Map Size
rimj0b_r0dent
Join Date: 2003-03-16 Member: 14581Members
<div class="IPBDescription">is there any way....</div> Is there any way to change the map size in Hammer? I could really use more space. The map I'm making isn't really square and I don't want to make it what way, because the map should fit the outline of a spaceship.
On another note I'm also considering leaving team choosing out from my ready room. All the games I play people team stack. Or at least make them less accesible to discourage team stacking. What do you guys thing?
On another note I'm also considering leaving team choosing out from my ready room. All the games I play people team stack. Or at least make them less accesible to discourage team stacking. What do you guys thing?
Comments
Add more turns and twists to the hallways in your map if you're not having enough space.
Also consider adding a lot more elevation changes to areas. This gives a LOT of space.
You're thinking too much in 2D man. Think 3D! your map doesn't just have 4096 units in the X/Y to work with, it's also got it in Z!
Keep all 4 options in your ready room.
It's standard and noone likes not getting the option to choose.
the trick involves doors sliding out of a level, over the border. i have see it done with DoD maps to make it look like a bigger beach/landscape. it DOES add to r_speeds.
in NS i do not see much use for that technique.
as for 3d, remember overlapping does not work well for NS. so really you ARE stuck in a 2d plane, even though you can make it taller.
Oh and it doesn't mean that vertical space = overlapping.
It just gives the feeling of open space, which is just what you need.
If you're making a map for pub play only and don't care about meeting the official technical requirements, then you could potentially do this... it'll have two immediate consequences though: the map will never be used for scrims/matches since teams can't set up properly (unless they want to use the console commands), and it'll never be considered for official submission since it doesn't meet the basic requirements set in the <a href='http://www.natural-selection.org/MappingGuidelines.htm' target='_blank'>Mapping Guidelines</a>.
IMO, you'd really be hurting the chances of the map being played regularly.
EDIT: The above applies to complete removal of the info_team_join entities... making the autoassign path easier to follow might help with stacking. Also, you can join a specific team from the console, so removing the ents wouldn't remove the choice, and match play would still be possible to set up.