Armory Humping...
glio
Join Date: 2002-11-02 Member: 4557Members
Why do I see some people call people getting ammo from the armory, armory humpers? That's what the armory is for. And I don't know if anyone has noticed, but that ammo runs out fast, so it's good to stock up. I know people are going to flame me now, but I had to get that off my chest.
Comments
In one case I respawned, immediately phased to an area under attack. Used the 50 in my gun and the 50 spare and I was still alive <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> . So I phase back to base to load up again, only for another place to come under attack. The commanders screaming "get there, get there, stop humping".
Well sorry dude, I aint goin anywhere with an empty gun.
And on a 10v10 server is he really gonna drop the ammo to everyone who wants it? Nope.
When guys use the armory though, you cant see how much they've got. Not everyone fills to max you know!
In fact no LMGer should fill to the max. Ever.
If an LMGer is goin on a special mission, he'll have the comms undivided attention for him to drop ammo.
"Be Prepared" -Well known TSA Youth League slogan.
LM
If you're picking up clips you should just use it once, grab a handful of them and run off. This delayed-50-bullets -at-a-time issue is so convoluted and artificial.
Incidentally, I find I often use 50 / 150 and am wishing I had more bullets...
Frahg
Besides the fact that filling up to full ammo makes you run much slower. Don't have a link to the thread but use the search function. It was confirmed by PT's, too.
<b>Pistol</b> 10|20
Why is the armory full of HALF-full mags?
If it's somewhat urgent, I get myselg 50|75 and leave the pistol. (press use while you're running past)
If it's extremely urgent, I don't get ammo at all. I figure that I won't live to use it all, and if I do use it all, the armory is a phase away.
What a lot of people don't know is that the more ammo you have, the slower you run.
But when a phase gate is under attack and you need people there QUICKLY, there is really nothing more anoying than seeing a marine humping the armoury.
Forget electrified turret factorys, i wish i could have an option to electrify the armoury at times <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
LMG: 50/150
Pistol 10/30
If time allows it, I take full LMG ammo. I usually tend to do a thing called AIMING and burst firing hehe *wink*
Haha an armoury that zaps the marines on order to stop humpers, good idea. I always go 50:150 and 10:20 unless its an emergency in which case I gate straight there and 9 times out of 10 get eaten before my first clip is spent. Its true the ammo makes a speed difference, 250 = laden marine.
Once you both used 100 rounds, he'll be empty and you 50/150. What I do in these cases is to pass him my (loaded) lmg and he gives me his empty one, so he'll have 50/0 and you 50/100.
Yes this is a VERY dangerous move, it can cost both of your lives (especially with the whacky weapon dropping) but it can also help you out.
Now I'm not saying I love armory humping (I rarely do so) but I'm saying... huh.. omg time to go to sleep D:
I was saying: a fully loaded guy can be useful sometimes to a team. Not often, but sometimes ^^
Thanks.
Thanks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
because the pistol rocks. There's nothing better than camping a hive and popping a full pistol mag into the gorge that comes poking his head around the corner - and nothing worse than to run out of pistol bullets when he comes back as an angry skulk >_<
Imagine how nice it would be if you where to walk over a fallen LMG and you where to get all the ammo that was in that gun hehe. Or if a person drops a HMG, you get the HMG and all the ammo that was still left for spare (not the rounds that are already loaded).
If the comm tells ya to go thru the phase NOW, it likely means you will die before you have to reload.
Although, yeah, spawn ammo simply won't cut it at any other time.
Thanks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Dead on accurate. Empties a clip faster than you can blink. Hoses down skulks with ease.
I love you, my pistol. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Pistol: 10|30
I also occassionly drop my lmg and pick up someone else's if I've run out of ammo. This usually happens when I am in a group and one guy gets pwned while the rest of us fight of piles of skulks to secure the location.
Seems almost everyone here has the same idea - grab a few extra clips when you've got the time...if the PG's under attack, don't bother since you won't survive to use 100+ rounds <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If there's a strike team moving out, then I grab whatever I can before being left behind. If it's quiet, I may max out my ammo supply since there's nothing better to do.
I must say, that even with 150 LMG and 10 pistol rounds, I seldom run completely dry before dying.