<div class="IPBDescription">But no help for the hive!!</div> I think its a great Idea to have the TF electified, but then the hive should also spew sporecloud or acidspalsh when touched or fired upon (preventive humping measures)
puts an oc or 2 on top of it then a sensory <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> they wont know what hit em
Have the kharaa bacterium try to infect and thus hurt anyone who sits on top. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Hive should open up and swallow any marine who stand on it and then slowly digest them.
For real though its a building made up of satanic space spores and yet its perfactly save for a marine to sit up there and chill out, drink a beer or two,wait for a sulk to spawn and pass, shoot the with commander for awhile and then weld it. (like hive mind doesnt bother to tell skulk there is a 'rine with a welder nested on top)
From the sound of things, i think the Aliens have enough upgrades already, to counter the only real marine upgrade would just be silly.
I think marines should have the ability to self-destruct the structures with like a 10 second countdown timer. that'll show all those dang skulks chewin' in up.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think marines should have the ability to self-destruct the structures with like a 10 second countdown timer.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Better yet, we should strap C14 onto the marines and have them rush in.
Although I think the aliens get the most out of this patch with is a real pain <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> .
Mainly because I'm a marine player almost 85% of the time. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Or how about instead when the hive is under attack have it automatically send out a message to the entire alien team so they can kill the marine sitting on the hive?
My understanding is that JP rush is going to be much harder to do in 1.1. Fades + Lerks should be available before marines can get on a hive making acid-producing hives unneeded. I DO wish a hive could hive-sight marines that are very near to them (like sensory chambers).
<!--QuoteBegin--RandomEngy+Mar 26 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RandomEngy @ Mar 26 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or how about instead when the hive is under attack have it automatically send out a message to the entire alien team so they can kill the marine sitting on the hive? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Do you mean kinda like the sound that goes "Hive is under attack"? ... cause if thats sarcasm, it was a horrible attempt at it.
Sometime's I can't even tell if they're serious or not anymore. First time I heard about the Onos devourer ability I thought it was a joke. Now an electrified turret-factory? WTH is this? Also, it'll still be the basic defense chamber in the beginning.
I assume the point of the electrification is to prevent, or deter, lone skulks from eating the entire turret farm. It won't stop ranged attacks but will stop melee attacks.
<!--QuoteBegin--Soral+Mar 26 2003, 11:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soral @ Mar 26 2003, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I assume the point of the electrification is to prevent, or deter, lone skulks from eating the entire turret farm. It won't stop ranged attacks but will stop melee attacks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> so it does it automatically? or does commander have to upgrade?
So, is the "electrified turret factory" a 1) "defensive energy weapon" or 2) "energy shield" ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'm guessing it's both. I do think that if the TF has one upgrade, it shouldn't be able to do the other. This would cause 2 TFs to be built, hampering the siege rush a little. I have to say, I've been playing primarily kharaa since the hour NS came out on haloween night, and yet I think the electrified TF is a good thing. All the guys complaining about it should look at what we have as kharaa now, and the cool things we're getting, and be satisfied. The only thing that'll make me mad is if you crap out my web. FLAYRA BEWARE!!!!!!!!! I OWN YOU!!!!!!! or something
First off, this hasn't even been playtested... soo, just remember that.
Anyways, the electrified TF is a cool idea, and we'll see how it turns out. Like one person said, you might be limited to one upgrade, meaning you'd need a second TF to support the siege (take out that NON elec one and no more siege). That's just one option... another is that by running electricity through the outside, you make the TF more vulnerable to acid, or whatever. So maybe it is good early on against skulks, but then bad later on against fades. Whatever, things can change! I say we throw out *positive* ideas to help make the upgrade work, instead of saying it'd suck or be bad.
Secondly, I like the idea of the hive doing a little bit of damage... not alot, and not very far from the hive. Just enough to make a marine a little more nervous about unloading his clip into it. Something along the lines of spores would be cool, does slow damage, if you are far from the hive it won't even hurt you, but you'll be seeing gasses escaping all over the place, and it is gonna get hectic! I like the idea to make it a little more interesting when assaulting the hive, to make it a little harder to rambo a hive, and just because it would be fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Acid does conduct electricity, so a few seconds of collateral damage to the TF would be quite nice when acid rocketed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Demon Wraith+Mar 26 2003, 05:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demon Wraith @ Mar 26 2003, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CLOAK IT! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Oh yeah. I could definitely see this helping.
Marine 1: Hey Comm, we're in Eclipse but there's no hive here. Comm: WTH?! No hive?! Marine 2: Yeah dude seriously, this place is completely empty but weve got green goo shooting at us from out of nowhere. Comm: @(#*! Stupid green goo from nowhere bug...damn aliens must have recycled the hive and relocated. OK! Head to Comp core. Both Marines: Roger that comm...
*marines get killed by cloaked O chambers*
Comm: OMG my marines just got killed by a bug thats SO LAME im leaving
Comments
For real though its a building made up of satanic space spores and yet its perfactly save for a marine to sit up there and chill out, drink a beer or two,wait for a sulk to spawn and pass, shoot the with commander for awhile and then weld it. (like hive mind doesnt bother to tell skulk there is a 'rine with a welder nested on top)
I think marines should have the ability to self-destruct the structures with like a 10 second countdown timer. that'll show all those dang skulks chewin' in up.
Better yet, we should strap C14 onto the marines and have them rush in.
Although I think the aliens get the most out of this patch with is a real pain <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> .
Mainly because I'm a marine player almost 85% of the time. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Fades + Lerks should be available before marines can get on a hive making acid-producing hives unneeded. I DO wish a hive could hive-sight marines that are very near to them (like sensory chambers).
Do you mean kinda like the sound that goes "Hive is under attack"? ... cause if thats sarcasm, it was a horrible attempt at it.
First time I heard about the Onos devourer ability I thought it was a joke.
Now an electrified turret-factory? WTH is this?
Also, it'll still be the basic defense chamber in the beginning.
ZING! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
flayra, stop smoking.
flayra, stop smoking. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
lmao!
Flayra is drunk again!
so it does it automatically? or does commander have to upgrade?
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Anyways, the electrified TF is a cool idea, and we'll see how it turns out. Like one person said, you might be limited to one upgrade, meaning you'd need a second TF to support the siege (take out that NON elec one and no more siege). That's just one option... another is that by running electricity through the outside, you make the TF more vulnerable to acid, or whatever. So maybe it is good early on against skulks, but then bad later on against fades. Whatever, things can change! I say we throw out *positive* ideas to help make the upgrade work, instead of saying it'd suck or be bad.
Secondly, I like the idea of the hive doing a little bit of damage... not alot, and not very far from the hive. Just enough to make a marine a little more nervous about unloading his clip into it. Something along the lines of spores would be cool, does slow damage, if you are far from the hive it won't even hurt you, but you'll be seeing gasses escaping all over the place, and it is gonna get hectic! I like the idea to make it a little more interesting when assaulting the hive, to make it a little harder to rambo a hive, and just because it would be fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ravlen
Oh yeah. I could definitely see this helping.
Marine 1: Hey Comm, we're in Eclipse but there's no hive here.
Comm: WTH?! No hive?!
Marine 2: Yeah dude seriously, this place is completely empty but weve got green goo shooting at us from out of nowhere.
Comm: @(#*! Stupid green goo from nowhere bug...damn aliens must have recycled the hive and relocated. OK! Head to Comp core.
Both Marines: Roger that comm...
*marines get killed by cloaked O chambers*
Comm: OMG my marines just got killed by a bug thats SO LAME im leaving
*exit*
If the comm is noobish enough to not scan sweep the area, then let his men die and him quit!
Make it <i>EITHER</i> an electrified, <i>OR</i> an advanced. Makes the comm choose, and means it can't be foolproof.