5 new ns_shaft screens

EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
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  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
  • JessicaJessica Join Date: 2002-06-19 Member: 799Members
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    ekaj... that is the best mapping i have ever seen in my entire life, that is... my god, seroisly show this work to game companies, you WILL get a AWESOME job, that is so high quality... my god, the only critizsm i have is the rocks in the last pick look to bland, and i dont really like the texture... otherwise, MY GOD!
  • Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
    ...WOW! EVEN THOSE HALLWAYS!...WOW!

    [edit] HEY! I LOVE THE ROCKS! The simplest is sometimes the best [/edit]
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    wonderful as ever ekaj
  • SmallPichuSmallPichu Join Date: 2002-06-18 Member: 795Members
    Very nice, /me wishes that i would have your skillz
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Wow!  Goregous golden lighting in those shots.  

    The final picture where the blue and gold lighting schemes meet doesn't realy work for me.  Could you try reducing the saturation of the coloured lights where these area meet, so it clashes less?

    Bloody brilliant lighting.  I can barely wait to playtest this.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Lordy.

    How close is this thing to being done, eh?
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    If I had to pick something out that I think strikes me as odd, I would say that in the first picture, everything looks too yellow/goldish.  What happened to your wounderful blue lights?  You could try them under the pipe to break up that whole yellowish look. <span style='color:black'>The Catcher in the Rye is a horrible book.</span>
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    My only concern Ekaj, is that later on the sheer complexity of your architecture will cause a lot of issues with planes, vertexes and possibly clipnodes (although it looks like theres a lot of areas to save nodes on with clip brushes without affecting bob too much)
  • MasMas Join Date: 2002-06-15 Member: 775Members
    Lookin extremely nice Ekaj. Lets just hope you can get it in good form before the deadline. Here's hoping. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    ... thats... just.... yeah..... i cant wait till ns comes out so i can play that map!
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    :o

    you owe me new pants too!!!

    nice!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    That is just freakin gorgeous, ekaj. I really can't wait to play this. That 4th shot is just perfect...

    My only gripe would be the over-harshness of some of the lights. I love harsh lighting, but it goes a little overboard for me in a few shots.

    Other than that though, this is amazing. I love your architecture.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Man, those four first screenies are just so awe-inspiring.  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
    I come to think about gold right away. I'd hate it if this is to far from the NS theme. It looks neither dark or gritty, I hope this is close to the marine spawn. <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->

    I have to agree that the rock textures and design are that interesting, especially compared to screens above it. Though it makes sense if it's supposed to be carved out by humans.

    Edit: The last one who posted when I started to write this was N@rby, this always happens on popular threads.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I'd love to know what env_gamma /rad settings / lights.rad Ekaj is using for this map.
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    My rad command line is:
    -chart -chop 32 -sparse -extra -smooth 80 -bounce 1 -gamma 0.9 –notexscale

    Env_gmma is at 2.0

    clipnodes       12157/32767      97256/262136   (37.1%)
    planes          10322/32767     206440/655340   (31.5%)

    Im about 42% done the map, I should be ok.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    two words:

    OFFICIAL MAP



    gg Ekaj
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    My god...that is amazing.  you could get a job anywhere...Wow.  really, make sure you do this for the rest of your life.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Very impressive. I think some valid points have been made about map resources and overall NS look. However, I'm willing to forgive a lot for this map - it's just beautiful.

    Good luck with it!
  • QuietusQuietus Join Date: 2002-03-13 Member: 313Members
    If this map isn't in the first release I'm going to die.
  • DarkPenguinsDarkPenguins Join Date: 2002-03-14 Member: 317Members
    ekaj, come give me a kiss....you deserve one...lol.... and jess, you have more posts than me alreadyT@^%@^#2^#@$^ bah!
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Flipping amazing as usual Ekaj.
    I absolutely love pic 3, and 4, and 5, and bla bla bla <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    But those cave walls, I think you can do better <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    But for the concern of planes and such (as you are very aware of now <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  I geuss its the best you can do)
  • HosieCowHosieCow Join Date: 2002-05-13 Member: 607Members
    WOW *drool*.  Everything is awesome, you should be proud, and so should your mother.  

    But I do believe in constructive criticism...so here goes my little teensy suggestion...it just seems a little too bright...not much room for aliens to lurk and hide and ambush, BUT not all maps need to be that way.  

    Perhaps take a few lights out (maybe make them smashed in) to add some more shadows...but your work is amazing, keep it up!
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Thats not Half Life... im sure hi toke the Q3 Engine... nono.. just joking.. ist just GREAT.... i hope that it fits in the NS theme....
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    a little high r_speeds ?

    other than that, nice job
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    high r_speeds? they are only a little over 600 in these areas, unless you are running half-life on a cardboard box, this should be infe.

    Though i am concenred about the clean feel of this map Ekaj, it is just perfect, but will it work with the NS atmosphere?
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