If i use a Wad like liquad out of the valve dir would it work out of the valve dir or would i have to move them or some thing i know it worked with CS but i wasent shure.
KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
Heirarchy for files in mods (listed from first area checked to last area checked):
Game checks mod directory. If file not found, game checks mod .pak file (if any). If file not found, game checks valve directory. If file still not found, game checks original HL .pak file(s). If still not found, game **** to user.
This is why .wad files and things stored under the valve directory work across multiple mods (i.e. halflife.wad, liquids.wad, xeno.wad, etc.) and .wad files from other mods do not work within other mods (i.e. trying to use tfc.wad or opfor.wad in CS).
"... -wadinclude wads1.wad wads2.wad wads3.wad ..." Wad Names must be 8.3 dos name format. It just includes textures that are used in the map. No dir paths needed when using ZHLT.
Comments
Game checks mod directory. If file not found, game checks mod .pak file (if any). If file not found, game checks valve directory. If file still not found, game checks original HL .pak file(s). If still not found, game **** to user.
This is why .wad files and things stored under the valve directory work across multiple mods (i.e. halflife.wad, liquids.wad, xeno.wad, etc.) and .wad files from other mods do not work within other mods (i.e. trying to use tfc.wad or opfor.wad in CS).
Is it -wadinclude?
Wad Names must be 8.3 dos name format.
It just includes textures that are used in the map.
No dir paths needed when using ZHLT.