Preview And Question
Big_Chief_Brown_Bottom
Join Date: 2003-01-22 Member: 12584Members
<div class="IPBDescription">terran ghost</div> since nobody else is making a ghost model for the SC conversion pack, i have taken up the task and started modelling. here's what i have got so far at the bottom. It already has 170 polys...
It will be female (ala sc:ghost's Nova)i haven't decided whether to make this a light or heavy marine model though.
I did this in Milkshape, but it says i have to pay $20 usd to register it in a month, so i want to take a poll on the modelling community to see what you guys think is the best free modelling tool out there. I was thinking about downloading gmax or softimage XSI. since gmax /3dsmax has more tuts on the net i was leaning towards that. but i'd also like to hear some other opinions from you guys (e.g. stick with milkshape). from what i've seen in the tutorials 3dsmax is like the photoshop of 3d modelling: hella expensive, but amazing features and plugin communitiy. how much does it cost in usd? anyone know?
thanks in advance for any feedback, on the model or modelling app.
It will be female (ala sc:ghost's Nova)i haven't decided whether to make this a light or heavy marine model though.
I did this in Milkshape, but it says i have to pay $20 usd to register it in a month, so i want to take a poll on the modelling community to see what you guys think is the best free modelling tool out there. I was thinking about downloading gmax or softimage XSI. since gmax /3dsmax has more tuts on the net i was leaning towards that. but i'd also like to hear some other opinions from you guys (e.g. stick with milkshape). from what i've seen in the tutorials 3dsmax is like the photoshop of 3d modelling: hella expensive, but amazing features and plugin communitiy. how much does it cost in usd? anyone know?
thanks in advance for any feedback, on the model or modelling app.
Comments
Another good thing about Milkshape is that max's export-SMD plugin is pretty twitchy; sometimes you need to open the file in milkshape *anyway* just so you can export it properly. *coil growls about stupid noncompiling SMD files*
As a moderator, however, I have to actively discourage talk of warez & software piracy on the boards. Sorry. ^^
As a moderator, however, I have to actively discourage talk of warez & software piracy on the boards. Sorry. ^^ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
and ima dead man if i post enything about milkshape "Fixing" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'd also suggest doing the model for the regular Marine, since, like was stated before, they are more nimble, less armored, etc. Also, don't go overload on the facial polies if theres no need. A good skinner can get you the same effect <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Edit: you know like its possible to make 2 seperate skin types can you make like 1 male and 1 female <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Edit: you know like its possible to make 2 seperate skin types can you make like 1 male and 1 female <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Only the skin changes.. so the dude will have boobs.. or the girl wont, LOL. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Edit: btw lol sorry i didnt think guess it will just be a womans army that turn into men when they get heavy armour lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
please, don't lie to the man!
to export FROM GMAX into HL, you have to convert it to a Q3 model, using Gmax - Tempest... then import into MS3D, re-do all your groups, animate, and assign to bones...
i personally found it a pain... but that was just me, and mostly because i couldn't get export to 3ds to work right... ohh well, to each his own... warez = bad.... MS3D = $20
And Nova from Starcraft Ghost is the main character, and having her with a helmet would be too bland.
;p