I'm A Noob

rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
I heard of this forum from people's tutorials and it looks like it's gonna help me a lto. Anyway I started working on my very first ns map. I never really finished any good maps so i'm pretty much a noob. I only finished a cs one where the whole point is to fight with your flashlight off.
Today I started about 3 hours ago on map I though of this morning. I didn't have the patience to finish the paper plan because I was wager to get started. So far this is what I have (3 screens). I'm looking for a lil bit of feedback from my fellow mappers. The 3 pictures below are of the marnine start which I think it's pretty much close to being done.

Comments

  • rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
  • rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited March 2003
    first up, welcome to the forums and enjoy your stay. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Second, thats pretty good for a first time map.

    here are some tips:

    Dont use the HL textures, they dont go well in NS.
    Try to vary your textures slighty, dont cover everything in metal.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    That are GREAT pannels.
    clip brush them to get not stuck there.
    Im inspired.
  • rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
    Wow, thx a lot for the compliments and I'm happy to be a member <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I have a little problem with the clip brushes... worldcraft won't compile when I put them in. This is what I did:

    1. made a brush
    2. gave it the clip texture
    3. Didn't run
    4. Made if func_wall
    5. Tried additive, solid and normal modes, it still wouldn't work.
    what am I doing wrong, I checked tutorials but they all stink! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    The "clip" texture must be on a solid brush. Its the only way it works.
    Hullfile and Leaf generation, VIS and RAD will ignore any solid brush with the clip texture.
    In NS Skulks cant climb on Clip (and sky) textures.

    An alternative to the clip brush is ANY func_wall (or whatever) with "rendermote Texture" and "fx_ammount 0" (=invisible brush).
    -> skulks can climb on it.
    -> it causes more Entities -> more Server traffic / higher pings / possible crashes (on many turrets/mines) can happen a bit faster.
    -> it casues higher r_speeds
  • rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
    It is a a solid brush, but it just won't run. It's not any type of entity...

    entering d:\data\hammer maps\natural selection\ns_ateus.map
    Error: Entity 24 has no visible brushes

    Error: No visibile brushes
    Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
    Howto Fix: self explanitory


    ----- END hlcsg -----

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Howto Fix: self explanitory<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    funny eh.
    i think there should stand:
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->klick"edit - go to brush number"
    then enter the given number in the "entity" field (,unmark "visible brushes only") and klick ok.
    there you have a brush based entity covered with "clip" or "origin" ... texture causing that bug.
    Now delete it or give it another texture.
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    That looks like a VERY good map. I'll add it to my map pack once you release a Final.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    If you are a n00b then my name is Josh Thatsabignob. My name is not Josh Thatsabignob.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Is that a ms windows screen?
  • rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
    I'm a noob... I really am. I know how to work in Hammer, I've been messing around for 3 years. I guess not a complete noob.

    What I've been doing for the last 3 years is start a map, then get bored of it in like 2 days. I hope this map gets finished, I really do. With some feedback from you guys and a nice plan on paper it would have the chance to get finished. I'm still squeezing my brain for a full map layout which I will post shortly. So far this is definetly my best "start" of a map.
    Yes that is a windows screen, with XP task manager opened and a picture of Shodan.


    Concerning that damn clip brush that won't work:
    Ollj I did EXACTLY what you said and it said there is no entity #24. So i put it in the brush and it selected the floor which is perfectly fine.

    This is really **** me off. I can't have people getting stuck behind those panels.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    3 yrs as about 1/3rd of my life <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
    I am such a noob... the brush I was trying to make as a clip was in fact a func_wall. Hammer decided not to tell me and it said it's a solid with 6 faces...
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    func_walls ARE solid. They are also entities.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    If I remember entities don't block vision, but I think func_wall manualy does weird stuff, can someone make a map with all sides as func_walls and tell me how it plays.
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    If the func_walls are touching the void, the map will leak, because entities can't touch the void.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    exactly what I thought, then again I think the part that they are solid and entities is messed up
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    You are a noob with a knack for it
  • rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
    I made the hallway/engine room leading to the bridge. What do you think?
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    I think it looks good, and that you should stop posting images until it is done
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I think you need to reduce the colour saturation in your lighting.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    I like it the way it looks....... I think. The red looks cool.
  • rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
    So the hallway should be pink? (Red+white)?
  • KMOKMO Join Date: 2002-11-07 Member: 7617Members
    <!--QuoteBegin--rimj0b r0dent+Mar 16 2003, 09:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rimj0b r0dent @ Mar 16 2003, 09:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am such a noob... the brush I was trying to make as a clip was in fact a func_wall. Hammer decided not to tell me and it said it's a solid with 6 faces... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I get that all the time too (I'm new to mapping, and have been playing with Hammer for the last week). It seems to "forget" that all brush-based entities are entities, and calls them solids in the status bar. You also can't edit their properties.

    To fix this, I have to save and re-load the map. Anyone got any other suggestions?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    Ive experienced that lights with 100% sauration like "000 255 000" look ugly , better make it more like "50 250 25"
    The simple reason for this is that a Light wich is 100% red (or dark red) , just makes the red parts of each texture visible while the other colors are left pitch black.
    This behaves like clean "laser light".
    Let the other colors of each texture at least shine a bit.
    Most light sources are no clean light sources.

    adding some white/grey spots here and there is a simple way improving the look much.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Ok I cna see that. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Maps looking good can't wait to play it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • rimj0b_r0dentrimj0b_r0dent Join Date: 2003-03-16 Member: 14581Members
    Hey Ollj, thx a lot for the tip I did what your said and the hallway looks better, yet still maintains it's gothic/mysterious feel.

    Man I love this forum. All nice ppl here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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