Nooo, Keep Old Jumping

strifestrife Join Date: 2003-05-18 Member: 16445Members
ffs dont change to jumping, when i get bored i jump around, when aliens try to eat me i jump as hell... i actually stoped playing cs because they changed the jump, it wasent funny anymore cuz when u waited for something all u had to do is walking around like an idiot...

JUMP JUMP!!!! FFS!!!!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
«1345

Comments

  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    <!--QuoteBegin--.strife+May 18 2003, 01:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.strife @ May 18 2003, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->when aliens try to eat me i jump as hell...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    exactly, that has to stop
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--Incitatus+May 18 2003, 03:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Incitatus @ May 18 2003, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--.strife+May 18 2003, 01:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.strife @ May 18 2003, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->when aliens try to eat me i jump as hell...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    exactly, that has to stop<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ... why?

    Jumping is of great importance for a FPS game.
    I guess this change might lead to many peope leaving NS
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    The second weakest argument in the world is 'that might make people leave', because there's always people who'll join for it.

    Aside from that, my opinion can be read elsewhere.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    edited May 2003
    Sorry Nem, but all your arguments are too theoretical and it seems as if you haven't played many FPS before. It's not about atmosphere, neither is it about realism. It's just about gameplay. I have not played 1.1i so I cannot judge this change, never the less, Flayra himself said that it will be comparable to CS hence we all have at least a vague idea about the new jumping. And I can say that I am extremely opposed to this, like many others as well.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited May 2003
    The ability to jump like a monkey who's been at the amphetamines is <i>not</i> a gameplay enhancer. My views are basically parallel to Nem's and I -have- played many FPS games. DM tactics are good in DM but not in NS for the reasons Nem outlined.

    And if you leave because of it... too bad for you.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--eggmac+May 18 2003, 11:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 18 2003, 11:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->we all have at least a vague idea about the new jumping.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A vague idea is not a good qualification for a credible opinion, especially if it is an extreme opinion.
    That aside, the new jumping in 1.1i has a more 'realistic' feel then the jumping in CS; when I say realistic, I mean that it doesn't noticably handicap you, it feels right.

    And FYI, NS is very atmosphere orientated. Yes, gameplay does come before atmosphere in my book, but these two aspects of a game should enhance each other, not compete with each other.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    and if you don't like it, then you can always host your own 1.04 server when 1.1 comes out, and play 1.04 all by yourself...
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    edited May 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, gameplay does come before atmosphere in my book, but these two aspects of a game should enhance each other, not compete with each other<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    True. I am just expressing concerns, no need to get personal. kthx
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--eggmac+May 18 2003, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 18 2003, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry Nem, but all your arguments are too theoretical and it seems as if you haven't played many FPS before.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Elaborate, please.

    Oh, and, for the record, I have played pretty much exlusively FP action titles for the last five years now.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin--Nemesis Zero+May 18 2003, 08:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 18 2003, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--eggmac+May 18 2003, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 18 2003, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry Nem, but all your arguments are too theoretical and it seems as if you haven't played many FPS before.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Elaborate, please.

    Oh, and, for the record, I have played pretty much exlusively FP action titles for the last five years now.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    pwned.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--Nemesis Zero+May 18 2003, 03:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 18 2003, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--eggmac+May 18 2003, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 18 2003, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry Nem, but all your arguments are too theoretical and it seems as if you haven't played many FPS before.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Elaborate, please.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I said so because you were refering mainly to atmosphere and realism while Eats is concerned about gameplay, like most of the other NS players are as well.
    Well, but if the PTs agree that it does not handicap the gameplay...
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    This isn't just atmosphere. Do you realize how frustrating it is to come 5 inches close to a marine only to have him bounce away like a bunny? Marines shouldn't be able to outrun aliens. Instead out smart them. When they come running at you jmup over them and empty your LMG clip into their back.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    I certainly want to see bunny-hopping eliminated. That, without any doubt, is not part of the NS atmosphere.
    But I think there are other ways to remove b-hopping as opposed to the CS-style "jump-and-break-both-your-legs-upon-landing" method. I'm not a programmer, but others have mentioned decreasing movement speed in the air or introducing a DoD style stamina bar.
    Jumping around when a dog sized alien is trying to rip your legs off doesn't seem that strange to me. We're dealing with a sci-fi mod here: what about the possibility that the gravity in the locations is a little less than normal Earth gravity? Also with the marine hitboxes apparently being fixed jumping around will not give much of an advantage in 1.1 given that skulks will be able to bite legs. Factor in that your aim is going to be absolutly horrible and realise that jumping around, NOT bunny-hopping, is neither unbalancing or, in my opinion, un-atmospheric. A smart marine in 1.1 I believe will not hop around trying to avoid a skulk at his ankles. He will stand his ground when he sees a skulk and try to nail it at a distance, backing away without jumping.
    The problem is bunny-hopping. I see no reason why jumping itself should be so horribly crippled.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--eggmac+May 18 2003, 11:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 18 2003, 11:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, gameplay does come before atmosphere in my book, but these two aspects of a game should enhance each other, not compete with each other<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    True. I am just expressing concerns, no need to get personal. kthx<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I wasn't trying to 'get personal', I was just expressing my opinion. If I did want to make it personal (which I don't), I would be direct about it and I probably would do it somewhere that wasn't the forums <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Well after reading the ACTUAL description of how the new jumping works in another thread, my fears are sated. B-hopping eliminated, and skillfully using jump to avoid some skulk attacks still remains.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--Mouse+May 18 2003, 04:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ May 18 2003, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I wasn't trying to 'get personal', I was just expressing my opinion. If I did want to make it personal (which I don't), I would be direct about it and I probably would do it somewhere that wasn't the forums <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    nah, I wasn't refering to you.
  • hutchhutch Join Date: 2003-05-15 Member: 16349Members
    edited May 2003
    Most of the people who are against bhopping are so because they think it gives the marines an unfair advantage of being able to out run aliens. This is true. HOWEVER, if 1.1 stopped players from gaining speed while jumping, everything would be fine, and a marine jumping backwards would go at the same speed as a marine walking backwards.

    When i first started playing online fps's i saw bhoping and all the tricks people were doing and i thought "damn, i gotta learn how to do that" and so i practiced. But newbies today just look at it and go "o thats dumb, why can't he stand still so its easy for me to kill him" and so they complain.
    WTH is up with that
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited May 2003
    Sorry to burst your bubble, but I can jumpdodge quite well myself, and love to play like that - in games like Q3, where it is appropriate. This is not DM.
  • FD_RazmatazFD_Razmataz Join Date: 2003-04-07 Member: 15294Members
    <!--QuoteBegin--hutch+May 18 2003, 12:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hutch @ May 18 2003, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When i first started playing online fps's i saw bhoping and all the tricks people were doing and i thought "damn, i gotta learn how to do that" and so i practiced.  But newbies today just look at it and go "o thats dumb, why can't he stand still so its easy for me to kill him" and so they complain.
    WTH is up with that<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    well in NS, your example is evasive jumping, not bhopping, but ok...

    For a newbie, it isn't that they want you to be "easy" to kill, they want it to be "possible". they come up behind you in a corridor or an open space like refinery, and sink their teeth in, the next frame should definately not be you 15 feet away accelerating away from them (faster than they can run <i>forwards</i>) while keeping your gun trained on their face. period. and don't say it screws up your aim, because after practicing enough to pull it off you know exactly how to correct for your movement (without even thinking about it) and compare that to a skulk who has to <b>keep contact</b> with you to do damage and i don't think you can say you're at a disadvantage by doing it.

    For a pro (i.e. a non-newbie) its a similar problem, you have the jump on a marine and in a wide open space the thing which decides if you kill him or not is whether he messes up his bouncing away from you. you get one bite, but for that kind of superior positional play you should get the kill; not only if he fails to leap away from you far enough, you should get it no problem.

    And the thing you said about if you removed acceleration mid-air it would solve bhopping, its not entirely how bhopping works, and you'd lose an unecessary degree of air-control if you just did that.
    Also on that topic, a marine jumping backwards <i>now</i> goes the same speed as a marine walking backwards. though i guess if you really cared you could learn how to bhop backwards and go a bit faster... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> the problem now is that you can jump forward, turn round and keep hopping and you don't lose any speed, meaning you can carry on backwards firing perfectly accurately at a slightly-higher-than-skulk-running-speed. hmmm

    oh and yeah, for the record I can bhop and jump evasively, and have done since the days of Q1. Where this whole insane problem started lol.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    edited May 2003
    When I am a marine, I'll jump all over the place, until I meet up with a skulk. I want it to be fair, and not be accused of being lame, so I tend to stick to the ground. Sure, I'll jump occasionally, but it's usually to jump over the skulk to shoot him from behind...

    Point is, I don't mind if the jumping is changed. I'm already playing the way the new patch is intending.
  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    <!--QuoteBegin--MedHead+May 18 2003, 05:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ May 18 2003, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When I am a marine, I'll jump all over the place, until I meet up with a skulk. I want it to be fair, and not be accused of being lame, so I tend to stick to the ground. Sure, I'll jump occasionally, but it's usually to jump over the skulk to shoot him from behind...

    Point is, I don't mind if the jumping is changed. I'm already playing the way the new patch is intending.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    NS community needs more people like this dude!
  • NegaBenjiNegaBenji Join Date: 2003-01-09 Member: 12058Members
    <!--QuoteBegin--Ryo-Ohki+May 18 2003, 09:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ May 18 2003, 09:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also with the marine hitboxes apparently being fixed jumping around will not give much of an advantage in 1.1 given that skulks will be able to bite legs. Factor in that your aim is going to be absolutly horrible and realise that jumping around, NOT bunny-hopping, is neither unbalancing or, in my opinion, un-atmospheric.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But the problem is, if they're jumping then their legs are not in contact with the ground, which means you yourself have to jump to hit them. You're committing yourself to the attack, and if you miss then you end up a huge distance from each other. And then you have a problem - you have to close the distance again to even have another chance at attacking, while the marine trains their lmg on you and enjoys the nice range advantage. Factor in the number of bites required when the marine is wearing armor, and fun times are not had by all. The thing is, hopping never used to be as much of a problem as it is now - clearly players are seeing how useful it is, and copying others. And getting good at it. But we've been constantly told that the game is not about that, it should be about tactics and strategy more than a lone marine being able to run around the map racking up kills in CQB. If the way the game is being played does not fit in with the overall vision, then changes are probably going to be made to fix it.

    As far as atmosphere goes... it's cliched, but I'm sure we can all draw a few parallels with the Alien movies. Now tell me this - would the Alien movies have worked if the marines etc had been hopping around, easily dodging alien attacks and maintaining a distance of 15 feet most of the time? The skulks are supposed to be all about fast, agile movement, and this is reflected by their attacks being melee ones. Marines are supposed to be focussed on teamwork, and keeping the enemy at a distance with their ranged weapons while covering each other - not about performing acrobatics while accurately firing weapons. It's not a John Woo movie, y'know
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited May 2003
    <!--QuoteBegin--eggmac+May 18 2003, 09:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 18 2003, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->... why?

    Jumping is of great importance for a FPS game.
    I guess this change might lead to many peope leaving NS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <span style='color:white'>Try again. This time respectful, please.</span>
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--eggmac+May 18 2003, 05:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 18 2003, 05:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I guess this change might lead to many peope leaving NS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Deja vu! Everyone said the same thing on the CS 1.4 forums.

    Now, if the parallel holds true, the next wave of posts will accuse Flayra of being a sellout because he removed bunnyhopping. (No bunnyhopping = sellout.)
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--[p4]Samwise+May 18 2003, 08:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Samwise @ May 18 2003, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--eggmac+May 18 2003, 05:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 18 2003, 05:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I guess this change might lead to many peope leaving NS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Deja vu! Everyone said the same thing on the CS 1.4 forums.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, and that's what many people did...
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    They had better nerf jumping for aliens as well. I'm sick of marine nerfs and giving aliens more and more.


    Jumping to the side is the only way to win a skulk fight as a marine. Don't give me tha "you can shoot far away" crap, because 90% of the maps are close quarters.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Run a search on 'Lerk' and 'Spike', then come and tell me again that only the marines are being nerfed.
  • NegaBenjiNegaBenji Join Date: 2003-01-09 Member: 12058Members
    <!--QuoteBegin--RpTheHotrod+May 18 2003, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RpTheHotrod @ May 18 2003, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They had better nerf jumping for aliens as well. I'm sick of marine nerfs and giving aliens more and more.


    Jumping to the side is the only way to win a skulk fight as a marine. Don't give me tha "you can shoot far away" crap, because 90% of the maps are close quarters.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Close-quarters if it were marine vs marine, but when you're a skulk it's only close-quarters if you're close enough to bite. Try skulking against a decent marine who can see you coming, you probably won't get anywhere near them.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    I say change to jumping to like cs. Cause boucing around like a rubber ball is retarded.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--[p4]Samwise+May 18 2003, 01:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Samwise @ May 18 2003, 01:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--eggmac+May 18 2003, 05:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 18 2003, 05:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I guess this change might lead to many peope leaving NS<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Deja vu! Everyone said the same thing on the CS 1.4 forums.

    Now, if the parallel holds true, the next wave of posts will accuse Flayra of being a sellout because he removed bunnyhopping. (No bunnyhopping = sellout.)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> *<b>LoL</b>* SO true! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Don't forget threats to boycott v1.1, refuse to upgrade and run v1.04 servers, and of course threats of leaving NS all together declaring this change as the "end-of-all-skill-in-NS".
Sign In or Register to comment.