The real story behind the fate of eclipse...

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">Why i'm so evil + some screens</div>You may recall the "An Offer" thread where I declared that Eclipse was dead and being given away. That was true. The map was at a point where nothing else good was coming out of it and I really wanted nothing to do with it. I figured I'd do better if I killed it.

Once the map was 'dead,' though, a funny thing happened. I went back to work on it. I made changes. And they worked. There was no more pressure, no more expectations... Nothing to hinder my progress. So I started tweaking. I went back to Eclipse and toyed around with an unfinished area -- the area you see in the "And things get going again" thread. That's not a new map, that's the new Eclipse. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

Speaking of the new Eclipse... I was up all night working on an older, more familiar segment... After surviving 4 spontaneous resets by WC/Hammer (one of which cost me 3 hours of moronically unsaved work), say hello to the new and improved Triad:

<img src="http://planethalflife.com/awmaps/pics/triad_5-25_1.jpg" border="0">
<img src="http://planethalflife.com/awmaps/pics/triad_5-25_2.jpg " border="0">
<img src="http://planethalflife.com/awmaps/pics/triad_5-25_3.jpg" border="0">
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Comments

  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    omg nice, but now -- all that pressue will be back on you!

    GOOGOGOGOGOGOG finsih  ecilspse <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    /me drools very hard
    nice pics KFS that blue light is nice.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Yes.  (That is all I have to say, except for this paranthetical side note)
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i really like the light combination, very well done KFS
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I'm not usually a big fan of this kind of blue, but I must admit that it looks cool. But for my own preferences I'd probably choose another color, but I think this one is acceptable. I'm sure lots of other people like it this way.

    It's really cool with those...what are they? Pipes? They're really cool. Interesting how vertical this room looks.

    I'm really glad to hear you decided to work on eclipse again. That's really good news.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    very nice, so does this mean eclipse is back in business? So what happens to the scraps you gave away? Anyway, thsi area looks very ncie , and quite an improvemet, textures are better, lighting is better, very nice <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    looking nice KFS, glad you decided to stick to it
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    KFS, I find your logic highly confusing.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    My jaw literally dropped open at these shots, KFS.  I *love* them.  Wow.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I absolutely love those grated tubes with the blue light.  Looks right out of a sci-fi movie.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Stunning work KFS, look forward to more
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    KFS the map looks excellent! Strangely enough, I can follow your reasoning too.

    However, if you pull a stunt like that again, I'm going to drive out to Nebraska and break your little squirrel legs. I may run up to Boston first and see if Flayra or MonsE want to come along. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    (j/k)
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    See?  All mappers who say they can't finish a map are lying!  it's all psychological!  GOGOGO FINISH ECLIPSE! GO KFS GO!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Actually don't bother paying attention to me. You keep doing whatever it is you're doing, <i> sans </i> presure, it seems to be working just fine!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Glad you guys like it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I think this is perfect timing, as my style seems to really be re-inventing itself right now... I'm finally getting this map as I wanted it in the first place. Wish it hadn't taken this much pain and suffering to get here, heh... I'm probably going to give this little makeover treatment to a couple more areas before I start really cracking away at the areas yet to be completed. Which, ah... isn't all THAT many of them. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Wow, I looove it. Beautiful. The grated blue and the complexity of the architecture look kickass. You've also inspired me to start a map. Rest assured, it will be full of plenty of SHotty friendly areas.
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    That lighting reminds me of something. I don't know what, but it gives me this kind of deja vu style feeling.

    Looks awesome, in other words. I'd say I can't wait to see the finished product, but I guess I can. NS_hera will do an adequate job of keeping me occupied between when the mod comes out and when eclipse comes out.

    oh, and please update the screenshots/status bits about eclipse on ns world. That goes for all other mappers too.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
  • slackillerslackiller Join Date: 2002-03-06 Member: 277Members
    Nice!
    so I guess I didn't win "the offer"? <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
    thats ok now Natural Selections game and players win. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Delete_MeDelete_Me Join Date: 2002-04-01 Member: 368Members
    Noone is mentioning how evil KFS really is! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Speaking of KFS, what would you say to changing (if you haven't already_ that blue 'fade-ish' texture into a SCROLL_ blue 'fade-ish' texture? I think that would make it look much better than just having that white patch sit in the same spot all the time; make it look like the reactor is actually doing something.
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    1-happy the inspiration returned
    2-nice work!
    3-the triad generators now don't make me think to generators like the old version <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    That blue is just begging to have a wafting PS flowing past it. Simply stunning, when the marines first enter this room the will be struck with awe. Then they will be struck with the claws of a Polly that was lurking on top of the pipe up there.

    --Scythe--
    the_only_scythe@subdimension.com
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    DM, those ARE scroll textures. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> You've got to see it in motion for full effect.

    Also, the coolant pools at the base of each generator give off a nice bit of particle steam. I need to change the sprite, but it works out quite well.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Now I'll have to look up for those flyers, Bobs, or whatever.  Looking nice KFS.  And knowing you, it wouldn't lag!  And nice to know that the mapping spirit has returned.
  • CommandoCommando Join Date: 2002-05-22 Member: 657Members, NS1 Playtester
    I guess the point of this is that sometimes you need to take a step back and relax for awhile and when you come back you will have fresh ideas and a new drive.

    Looking excellent too  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Yeah, it's amazing what a second... or third... or, I think actually... <b>fourth</b> wind will do for you. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    I've got a .zip file of the most recent build as of right now, let me know if you want it (or if you have any feedback after you've seen it).
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    woah dat's cool

    ...

    Yes.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    awesome work KFS
    and i wouldn't mind having that .zip either
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hehe, i would -love- to take a look at that .zip, thats if you think im worthy =D
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    I just had a bit of a run-around in eclipse, and i am very impressed overall. A few small quibbles i have though.

    Overuse of that wall texture: I know you are trying to give your map a unique and cohesive feel, but i felt it was a little -too- prominent. It made it difficult to distinguish one area from another, and with more of the level complete may make it easier to get lost. Maybe not even changing the texture would be necessary, just breaking up the walla with small details a little more. Either that or some slight variations could be made on this texture to give a slightly less samey feel to some areas.

    The Hive: While i loved the feel of the hive in general, the fragments of glass left in the frame, the overall detail in the area, etc, it seemed a little to abrupt a transition from the surrounding area, i just kinda came around a corner and suddenly a walkway was infested, maybe infest the room just before hand slightly, or leave a small clean of infection area just inside the hive room. Maybe have a little bit of coloured lighting otuside, or a shadow or something, to give a transtition to the creepy hive area.

    Particle Systems: While your placing of PS's was very well done, the sprite you have chosen doesnt really fit in either case. Maybe the Triad sprite could be left as is, as well as the particle system itself, the glory corridor  PS just seems wrong for a burst of steam, i think a slightly rounder and puffy sprite would do the trick here, maybe a little larger too as the steam seems less of a burst or a stream of steam and more small puffs at irregular intervals, maybe the amount of sprites and timing of the PS could also fix this problem. Might i suggest a slightly slower speed for the particles and a slightly longer particle life.

    Height: Just in one or two areas there was an archway that kinda seemed built for midgets, just kinda felt wrong to me being that shape, maybe make them a little higher (this is in the area with a resource node up on an elevated area and some computer consoles)

    Overall the map is excellent. It has a clean, well-used feel, while still remaining dirty enough to fit into the NS theme. The brushwork was excellent and clean, the use of computer consoles added to the feel and seemed like they had a purpose. Just a few small issues and it will be perfect in my eyes (sorry to seem a little critical above, but feeedback is obviously what you want, feel free not to listen to me in any of the cases above)

    And i must say, go teh Triad!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Yay! Feedback! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Overuse of that wall texture: I know you are trying to give your map a unique and cohesive feel, but i felt it was a little -too- prominent.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Unfortunately, there's only so many textures in the scheme I've chosen. And not enough, at that, heh... There will be at least one other general texture style as the map progresses towards the other 2 hives, but in these areas I have, if I want to keep the appearance as I feel it needs to be... Well, I'm stuck with about 3 options.  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The Hive: While i loved the feel of the hive in general, the fragments of glass left in the frame, the overall detail in the area, etc, it seemed a little to abrupt a transition from the surrounding area, i just kinda came around a corner and suddenly a walkway was infested<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I can do clean, and I can apparently do infested, but I can't do transitions! hehe... Seriously, though, this has been brought up before. It's more a temporary issue than anything else. That hive is in fact next on the list of 'areas to virtually destroy and rebuild,' much like what I did to the Triad. Hopefully the new version (and the back corridor leading up to it) will allow for a bit smoother transition.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Particle Systems: While your placing of PS's was very well done, the sprite you have chosen doesnt really fit in either case.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    It bothers me, too, and I've already changed the Triad sprite to haze.spr instead. I've also jacked up the number of particles and reduced the max alpha, which should hopefully give a much more, um... steamy experience there.


    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Height: Just in one or two areas there was an archway that kinda seemed built for midgets<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Actually, I think most of the other areas are just too tall... heh... No, I think I know which one you're talking about, and that area is being tweaked at the moment as well. I don't really like that entrance as-is anyway.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Overall the map is excellent.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Glad you like it!
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