<!--QuoteBegin--Merkaba+May 13 2002,06:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Merkaba @ May 13 2002,06:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->There is no way in hell I am going to use the HL model for the finished map.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Oh thank God. That was my only complaint about the entire map.
I liek the new room, the way that floor is broken open is just sweet, with a new hologram I agree it'll be better than the orriginal one, keep working Merk you're on the right track <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
<!--QuoteBegin--Merkaba+May 13 2002,07:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Merkaba @ May 13 2002,07:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->like I said, the 3D model is temporary. There will be a "network currently offline" kind of message which is displayed around it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> ...or a mdl of a Hera-looking 3d planimetry(don't means that must be Hera for truth,but a planimetry will be cool <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> )
The Third pic is easily better than the other ones, and the area is absolutely brilliant. However, I can't say I like this area better than the other one. Since this area has a resource node in it, the other room looks nicer to me. It feels alot... safer. I would much rather build a base in the other room, because I wouldn't be freaked out of my mind while staying there. Since both rooms are amazing, I would prefer if one room didn't replace the other. All the better of you could find a good use for both rooms.
Oh, i didn't even see it was a hl-model i just think it looks displaced and unrealistic when it's hanging from a cone in the ceiling. maybe it'll look better with the real model...
----------- "John Cale's daughter is in my class." Does she talk little and shake alot? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
aha! ok, i'm confused. but i'm getting there... let's see: the latest screen has a tempororary model of the hera logo, i see that now. Now go back to my previous post and read everything exept the part where i say it's a hl-model <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
i know gentlemen, i need a private assistant, but that holo still looks weird, hehe!
I've been taking a break recently and only doing minimal work on Hera, but here's the latest from this room.
All alien entrances to the room are now in the ceiling structure. East vent leads to warehouse, north to data processing, west to recreation, south to marine start.
I just like the light comin off those monitors...I'm "dumbfounded". The new area is way better than the old one. That hallway was annoying....You'd run down there, build, then get stuck in by like 3 aliens...now...It's all fair game. It's more important to defend this new one too.
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Glad to see you put the holo thingy on the ground again. Looks much better that way. The room is really great, but still looks pretty squarish. I mean, the ceiling doesn't really look like it was meant for that room. Like it was just placed on top or something. Perhaps some dark colored wall supports running up the walls there would help that issue. How much can you afford with your w_poly?
Wall supports, if styled just right (trial and error is the best approach there, I guess), would lessen the square look, and at the same time merge or glue the ceiling to the walls in a sense. Darkish colored would look best.
you still havent sold me on it, but i guess im alone on this one. i really like the ceiling stuff now. but from the screen the walls above the walkway look very plain and seem like wasted space...why build a big room if it's all gonna be wall? and i'm not fond of the hologram, sorry... the hera symbol is cool in the entrance way, but what is the point of putting it in there?
hope this doesnt sound mean...i just thought this was one of the areas that was perfect b4...
wath can i say groovy. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I loved the skylight - it made the room so airy and open feeling, which is good as it wasa very high traffic area with lots of good firefights. This doesn't look quite as memorable to me, and Hera is already full of rooms with latticed ceilings.
Did I mention that I miss the skylight?
I think the old room could stay 100% as-is and just have the hologram replaced to make me happy. But that's just me - for what you've done, it looks great.
Well, I think it looks very nice. It does look a litlle cramped though, maybe if you added another hallway (haha way too much) But it's your map and it looks nice already.
Yeah, MonsE has a good point. This is a very high traffic room, and that skylite was so nice. <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Not that this looks bad, or anything, but I want to see that red sky.
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
What I liked best was the old old old version of the room featured in Merkaba's rr.org section. But... seeing as that's not around anymore, I'd say this is better than what is there now. If only it were more natural feeling in the design. Pillars in other words. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
But like everyone else seems to agree.. It would be sad to see the skylite go. I mean... it was an easily distinguishable part of the map. Even though this version of the room looks better in my opinion (as opposed to what is there now), it doesn't have as much "character" as the skylite version.
<!--QuoteBegin--ken20banks+May 25 2002,00:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ken20banks @ May 25 2002,00:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->What I liked best was the old old old version of the room featured in Merkaba's rr.org section.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> I was thinking about that the whole time looking at this reworked room (reworked quite a lot, apparently). Even went to look for it on rr,org and saw that it, too, <a href="http://www.readyroom.org/ns_maps/merkaba/ns_hera09c_8x6.jpg" target="_blank">had a skylite.</a>
I dunno, i really like this new version. My only complaint is the two back walls now seem a little flat. I think the vents will add a lot more vunerability to that area.
Uhh, Greedo, I thought that's what we've been comparing this new version to all along. I guess I'm missing something. In order to make a wider audience happy, why not find somewhere to put windows in this version. Near the ground, maybe, since a skylight could be "hazardous". The ceiling is great, and that sky would definately add to the atmosphere.
All in due time. Stop dwelling on the bloody railings! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
(BTW, to fix that problem I'm probably going to have to use Quark.)
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Ooh! Nice! I definitely like it better than the previous one! Awesome textures up there. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
... but one thing:
What's wrong with <a href="http://www.readyroom.org/ns_maps/merkaba/screenie19.html" target="_blank">this one?</a> (I'd seriously like to know... planes? Skylite? R_speeds?)
It's by far my favorite rendition of the room... I like it over what is currently there, the version first shown in this thread, and the latest that you just put up. Your latest one here would be my second pick... but I am very curious as to why you didn't keep the old one which is pictured in this reply. There had to be a reason... I'm more curious than anything, I guess.
This is ten times better than the last version I've seen. I think you've got the look nailed for this room.
For the railings, you could try using a single piece brush for each stretch, and vertical poles at each turn, rather than an alpha-index transparency. It might look more consistent around all those angles, if you can spare a few extra polys.
KEN - I agree that the old one looks great, but it also looks to crowded for a holo room, and why would you have windows in a holo room?<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> wouldnt you want controled lighting and open space that way you could put your holo projector to best use?? There are some really cool looking things in his first rendition, but since they dont really fit the purpose I think hes dont a good job at editing what doesn't fit. or something, lol.
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Yeah, I agree... it makes more sense this way. But honestly... I couldn't give a warthog's hind end about logic and realisticness in level design. What I care about is how good it looks, regardless of logical reasonings. To an extent at least. You shouldn't let things get out of hand... but there is no real reason to force yourself into total logic, when it's going to take away quality.
But I'm sure there has to be a reason he changed it from this in the first place. I'd like to know that reason, so I can stop nagging at him about it. If it's because it wasn't realistic, I'm going to puke. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I'm perfectly satisfied with the new one... I just really don't understand the reasoning behind the change.
(Merkaba, I'm referring to the old one, pictured in the link in my previous reply... not the one which is currently in the level. I'm not asking that you change it back (though I'd like that too!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> I'm just curious as to why it was changed from that in the first place.)
Comments
Oh thank God. That was my only complaint about the entire map.
...or a mdl of a Hera-looking 3d planimetry(don't means that must be Hera for truth,but a planimetry will be cool <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> )
-----------
"John Cale's daughter is in my class."
Does she talk little and shake alot? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
the latest screen has a tempororary model of the hera logo, i see that now. Now go back to my previous post and read everything exept the part where i say it's a hl-model <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
i know gentlemen, i need a private assistant, but that holo still looks weird, hehe!
All alien entrances to the room are now in the ceiling structure. East vent leads to warehouse, north to data processing, west to recreation, south to marine start.
Rip it apart.
Wall supports, if styled just right (trial and error is the best approach there, I guess), would lessen the square look, and at the same time merge or glue the ceiling to the walls in a sense. Darkish colored would look best.
<!--EDIT|ken20banks|May 24 2002,19:02-->
and i'm not fond of the hologram, sorry... the hera symbol is cool in the entrance way, but what is the point of putting it in there?
hope this doesnt sound mean...i just thought this was one of the areas that was perfect b4...
Did I mention that I miss the skylight?
I think the old room could stay 100% as-is and just have the hologram replaced to make me happy. But that's just me - for what you've done, it looks great.
Not that this looks bad, or anything, but I want to see that red sky.
But like everyone else seems to agree.. It would be sad to see the skylite go. I mean... it was an easily distinguishable part of the map. Even though this version of the room looks better in my opinion (as opposed to what is there now), it doesn't have as much "character" as the skylite version.
I guess I'll be happy either way, really.
<!--EDIT|ken20banks|May 25 2002,02:34-->
I was thinking about that the whole time looking at this reworked room (reworked quite a lot, apparently). Even went to look for it on rr,org and saw that it, too, <a href="http://www.readyroom.org/ns_maps/merkaba/ns_hera09c_8x6.jpg" target="_blank">had a skylite.</a>
<!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
I think the vents will add a lot more vunerability to that area.
In order to make a wider audience happy, why not find somewhere to put windows in this version. Near the ground, maybe, since a skylight could be "hazardous". The ceiling is great, and that sky would definately add to the atmosphere.
(I swear I'm never going to be happy with this room.)
My only complaint now are those railings. They just look odd to me. Other than that, looks awesome
(BTW, to fix that problem I'm probably going to have to use Quark.)
... but one thing:
What's wrong with <a href="http://www.readyroom.org/ns_maps/merkaba/screenie19.html" target="_blank">this one?</a> (I'd seriously like to know... planes? Skylite? R_speeds?)
It's by far my favorite rendition of the room... I like it over what is currently there, the version first shown in this thread, and the latest that you just put up. Your latest one here would be my second pick... but I am very curious as to why you didn't keep the old one which is pictured in this reply. There had to be a reason... I'm more curious than anything, I guess.
Maybe I can stop bugging you about it then...
For the railings, you could try using a single piece brush for each stretch, and vertical poles at each turn, rather than an alpha-index transparency. It might look more consistent around all those angles, if you can spare a few extra polys.
But I'm sure there has to be a reason he changed it from this in the first place. I'd like to know that reason, so I can stop nagging at him about it. If it's because it wasn't realistic, I'm going to puke. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I'm perfectly satisfied with the new one... I just really don't understand the reasoning behind the change.
(Merkaba, I'm referring to the old one, pictured in the link in my previous reply... not the one which is currently in the level. I'm not asking that you change it back (though I'd like that too!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> I'm just curious as to why it was changed from that in the first place.)
<!--EDIT|ken20banks|June 03 2002,23:19-->