Res Model

MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
<div class="IPBDescription">I think I figured it out!</div> Multiple gorges viable?
Maybe the res model will be...
Like the marines! One big pool where everyone gets it from!
Am I just stupid, insane, forgetful, stupid or insane?
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Comments

  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I would think that would make multiple gorges less viable.
    I doubt Flayra would do that anyway.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    That is a recipe for infighting, the team would destroy itself. Marines 1 resource pool only works because marines CANT pick their own upgrades/weapons.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> : Two more res for hive!

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> : Onosing!

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> RAWR!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIEEEEE!!! <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->

    Too open to abuse by the more individualistic aliens, more then likely aliens will keep their individuated resources. Most likely the largest changes will be how the res calculated mathematically speaking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    lol.. the hillariouis funnys in this thread <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Aliens do not share a common resource pool in 1.1 any more than they do in 1.04. In fact, *less* so, since overflowing is no longer a "tactic."
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    AHhhhh... info! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    So I'm guessing rather than one pool that gets divided out every tick (5secs atm) - 3 shares per gorge, 1 per other alien - each individual alien will get X amount of res per tick depending on number of RTs... no matter what class.

    Simple and makes sense. Goes with the solo/rambo theme of the aliens too..
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    My guess is the cost of all buildings will be dropped and res gets shared equally between the aliens, no 3 shares to gorges.

    This is the theory i've had for a while about the new res system. This makes multiple gorges viable, a key aspect of 1.1.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> ................. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
    .............. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> .......... "OMG COMM GORGES TRAPPED ME AGAIN!!!!1"
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> ................. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • ElloEllo Join Date: 2003-01-08 Member: 12017Members
    I'm Guessing/hoping that each alien, even gorges get one share of the pie. But the gorge, because he is magic, can turn his into 3 when he gets it rather than being a greedy piggeh and cutting the pie for 2 more skulks and taking those two home with him for his "friends".
    If you see what i mean.
    (Although this would lead to lots of people dressing up in gorge suits and majiking themselves extra pie to buy a nice new onos jacket. So it probably won't happen)
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--coil+Apr 30 2003, 09:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Apr 30 2003, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aliens do not share a common resource pool in 1.1 any more than they do in 1.04. In fact, *less* so, since overflowing is no longer a "tactic." <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What about players being able dump resources into an unbuilt structure?

    Lemme explain:
    It costs a certain amount of resource to initially put up a structure, and it will continue to build until it hits a certain point (Defined by how much resources have been put into it). Plaers can 'dump' resources into the structure toallow it to build (but not build faster). Without resources, the buildings don't build.

    It's a long shot! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    I'm betting a combined feature of a couple posts is the correct one.

    I bet that multiple gorges will be viable because you will get the extra res per nozle as normal for gorge BUT to prevent gorge to onos in the start of game you won't be able to change to onos until after you die. Aliens will truly share their own res, no longer getting sapped if someone else gorges, they'll just get the same amount. Just a guess.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    I know this may seem hypocritical knowing i've posted in this thread but can we quit with the speculation already ? Theres umpteen billion ways it could be done. We'll find out in 1.1.

    If you've got to post please think before you do so. Some of the ideas posted above plainly wouldn't work.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Twisted Master+Apr 30 2003, 09:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twisted Master @ Apr 30 2003, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm betting a combined feature of a couple posts is the correct one.

    I bet that multiple gorges will be viable because you will get the extra res per nozle as normal for gorge BUT to prevent gorge to onos in the start of game you won't be able to change to onos until after you die.  Aliens will truly share their own res, no longer getting sapped if someone else gorges, they'll just get the same amount.  Just a guess.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Unfortunately, this would not make multiple gorges any more viable.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    <!--QuoteBegin--a civilian+Apr 30 2003, 08:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Apr 30 2003, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Twisted Master+Apr 30 2003, 09:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twisted Master @ Apr 30 2003, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm betting a combined feature of a couple posts is the correct one.

    I bet that multiple gorges will be viable because you will get the extra res per nozle as normal for gorge BUT to prevent gorge to onos in the start of game you won't be able to change to onos until after you die.  Aliens will truly share their own res, no longer getting sapped if someone else gorges, they'll just get the same amount.  Just a guess.

    <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Unfortunately, this would not make multiple gorges any more viable. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Errr, why not? If aliens each get their own res pool and the calculations on how much res they get are done based on their class and the number of nodes only how does this NOT make multiple gorges effective?
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Because multiple gorges would still mean each gorge gets less resources.

    Or were you saying that gorges would actually get extra resources, as opposed to the current system of extra shares?
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Extra resources. The gorges get INDIVIDUAL res pools, EACH. Not all gorges share a res pool. Every alien has it's OWN res pool. Therefore, each gorge would get the same amount of res...but not split up between each other.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    ok first of all this has been covered quite thouroughly before, use the search feature. Second my personal favorite idea that was stated in the other thread involves a shared resource pool for building only and available only of course to gorges. The gorge will also get personal res at the same rate everyone else does and the personal res is used for morphing and/or could be used for building.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    edited April 2003
    That's totally awesome. I'm not usually one to say anything about nublets, but someone here just comes in and posts "use the search function" with 1 post. What's that gotta say eh?

    Of course in order to obtain my cockiness and arogant behavoir they'll have learn which posts to put the famed "use teh serch *****" on. Like not on speculation threads that are in general discussion...hint hint <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    (you'll get much better results if you use the dreaded phrase on a repeated IDEA thread, come help wring the stupid out of the S&I forums with me :-D )
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Twisted Master+Apr 30 2003, 03:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twisted Master @ Apr 30 2003, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Extra resources. The gorges get INDIVIDUAL res pools, EACH. Not all gorges share a res pool. Every alien has it's OWN res pool. Therefore, each gorge would get the same amount of res...but not split up between each other. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Please elaborate, you make it seem like more gorges=more res, so everyone goes gorge and everyone gets 3x the res(or any number above 1)...
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    <!--QuoteBegin--Cronos+Apr 30 2003, 01:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cronos @ Apr 30 2003, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> : Two more res for hive!

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> : Onosing!

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> RAWR!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIEEEEE!!! <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->

    Too open to abuse by the more individualistic aliens, more then likely aliens will keep their individuated resources. Most likely the largest changes will be how the res calculated mathematically speaking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol, if he goes onos then there would already be three hives. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    It's pretty much the simplest possible system you could think of, along with one new "rule". This rule is relatively obvious though, and there are no more magic number working behind the scene.

    ME <--- nice playing with you last night.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Flayra+Apr 30 2003, 05:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Apr 30 2003, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ME <--- nice playing with you last night. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You played with yourself last night?
    Err, umm, I mean... ehhh, nevermind...

    ;o
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Actually twisted I've been hanging around the forum for at least a month or so and registered a week ago, but was unable to post until yesterday... But in that time I saw the mother of all "speculation on new resource model" threads and it had every idea in this thread and more. And of course in all reality I should have linked to said thread but I'm too lazy
  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    <!--QuoteBegin--Flayra+Apr 30 2003, 03:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Apr 30 2003, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's pretty much the simplest possible system you could think of, along with one new "rule". This rule is relatively obvious though, and there are no more magic number working behind the scene.

    ME <--- nice playing with you last night. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thank god

    I like simple stuff, I can figure it out and know about it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I suppose it's something like each tower gives X res to each player per tick, that's it. Nothing simpler, no shares and redistribution.
  • KI6KI6 Join Date: 2002-11-01 Member: 3228Members
    edited April 2003
    <!--QuoteBegin--Eplekongen+Apr 30 2003, 06:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eplekongen @ Apr 30 2003, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol, if he goes onos then there would already be three hives. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wrong. 1.1 allows any class of alien evolution regardless of the amount of hives up. However weaponry will still be hive-restricted (like no bilebomb, etc.). I forgot if upgrades are using the same system as 1.04 though (like defense chambers, etc.).
  • Malicious_DubMalicious_Dub Join Date: 2002-12-21 Member: 11279Members, Constellation
    edited April 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wrong. 1.1 allows any class of alien evolution regardless of the amount of hives up. However weaponry will still be hive-restricted (like no bilebomb, etc.). I forgot if upgrades are using the same system as 1.04 though (like defense chambers, etc.). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually we know nothing but vague hints as to major kinds of changes of this nature... that is one of the ideas that Flayra liked from a post a couple months ago and is most likely being heavily tested/ implemented, but you can't tell someone they are wrong and you know how it is going to be in 1.1 until you see a "-all level aliens available at hive one" line in a 1.1 changelog. gg

    P.S. I apologize to the mods for contributing to this thread on a subject that has been raped and pillaged since Flayra mentioned the resource model changing.

    EDIT: Sorry for triple post... my computer sucks at the internet, IE kept saying it couldn't load the page so I hit back and re-submitted the post... a couple times.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Flayra+Apr 30 2003, 10:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Apr 30 2003, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ME <--- nice playing with you last night. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think Flayra means he was playing with the creator of this topic, ME<--ShootHere!!
    But... that doesn't make sense, shouldn't ME already know about the res model in 1.1 then...?
    Unless...
    FLAYRA PLAYS ON 1.04?!?!
    -search search search-
  • ChuchumanquiqChuchumanquiq Join Date: 2003-04-16 Member: 15560Members
    <!--QuoteBegin--Flayra+Apr 30 2003, 10:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Apr 30 2003, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's pretty much the simplest possible system you could think of, along with one new "rule". This rule is relatively obvious though, and there are no more magic number working behind the scene. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hmmm

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm Guessing/hoping that each alien, even gorges get one share of the pie. But the gorge, because he is magic, can turn his into 3 when he gets it rather than being a greedy piggeh and cutting the pie for 2 more skulks and taking those two home with him for his "friends".<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    this makes me consider that gorges get the same as everyone else "no magic numbers"... BUT structures are cheaper than they are now?
  • DenialDenial Join Date: 2003-01-08 Member: 12033Members
    My guess is there will be an option in the Kharaa right-mouse-button menu: "Donate Resources". It is an on/off trigger that switches between collecting resources for yourself, and for the gorges. Everything else remains unchanged (even the three shares for the gorge, just in case noone cooperates).
    I'm not saying it will be this way, it's just the way I would do it. Simple, gets res to the gorges and even allows kharaa to pump all their res into the gorge so he can go onos quick and make a high-risk rush attack. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> And we do already know the kharaa pop-up-menu is being redone.
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