Do Senory Chambers Cloak Themselves, Too?
T_T_H
Join Date: 2003-05-01 Member: 15977Members
<div class="IPBDescription">...and some other sensory questions...</div> Question: sensory chambers cloak all other structures and aliens within range, but do they cloak themselves, too?
If a cloaked structure is being shot, will it get visible? ("wanna-see-that-alien-base LMG sweep")
How do the aliens notive that their structures are cloaked?
Thanks & Bye,
T.T.H.
If a cloaked structure is being shot, will it get visible? ("wanna-see-that-alien-base LMG sweep")
How do the aliens notive that their structures are cloaked?
Thanks & Bye,
T.T.H.
Comments
O Touching or scanning a cloaked structure will uncloak it.
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becasue the sensory cloaks <b>all</b> structures, this does include itself
it says that stuctures only uncoack when they attack or are scanned. this lead me to believe that they do not become visible when you hit them.
Hit targets, as well as attacking objects, get visible for a second - thus my new love for the shotgun.
Aliens see all cloaked structures transparent.
becuase the shotty has such a wide spread of fire at long range, it can show up a wol by shooting in the general direction yes?
/me loves
also i like the fact that you can move while cloaked around sens chambers, that and movements = ownage, cant see or hear them!
- RD
"WTH?? there was a hive here a minute ago OMG Teh h4x"
or even some of the more experienced gorges.
"now, where did i leave that hive. i know its here somewhere..."
Roger Dodger -- completly hidden unless attacking or being attacked
'rine: oh look, there is only on sensory there, i'm gonna knife it
(gets in firing range of OCs that were cloaked and dies)
'rine: OMG there building are uinvisible, THEY USE H4X
everyone:fool
at least i will be able to do that without the game resulting in an overall loss
oh oh i got another good idea, do that sneak up thing with a gorge, and build an sens, then like 4-5 offensive chambers around it!
What I'm wondering is
If you get cloaked by a sensory chamber
How will you know ?
Will it be a message like the "in umbra" or "parasited" ?
or will marines just walk tru them?
I guess they clip.
dizzy.souls: if a marine walks into a cloaked building he will stop moving
cloak is 100% at sensory chambers
Ello: an unbuilt hive looks identical to a cloaked hive, but you can check your status bar to see that it is building, other then that all the structures (which are completely cloaked: you cant have a partialy cloaked building) will show up fine
I will just tell you guys cloak and scilence is a very deadly combo, no sound, no sight, no chance
it a marine shoots it, i suppose it will turn solid like any other structure?
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According to the changelog, touching it will too.
I diden't ask that !
hehe
I'm guessing the improved accuracy on hmgs must help with cloaked chambers too. If the aliens make the mistake of leaving their sensories in line of site the smaller firing arc on the hmg should give marines a chance to take out the cloaking from a distance by focusing on the sensories.
Is that the same with the upgrade, where you can move cloaked?
you can only move around cloaked while in range of a sensory chamber.
Does walking uncloak you, as in 1.04? (With the upgrade I mean)
That's what they just said
I'd love to see that there is a small area where the alien isn't fully cloacked, but hollow. so that a skulk, which runs towards sensory, starts to fade towards full cloacking.
In other words: It would look ugly if the cloacking is just one invisible line so that you could just press forward just a bit to become fully visible, and again press backward just a bit to become again fully cloacked.
- jtm