<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Other than that, its story wasn`t that good. There are games out there and were at that time aswell which had much better stories; <b>Marathon Series</b> and Homeworld just to name a few.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Bwhahaha! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Yes more people shall learn of the god of great gaming genius MARATHON (Yes, the same people who made <b>Halo</b> made <b>Marathon</b>).
If there is something I want to accomplish in my life it would be to remake that game like Doom 3 is remade (Its based of the old doom story). Unfortunately I am still learning programing and the such. BUT its good to see you people have heard of it!
Now if only I could only get hired by Bungie....... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Those crytek shots look pretty ugly to me. Plenty of polygons certainly, but the lighting is atrocious. Half life looks more realistic by far in that department.
I just took a look at the demo. It's a nice engine but its not even close to been better to doom 3. Don't beleive me? go watch the doom 3 demo again or wait till E3 when the new demo comes out.
Doom 3 will pwn all fps games coming out. Its way more graphical, the lighting, everything, doom 3 has every last little detail.
but its garunte'd to kill your system -.- some radeon 9,700 users claim they only get like 20 fps..ive heard this from the people that have the warez version or something.
As for the fps in doom, it's true but they are running a beta that I'm pretty sure wasn't optimized yet. But no matter, I can forsee sales of new vid cards when doom 3 comes out.
Never played the beta or the warez version of whatever It was but Id really hate to try and play it on my geforce 2 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
edited May 2003
the problem with the doom 3 engine is that light doesn't bounce. All of the shadows are 100% dark. Its a side effect of having dynamic geometry. Half Life can have the light bounce as much as it wants because those calculations are done during map compilation. From what I've heard, Doom 3 doesnt really have map compilation. The stark lighting will probably look great in Doom, but I dont think the engine is going to catch on the way their other engines have because I don't think it will be able to do anything really well except stark creepy environments. Then again, I hope they prove me wrong. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
doom3 has nice lighting. halflife does not. half-life's light "bounces", but no game will have true lighting until the game can do raytracing at 30fps.....
have you ever played with a 3d program? raytracing is ultra-realistic lighting, true lighting really... thing is it can take hours to render. don't compare doom3's lighting to half-lifes, its nothign the same.....
hmm, that engine looks ok. and thats as much as im going to give it, i mean the big sweeping areas looked great (despite the obvious cut corners in those trees), it would be good for somthing like tribes, but the closeups looked.. a bit less impressive then what doom3 or the newest unreal build will be capable of, and if you havent noticed NS is rather closeup heavy. that editor-switch-straight-to-game thing is a rather novel idea, but what would that bring to a multiplayer game where eavrything put into the maps is more or less static anyway? all in all i kinda have my doubts as to what exactly you think this engine would bring to NS... and to be honest, we dont have any say in the matter so lets just shut up about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
anyway, that doom3 thing... more like 40 fps on a 9700, down to 4 in fight scenes *cough* or so ive heard *cough* and your damn right it wasnt optimized "some people" got an "out of virtual memory" error caus it leaked like a screendoor on a submarine, among other things.. you cannot judge the doom3 engine from a stripped alpha built for a noninteractive demo, compiled more then a year, if not 2, before the actual game is ment to ship, and if you do, theres just no hope for you, so give up on computer games and start playing bingo or somthing. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
and whoever dared to compare doom3?s lighting to half life?s... shame on you. if i ever meet Carmack im going to tell him what you said along with your home adress and lend him my favorite kneebreaking hammer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--drako2003+May 10 2003, 02:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drako2003 @ May 10 2003, 02:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2. He chose it because ITS OPENSOURCE. 3. HL2 is NOT going to be open source from the beginning. 4. It is hard to find an open source engine as good as Half-life (was hard anyway). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <span style='font-size:14pt;line-height:100%'>HAHAHAHAHAHAHAAAHHHAAAAHHHAAAA</span>
That one was the best....
Since when is HL open source??? LOL I'd really like to have HL in open source you know?
We only have the source of a small part of hl: the game DLLS so we can change the gameplay. But the rest is top secret <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I bet you anything that the HL2 SDK will be out nearly at the same time that the game itself. Valve knows that HL is still alive because there are many mod makers working on it.
HL is the best choice to do a mod just because of its player base.
The crytech engine sure looks nice, but you can forget about having ns on that. And about the HL2 SDK, I'd be very surprised if they didn't actually release it before the game. I read about Valve planning a "mod-summit" to give the mod makers a chance of getting familiar with all the tools before the game launches.
With this talk of 'open source' it's clear that the poster has no idea what he is saying. Just another kiddie who saw a engine demo (on unspecified hardware) and decided it's god and just HAD to post about it.
I know valve will provide the best support for the Hl2 mod community, as they have from the beginning. The rest is up to the NS developers. I personally doubt there will be any effort to 'port' the mod to HL2, unless the much-hoped-for retail contract happens.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With this talk of 'open source' it's clear that the poster has no idea what he is saying. Just another kiddie who saw a engine demo (on unspecified hardware) and decided it's god and just HAD to post about it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thanks for the flame, real mature. I guess I can leave it up to you to end an inteligent thread with a stupid comment like that.
If you had even bothered to read then you would have seen my post explaining my use of the term "open source"
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Asfor the opensource stuff, I know its not open source, I just wanted to be as clear as possible that I am talking about an engine that you can access the code to using an SDK. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Kthxbye
Edit: Oh, by the way. While we are talking about "a engine demo (on unspecified hardware)", what exactly have we seen of Halflife 2? And as for editing... have you seen the editor for this damn crytek engine?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but no game will have true lighting until the game can do raytracing at 30fps.....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Have you seen the demo app "Heaven7"? Im not sure how much of it is actually raytracing/3d, but it looks pretty DAMN cool. Runs fiarly well to boot.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Doom 3 as many others have said, will wipe the floor in terms of graphics engine. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I wouldnt be so sure of that just yet. Doom 3 has some nice lighting, but it lacks anything else (the detail of levels [at least as far as screen shots have shown] is quite a bit less than even UT2003, let us not mention Deus Ex 2). Crytec has similar lighting engine (real time light casters, more like Splinter Cell than Doom3 I think), plus the massive outdoors, foilage, etc. etc. etc.
and as for the trees... well, they are as good as anything else out or coming out, so you cant really complain... for those who havent seen it, check the video of the engine demo on IGN, bloody impressive.
Hey, is that Crytek movie the same damn thing they've been showing at gaming conventions for a year now? The last comment I remember reading about Far Cry was "nice technology demo, are you going to implement the game at some point?".
This engine speculation stuff is pointless until the first products based on the engines go gold. Until then there's no point in evaluating the differences, modability or actual capabilities of any of these engines. Impressive feature lists are easy to compile, but since when have they had anything to do with reality?
Well the Crytek demo does look impressive. One of the feature i like are the editor. What You See Is What You Play. But then again that was a PROFESSIONAL doing that so it could take a few minutes to do the things he did. did you see how fast his mouse was moving <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> But ummm one question. NS has a nice fan base and if this game doesnt exist..... where is the fan base for the game. nowhere. HL2 already has a fan base believe it or not... even tho they dont play the game there are mods out for it soon enough even before the game comes out. (there are mods out for Doom III so there will be for HL2) Also if you look at the engine they really dont show a lot of indoor textures. the engine was probably focusing on a great outdoor experience. even tho they did show the flickering lights for realtime shadows. the crytex engine will be nice and most likely get some mods but will never be as successful as HL.... unless you think that game is gonna change gaming history forever like HL did
<!--QuoteBegin--briguy992+May 10 2003, 08:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (briguy992 @ May 10 2003, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well the Crytek demo does look impressive. One of the feature i like are the editor. What You See Is What You Play. But then again that was a PROFESSIONAL doing that so it could take a few minutes to do the things he did. did you see how fast his mouse was moving <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> But ummm one question. NS has a nice fan base and if this game doesnt exist..... where is the fan base for the game. nowhere. HL2 already has a fan base believe it or not... even tho they dont play the game there are mods out for it soon enough even before the game comes out. (there are mods out for Doom III so there will be for HL2) Also if you look at the engine they really dont show a lot of indoor textures. the engine was probably focusing on a great outdoor experience. even tho they did show the flickering lights for realtime shadows. the crytex engine will be nice and most likely get some mods but will never be as successful as HL.... unless you think that game is gonna change gaming history forever like HL did <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> 1. The fanbase of this game is not as big as HL2 because its a fresh product, not a second installment. 2. The demo and screenshots concentrate on outdoors because indoor textures are nothing special. UT2k3 does indoor (wall) textures pretty DAMN well. 3. Im not sure where you got the idea that Halflife "changed gaming history forever". You need to clerify what exactly you are refering to. If its the community, then I will have to burst your bubble by telling you that Jedi Knight 1 MOD community was pretty big. The HL MOD community got so big mostly because of the SDK and Counter-Strike (like it or not).
For you Doom 3 doubters, all I can say is wait till next week when E3 starts and the new demo comes out. I'll be singing the 'I told you so' song <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--drako2003+May 10 2003, 04:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drako2003 @ May 10 2003, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldnt be so sure of that just yet. Doom 3 has some nice lighting, but it lacks anything else (the detail of levels [at least as far as screen shots have shown] is quite a bit less than even UT2003... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> You know what, I was wrong. The fact is I judged Doom 3 would look way better than Crytech engine only by watching some movies and some screenshots. I was naive to state that Doom 3 will "wipe the floor" in terms of graphics engine.
In fact, I have grown tired of speculating things when the only source I got is a few movies and screenshots. I haven't got anything SOLID to compare against. I haven't seen Crytech engine to it's full potential, and neither did I with Doom 3.
Sure, speculating things can be fun though.
*EDIT*: I was contradicting myself in the last sentence. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Am I the only one who's angry after having to go through 6 million pop ups and two "your download will start in 10 seconds" screens... just to watch a demo that isn't even that impressive?
The engine looks nice but after seeing Doom III bootlegged and the pic's of HL2, what else is there. That and there's always hope for the Unreal 2 engine being revamped during Tribes 3.
Wrt doom3 alpha frame rate, just thought I'd point out that the demo was an alpha leaked from ATI. The doom 3 guys were pretty mad about it because it gave the (wrong) impression that a 9700Pro would give you 20 fps. As far as I could see, a lot of the slowdown problems seemed to be sound related. Also the reason Ati had it in the 1st place is so that the code could be optimised. Chances are that, if you could get hold of the latest compiled code, it would run quite fast in comparison even though the release date is still some time away. Making a judgement from videos and alpha's and beta's has got to have it's pitfalls.
To whoever said HL had no story, I disagree. You had a plot, a central character you liked and a cast of others. The game unfolded beautifully and I, like a lot of others here I'm sure, have played the damn game too many times to mention. Even though I know how it ends (yeah ok, sometimes I pick the OTHER way) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
As for HL not being a groundbreaking game... uhh, well I'll just have to disagree with that too, (at the risk of sounding slightly on the warm side of flameage) I think that the majority of people who played Half-Life when it 1st came out would agree that at the time it just made your jaw drop. all the mags gave it 10/10 or 9/10 or %94 etc. etc. and it's been no.1 fps for years since then:- every fps since then has (for me at least) been a minor let down, even the good ones.
There are gaming moments in your life that simply define how you think of everything that follows... jet set willy, elite, geoff crammonds grand prix (amiga),Doom, lemmings, Half life, CS - I'm sure everyone has their own personal faves. My point is that you can only tell after it's released what was good and what was average; games that will thrill or dissapoint will be churned out by software houses (and folks like flay and gooseman <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) all the time. Even then, after all is said and done and all the $$$ revenue spent, people will differ; I guess there are even people out there who genuinely still think that unreal was better than half-life <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Let time take it's course, this time next year we'll know (deep down in our hearts, at least) that Doom 3 whupped HL2 (or vise versa).
Let time take it's course, this time next year we'll know (deep down in our hearts, at least) that Doom 3 whupped HL2 (or vise versa). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> U should compare HL2 more with Q4, cuz thats gonna be mp and all
Hmmm would ns be ported to another engine if valve or some other company offered a large sum of money to the devs??? Hey it sounds like a good marketing tactic for companies eg: pay money to port good mods to updated engines.
<!--QuoteBegin--Roger Dodger+May 12 2003, 10:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ May 12 2003, 10:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm would ns be ported to another engine if valve or some other company offered a large sum of money to the devs??? Hey it sounds like a good marketing tactic for companies eg: pay money to port good mods to updated engines.
- RD <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> more like an epic strategy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
GrendelAll that is fear...Join Date: 2002-07-19Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
Just before anyone else posts on which engine NS should be ported to next, or decides to flame someone in this thread, or posts meaningless statistics, I think we should have a count of how many Constellation members are here.
I don't know about you guys, but I won't take every thing a game developer say at face value. There is always a big hoo ha when a new game/3D engine is released. More often than not it turned out to be a big flop. (Think MOO3, Daikatana)
The hype is there to promote the sales. Whether it is up to the standards is another thing.
Doom 3 engine looks promising, Carmack has made some pretty amazing things before. Crytek's engine looks good as well, but we won't know which one is better by comparing the screenshots of both engines. You really need to see the engines in action in order to determine which one is better. My bet will be on Doom 3.
For you info, there is a new engine from <a href='http://www.origi3d.com/' target='_blank'>http://www.origi3d.com/</a> that claims to be the most powerful real time 3D engine ever, go take a peek.
Comments
Bwhahaha! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Yes more people shall learn of the god of great gaming genius MARATHON (Yes, the same people who made <b>Halo</b> made <b>Marathon</b>).
If there is something I want to accomplish in my life it would be to remake that game like Doom 3 is remade (Its based of the old doom story). Unfortunately I am still learning programing and the such. BUT its good to see you people have heard of it!
Now if only I could only get hired by Bungie....... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<img src='http://marathon.bungie.org/temp/cmullins/compiler.screen.jpg' border='0' alt='user posted image'>
but its garunte'd to kill your system -.- some radeon 9,700 users claim they only get like 20 fps..ive heard this from the people that have the warez version or something.
As for the fps in doom, it's true but they are running a beta that I'm pretty sure wasn't optimized yet. But no matter, I can forsee sales of new vid cards when doom 3 comes out.
doom3 has nice lighting. halflife does not. half-life's light "bounces", but no game will have true lighting until the game can do raytracing at 30fps.....
have you ever played with a 3d program? raytracing is ultra-realistic lighting, true lighting really... thing is it can take hours to render. don't compare doom3's lighting to half-lifes, its nothign the same.....
that editor-switch-straight-to-game thing is a rather novel idea, but what would that bring to a multiplayer game where eavrything put into the maps is more or less static anyway?
all in all i kinda have my doubts as to what exactly you think this engine would bring to NS...
and to be honest, we dont have any say in the matter so lets just shut up about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
anyway, that doom3 thing... more like 40 fps on a 9700, down to 4 in fight scenes *cough* or so ive heard *cough* and your damn right it wasnt optimized "some people" got an "out of virtual memory" error caus it leaked like a screendoor on a submarine, among other things..
you cannot judge the doom3 engine from a stripped alpha built for a noninteractive demo, compiled more then a year, if not 2, before the actual game is ment to ship, and if you do, theres just no hope for you, so give up on computer games and start playing bingo or somthing. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
and whoever dared to compare doom3?s lighting to half life?s... shame on you. if i ever meet Carmack im going to tell him what you said along with your home adress and lend him my favorite kneebreaking hammer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
3. HL2 is NOT going to be open source from the beginning.
4. It is hard to find an open source engine as good as Half-life (was hard anyway). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<span style='font-size:14pt;line-height:100%'>HAHAHAHAHAHAHAAAHHHAAAAHHHAAAA</span>
That one was the best....
Since when is HL open source??? LOL
I'd really like to have HL in open source you know?
We only have the source of a small part of hl: the game DLLS so we can change the gameplay. But the rest is top secret <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I bet you anything that the HL2 SDK will be out nearly at the same time that the game itself. Valve knows that HL is still alive because there are many mod makers working on it.
HL is the best choice to do a mod just because of its player base.
And about the HL2 SDK, I'd be very surprised if they didn't actually release it before the game. I read about Valve planning a "mod-summit" to give the mod makers a chance of getting familiar with all the tools before the game launches.
I know valve will provide the best support for the Hl2 mod community, as they have from the beginning. The rest is up to the NS developers. I personally doubt there will be any effort to 'port' the mod to HL2, unless the much-hoped-for retail contract happens.
With this talk of 'open source' it's clear that the poster has no idea what he is saying. Just another kiddie who saw a engine demo (on unspecified hardware) and decided it's god and just HAD to post about it.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thanks for the flame, real mature. I guess I can leave it up to you to end an inteligent thread with a stupid comment like that.
If you had even bothered to read then you would have seen my post explaining my use of the term "open source"
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Asfor the opensource stuff, I know its not open source, I just wanted to be as clear as possible that I am talking about an engine that you can access the code to using an SDK.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Kthxbye
Edit: Oh, by the way. While we are talking about "a engine demo (on unspecified hardware)", what exactly have we seen of Halflife 2?
And as for editing... have you seen the editor for this damn crytek engine?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but no game will have true lighting until the game can do raytracing at 30fps.....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Have you seen the demo app "Heaven7"? Im not sure how much of it is actually raytracing/3d, but it looks pretty DAMN cool. Runs fiarly well to boot.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Doom 3 as many others have said, will wipe the floor in terms of graphics engine. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I wouldnt be so sure of that just yet. Doom 3 has some nice lighting, but it lacks anything else (the detail of levels [at least as far as screen shots have shown] is quite a bit less than even UT2003, let us not mention Deus Ex 2). Crytec has similar lighting engine (real time light casters, more like Splinter Cell than Doom3 I think), plus the massive outdoors, foilage, etc. etc. etc.
and as for the trees... well, they are as good as anything else out or coming out, so you cant really complain...
for those who havent seen it, check the video of the engine demo on IGN, bloody impressive.
This engine speculation stuff is pointless until the first products based on the engines go gold. Until then there's no point in evaluating the differences, modability or actual capabilities of any of these engines. Impressive feature lists are easy to compile, but since when have they had anything to do with reality?
1. The fanbase of this game is not as big as HL2 because its a fresh product, not a second installment.
2. The demo and screenshots concentrate on outdoors because indoor textures are nothing special. UT2k3 does indoor (wall) textures pretty DAMN well.
3. Im not sure where you got the idea that Halflife "changed gaming history forever". You need to clerify what exactly you are refering to. If its the community, then I will have to burst your bubble by telling you that Jedi Knight 1 MOD community was pretty big. The HL MOD community got so big mostly because of the SDK and Counter-Strike (like it or not).
You know what, I was wrong. The fact is I judged Doom 3 would look way better than Crytech engine only by watching some movies and some screenshots. I was naive to state that Doom 3 will "wipe the floor" in terms of graphics engine.
In fact, I have grown tired of speculating things when the only source I got is a few movies and screenshots. I haven't got anything SOLID to compare against. I haven't seen Crytech engine to it's full potential, and neither did I with Doom 3.
Sure, speculating things can be fun though.
*EDIT*: I was contradicting myself in the last sentence. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
The engine looks nice but after seeing Doom III bootlegged and the pic's of HL2, what else is there. That and there's always hope for the Unreal 2 engine being revamped during Tribes 3.
To whoever said HL had no story, I disagree. You had a plot, a central character you liked and a cast of others. The game unfolded beautifully and I, like a lot of others here I'm sure, have played the damn game too many times to mention. Even though I know how it ends (yeah ok, sometimes I pick the OTHER way) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
As for HL not being a groundbreaking game... uhh, well I'll just have to disagree with that too, (at the risk of sounding slightly on the warm side of flameage) I think that the majority of people who played Half-Life when it 1st came out would agree that at the time it just made your jaw drop. all the mags gave it 10/10 or 9/10 or %94 etc. etc. and it's been no.1 fps for years since then:- every fps since then has (for me at least) been a minor let down, even the good ones.
There are gaming moments in your life that simply define how you think of everything that follows... jet set willy, elite, geoff crammonds grand prix (amiga),Doom, lemmings, Half life, CS - I'm sure everyone has their own personal faves. My point is that you can only tell after it's released what was good and what was average; games that will thrill or dissapoint will be churned out by software houses (and folks like flay and gooseman <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) all the time. Even then, after all is said and done and all the $$$ revenue spent, people will differ; I guess there are even people out there who genuinely still think that unreal was better than half-life <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Let time take it's course, this time next year we'll know (deep down in our hearts, at least) that Doom 3 whupped HL2 (or vise versa).
Let time take it's course, this time next year we'll know (deep down in our hearts, at least) that Doom 3 whupped HL2 (or vise versa). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
U should compare HL2 more with Q4, cuz thats gonna be mp and all
Hey it sounds like a good marketing tactic for companies eg: pay money to port good mods to updated engines.
- RD
Hey it sounds like a good marketing tactic for companies eg: pay money to port good mods to updated engines.
- RD <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
more like an epic strategy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The hype is there to promote the sales. Whether it is up to the standards is another thing.
Doom 3 engine looks promising, Carmack has made some pretty amazing things before.
Crytek's engine looks good as well, but we won't know which one is better by comparing the screenshots of both engines. You really need to see the engines in action in order to determine which one is better. My bet will be on Doom 3.
For you info, there is a new engine from <a href='http://www.origi3d.com/' target='_blank'>http://www.origi3d.com/</a> that claims to be the most powerful real time 3D engine ever, go take a peek.