    Lerks simply rock, most hateful wee buggers to fight, especially good at hitting HA HMG welder attacks, as you can stay afar and shoot them while they have no good ranged weapons to hurt you, HMG is no major threat at range, but spikes will still weaken you down, add an umbra and your near invincable while your shooting away.

    btw, thats ELS sounds fun, if I wasnt so bad at lerk I'd be interested. (ps: where are you based? america, europe or where abouts?)
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    <!--QuoteBegin--b00jah+Mar 4 2003, 09:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (b00jah @ Mar 4 2003, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EDIT: The way I would see this working is, leave the JUMP action the same way it works currently. Add an ability to the DUCK action for that when used, it will allow the Lerk to sorta of fly in a downwards motion, allowing fast swoops. For example, you could fly high up to the ceiling in Maintenence, then use Duck to swoop down fast at a Marine, the before you run into the ground, tap the JUMP action (whatever you would bound this to, we'll say the space bar) again to regain altitude for another pass if need be.

    I would really like some comments. This is an idea that has been playing in my head for a long while now. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A counterpart to the Skulk's crouch disabling Wall-Walk.

    Me likes it, I can just imagine dive bombing onto the head of a Light Marine. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--b00jah+Mar 4 2003, 04:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (b00jah @ Mar 4 2003, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerks really need the ability to pitch up/down during flight. It would really make a biological nessesity for the Lerk stand out to just an upgradable counter-part from the marines. Swoop, eat, fun. Unless I'm forgetting something all this time, that one addition to the "physics" of lerk-flight would be such a huge impact and improvement. Fly really high up at the Maintenence hive on ns_Eclipse. Swoop, Swoop, Dive, CHOMP. Time to get my drool-bib.

    EDIT: The way I would see this working is, leave the JUMP action the same way it works currently. Add an ability to the DUCK action for that when used, it will allow the Lerk to sorta of fly in a downwards motion, allowing fast swoops. For example, you could fly high up to the ceiling in Maintenence, then use Duck to swoop down fast at a Marine, the before you run into the ground, tap the JUMP action (whatever you would bound this to, we'll say the space bar) again to regain altitude for another pass if need be.

    I would really like some comments. This is an idea that has been playing in my head for a long while now. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Go check the suggestions forums. The idea has been tossed around plenty of times.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    another thing that I think would be cool, but probably won't be impleminted, would be kinda a spike grenade, which would be a 3rd hive weapon, which is basically like a grenade, but instead of being metal and exploding with shrapenel, it would be a ball of spikes that would explode after bouncing around for a while sending spikes everwhere, it would be cool if the aliens had a grenade type weapon that could bounce around corners and make that cool *Tink tink* sound that grenades do.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    <!--QuoteBegin--Pugsley+Mar 4 2003, 04:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pugsley @ Mar 4 2003, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    btw, thats ELS sounds fun, if I wasnt so bad at lerk I'd be interested. (ps: where are you based? america, europe or where abouts?) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    we are based in america. The idea of being able to dive is the only thing that really excites me about a lerk change. Thats the one downfall of being stuck up high in mid-air.
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    Lerk is the deadliest alien unit in the game.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Lerk spikes don't damage the HA marine health at all...just the armor. Two HAs can just weld each other and keep on walking. Besides, what are HAs doing out there without SUPPORT anyway?
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    I tend to go Lerk, if my team are balls at killing. If I get more than 30 percent of the team kills, I think I deserve to go Lerk. Is that fair?
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--Error404:+Mar 16 2003, 09:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Error404: @ Mar 16 2003, 09:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I tend to go Lerk, if my team are balls at killing. If I get more than 30 percent of the team kills, I think I deserve to go Lerk. Is that fair? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I do that all the time. I think to myself "this team sucks so much, I don't care if I cost them 66 RP."
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    I started to play (again!) 2 days ago, and really enjoyed the lerk, but still a newb <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->... I'll get better soon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    I'll contact you hornet and the ELS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    Pistol + Netcode = Dead lerk. Hate to break it to you lerk lovers but armor or no you can still die in the blink of an eye along with the 2 res (carapace) skulks.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Only if youre sitting still.
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    edited March 2003
    what about those sociopathical marines who when see a hive 1 lerk ignore the 30 skulks nipping at our feet just so we can kill the lerk and waste those pretty resources? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    oh nevermind silly me......that doesn't matter because rine coms rarely take res nodes now a days......just cap the hives and slowly waste away <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    edited March 2003
    Lerks defintely have their advantages, and I'm glad all of you godly lerk players own so much. I'd love for you to be on my team, and own marines. The only problem I have with lerks, is that I'm the type of player that tracks his teammates, gorge or not, so I can know who has what kills, who is evolving to what (or not using them), etc, etc. I see a lot of players go lerk, and then shortly their name coming up with a marine name in front of it. That sucks. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    While I have seen many lerks tear the place up, I see the above happening more. And I cant help but thinking of the gorge+res tower that could have been, or the two OCs or DCs that could have been.

    I do like lerks for taking back hives, power silo comes to mind (duh), and I think 3 hive lerks are a blast (spore cloud is just plain fun for me).

    A question to the uber-lerks of this board: would you have a problem with another player going gorge on your team? You're using up YOUR res to go lerk, so is it a problem if the gorges uses HIS/HER res, even if you already have a gorge? What about another player going lerk? What if right before the 2nd hive, all the skulks went lerk?

    Thats the other issue I have. Who gets to do what, and what will it cost the team?

    Sifo
  • Silent_ShwanSilent_Shwan Join Date: 2003-03-16 Member: 14589Members
    have you ever seen a 2 hive lerk rush, its the most coolest thing ever, everyone keeps umra'ing to the Ips, then eat it, and go to the next objective, the way you lerks die is if someone knifes you or grenade kills you. One of the more innovative strategies I've ever seen in NS
  • DumbMarineDumbMarine Join Date: 2003-02-16 Member: 13645Members
    Gorges drain 3x as much as res as lerks do. Keep that in mind when you go to gorge instead of lerk.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A question to the uber-lerks of this board: would you have a problem with another player going gorge on your team? You're using up YOUR res to go lerk, so is it a problem if the gorges uses HIS/HER res, even if you already have a gorge? What about another player going lerk? What if right before the 2nd hive, all the skulks went lerk?

    Thats the other issue I have. Who gets to do what, and what will it cost the team?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    A cara gorge can make or break an assalut on a moderately defended base
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    if some one is good at a certain class, i dont mind them switching even if it slows down resources... i'm in the game to win as a team so if having another gorge helps then so be it...
  • ME551AHME551AH Join Date: 2003-02-11 Member: 13413Members
    <!--QuoteBegin--xxtaexx+Mar 1 2003, 06:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xxtaexx @ Mar 1 2003, 06:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1 hive lerk > jpers ... imho =D lerks are so underated cuz you guys dont know how to use lerks to its full potential.. so what if the rines jp/hmg rush.. chances are they wont have their armor upgraded ... 2 bites and their toast =] .. and i dont care if you say lerks sucks or what not.. you just dont know how to use them and your jealous that i do =D =x=x=x




    [ReD]TaE <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    j0 t0 d47!i!
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    Lerk, as has been said, are bat-like skulks.. at one hive, thats all.

    They are pretty good since they can fly, but it uses too much energy, so they are very hit and run style (since attacking uses alot of energy too).

    I gorge alot and tell my aliens buddies to only go lerk if they are REALLY sure it will make an offensive difference. I'd rather be getting the extra res so i can build more chambers and that scond hive...
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    Also, lerks are a support unit, which is why they have umbra and spores.

    This means they assit a group of skulks in rine' killing. Either a marine shoots at the skulks at his ankles or the seemingly invisble bat thing in the air...

    THAT is how to use a lerk, as a distraction.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    i would like to point out that lerks dont really stop a jet rush if its done properly, not because the lerks sucks or whatever, but a PROPER jet rush appears 4 minutes into the game, assuming u do it the ip armoury arms lab protolab sell arms lab jp attack method. therefore, early game lerking (as soon as you hit 33) isnt viable, because either your too slow, or you dont need it yet (what gd are 1 hive lerks against anything but jps?)
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    imo 2 gorges in a game is STANDARD, you need an oddjob gorg and an assault gorg to take advantage. The slowdown is no greater than 90 seconds and considering a hive buidl time negligible.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    2 gorges is somewhat ok after a few rts are up or second hive is up. one to defend the hives and another to assist battlefronts.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    <!--QuoteBegin--AIRinc.F|aReZ+Mar 21 2003, 09:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AIRinc.F|aReZ @ Mar 21 2003, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what gd are 1 hive lerks against anything but jps? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    killing marines faster... i have much better control with the lerk than i do with teh skulk, and i can get around the map much faster from resource node to hive and back to the gorge easily. Lerks make great assualters.
  • Bishop_GantryBishop_Gantry Join Date: 2002-11-04 Member: 6861Members
    <!--QuoteBegin--TheHornet+Feb 28 2003, 04:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheHornet @ Feb 28 2003, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in my opinion, lerks are over looked way to much, people think that all they are good for is casting umbra for fades or spiking across a room. WRONG! Lerks are faster than skulks and there bite does the same damage, so you do the math. A skillful lerk can take out HMG rines with ease. Learn the flight patterns, Learn to control your speeds and turning and you'll be untouchable. The elite lerk syndicate(look down), the primere lerk guild, was created to show people that lerking is not just about sitting and being back-up but to fly out and decapitate marines without even having them know what hit them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats the problems with Lerks you "NEED" to be a specialist to use them properly... Lerks are to specialised with the limited options in NS there are no other choices to choose its Skulk or its Lerk...
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