Screenies: Bast Final (?) Beta!

TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
<div class="IPBDescription">Yay for Google :)</div> Anyhow, I stumbled upon a late beta of Bast while searching Google for Relic25. Below, are the major differences. I only wonder how gameplay would be affected <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

BTW: Refinery hive used to have sparks flying out of that lava thingie, looked really cool!

Comments

  • InfraRedInfraRed Join Date: 2003-01-20 Member: 12508Members, Constellation
    Only one RT in processing! Thats a great idea, as relocating there is almost as common as relocating to cargo on that other map which I aint sill learnt the name of...
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    <!--QuoteBegin--InfraRed+Apr 3 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (InfraRed @ Apr 3 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Only one RT in processing! Thats a great idea, as relocating there is almost as common as relocating to cargo on that other map which I aint sill learnt the name of... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yep. If only processing was on ns_bast
  • CabalCabal Join Date: 2003-01-24 Member: 12669Members, Constellation
    <!--QuoteBegin--TheMuffinMan+Apr 3 2003, 12:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheMuffinMan @ Apr 3 2003, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yep. If only processing was on ns_bast<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think he means Atmospheric Processing o_O
  • InfraRedInfraRed Join Date: 2003-01-20 Member: 12508Members, Constellation
    Yes I did mean Atmospheric Processing :| Why do people always assume I mean the one on Hera!? It happened last night on a server! Its kinda hrd trying to type 'marines inc to atmos proc!' whilst they run at me with their lmg... So I just call it proc.
  • NoKtuRnaLNoKtuRnaL Join Date: 2003-01-01 Member: 11701Members
    looks pretty hot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . hope its real and not a PS editd pic. og and btw InfraRed, nasty avatar lol
  • FeydToBlackFeydToBlack Join Date: 2003-02-04 Member: 13079Members
    Or perhaps this was an older verson? One that underwent editing before being released in 1.whatever.
  • InfraRedInfraRed Join Date: 2003-01-20 Member: 12508Members, Constellation
    <!--QuoteBegin--NoKtuRnaL+Apr 3 2003, 12:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NoKtuRnaL @ Apr 3 2003, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> og and btw InfraRed, nasty avatar lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol, second question about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Took 10 seconds to make from an .mpeg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    I searched google and found this map in was last updated april 1st. I'm not at home so I can't play the map though...
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    You need to copy all the models from the ns/models/ns_bast directory into the ns/models directory, and rename the bsp. Then it plays just fine.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I don't see the pic with the refinery particle system changes, but that was a bug on my part that's been fixed for 1.1, so you'll see them soon enough.

    The second node was added in atmosphere because that area of the map was never used.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Flayra+Apr 3 2003, 06:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Apr 3 2003, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't see the pic with the refinery particle system changes, but that was a bug on my part that's been fixed for 1.1, so you'll see them soon enough. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Would that be "particle generation on impact?" that you're talking about? Because I remember Relic saying that the sparks became smoke when they hit surfaces.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I thought marines couldn't build in water. Having a node in water obviously is a problem then.
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    <!--QuoteBegin--Cereal_KillR+Apr 3 2003, 02:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Apr 3 2003, 02:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought marines couldn't build in water. Having a node in water obviously is a problem then. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah and isnt an alien rt way too high? woudnt it go tru the bridge above the water?

    we'll see anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FeydToBlackFeydToBlack Join Date: 2003-02-04 Member: 13079Members
    edited April 2003
    And, unless it was moved, wasnt there already one rez node just around the corner there? right behind that skulk
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--FeydToBlack+Apr 3 2003, 07:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FeydToBlack @ Apr 3 2003, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And, unless it was moved, wasnt there already one rez node just around the corner there? right behind that skulk <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That wasn't there as it says further up somewhere. That resnode in the water was later moved to it's current position in the corner.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    edited April 2003
    [/quote]That wasn't there as it says further up somewhere. That resnode in the water was later moved to it's current position in the corner. [/quote]


    so they aren't all that new heh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--QuoteBegin--dizzy.souls+Apr 3 2003, 07:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dizzy.souls @ Apr 3 2003, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Cereal_KillR+Apr 3 2003, 02:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Apr 3 2003, 02:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought marines couldn't build in water. Having a node in water obviously is a problem then. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yeah and isnt an alien rt way too high? woudnt it go tru the bridge above the water?

    we'll see anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    oh and I think the rt could be placed as aliens... It's just that the model looks so big, the hitbox is just normal structure size... That's why you can hide in it
  • InfraRedInfraRed Join Date: 2003-01-20 Member: 12508Members, Constellation
    edited April 2003
    Hmm so if those pics were from before the v1 release then processing is still a decent relocation area <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> You could hold 4 res nodes from that point, and on a large server that would give the marines a win almost every time...
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    And the devs don't know that ?
    Right <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    When I'm comm I usually don't relocate to atmospheric processing unless the aliens are in refinery. If their in refinery, I can tech jetpacks and take down the hive very fast. If the aliens are in engine, I relocate to tram tunnel (below feedwater), and if the aliens are in feedwater, I either relocate to main aft or I stay put.

    Just my $0.02
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    It was a pretty late build of the map, the textures and everything were the same you see in the released version. Only major things that were changed was some of the vents, more detail was added and they were moved around, and the nodes as you see in the pics.

    In case any admins wanna run the map and see how it plays (it requires you move the models in the ns/models/ns_bast directory into the ns/models directory) the download is here: <a href='http://home.ec.rr.com/relic25/ns_bast4-02.zip' target='_blank'>http://home.ec.rr.com/relic25/ns_bast4-02.zip</a>
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    so it isn't a new version of bast?
    damn, that would have been cool
    and yes, google is your friend!
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    and cereal killer, you might want to remove that extra / in your tags
    but you knew that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes I did mean Atmospheric Processing :| Why do people always assume I mean the one on Hera!? It happened last night on a server! Its kinda hrd trying to type 'marines inc to atmos proc!' whilst they run at me with their lmg... So I just call it proc.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Call it "atmos" like everyone else. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Vash7h3StampedeVash7h3Stampede Join Date: 2003-02-28 Member: 14140Members
    I think that it is cool to see how one of the maps progressed like that... It really shows how much testing went into the maps in order to come up with the maps that we have now. Good Stuff. Google is the best!
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