PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited May 2003
<!--QuoteBegin--::esuna::+May 24 2003, 12:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ May 24 2003, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The "story value" made the level. If it was just the area on it's own, yeah it would suck. But take any game, if the story wasn't there, it just wouldn't be memorable in the slightest. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> If a level is truly good it doesn't need a story, it is just improved by one. Go play Doom and tell me <i>that</i> wasn't memorable, even though the story is practically nonexistant.
Loke: Then do as I do, and edit your post, that way no one will find out <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
WHY in the hell did I write RPG on Tiberian SUN? WHAAAT??!
I mean RTS! Real-time strategy! Not a role-playing game. pfft.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--roachems+May 23 2003, 02:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (roachems @ May 23 2003, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> FPS: Quake2 - Deathmatch Edge is it DM_EDGE i cant remember, its been so long
i dont really have a favorite for other games. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I know that map! Its the best. Its the one where you have to dive into the pool and go up some pipe for the rail gun. Then there are thouse huge staircases that wrap around the outside of a big pit. Oooooh man memoriese.
<!--QuoteBegin--SiLeNcEr-7+May 24 2003, 08:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SiLeNcEr-7 @ May 24 2003, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If a level is truly good it doesn't need a story, it is just improved by one. Go play Doom and tell me <i>that</i> wasn't memorable, even though the story is practically nonexistant. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Doom, for it's time, was good, but i've been back and played it recently, it's laughable. It's a horrendously bad game, not fun in the slightest. It was memorable because it was something new, not really for any other reason.
I dunno I gotta agree with silencer. If a level is done so it looks realistic I can just make up a story in 5 secounds. Even if its just like "the edge" in quake im to busy blasting a guy with a rail gun to worry about "Why is there a huge staircase without guard rails?"
Doom wasn't even really 3d you couldn't put a room on top of a room. It was just so friggin cool though because all the other games were like mario or something.
<!--QuoteBegin--::esuna::+May 24 2003, 03:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ May 24 2003, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doom, for it's time, was good, but i've been back and played it recently, it's laughable. It's a horrendously bad game, not fun in the slightest. It was memorable because it was something new, not really for any other reason. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Blashphemy!
<a href='http://www.doomsdayhq.com' target='_blank'>Play it with this and DOOM becomes a sublime FPS</a>
What? Slipgate Complex was the best piece of mapping in that whole game!
Really, the installation levels were my favorite ones in the game, and the slipgate complex was the best of them (although it didn't have enforcers, which are the coolest enemies in any game). All the architecture of that level was amazing, and if you play it with Tenebrae... drool...
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No ****ing contest, whatsoever. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> That could be because adventure games don't really have "levels" more like "places" Ya think?
Esuna: If you think Doom sucks, then you, my friend, are a loon.
speaking of doom: <a href='http://www.doomworld.com/doomgl/' target='_blank'>ZDoomGl</a>, it upgrades the engine to a near quake 1 engine(mouse look, jump higher resol.), it also enhances the graphics(mirror effects, 3d models, lens flares etc.)
[QUOTE] RTS: The Fox and the Hound from Red Alert 2. Wow. This is the one where you get 3 Yuris and you have to mind- control the president. This level truly set the standards for option-filled, player-directed playing. (You had at least 4 ways of getting to the president, stealth, brute force, guerilla warfare, ambush, etc!)
I totally agree with you, it was great. I took out the SE prism tower with an elite sniper(yes, it is possible, his range is like one space more than the tower's). It took like 10 minutes of firing but I did it and then a yuri was able to get in range to take the pres.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited May 2003
Your better off going with <a href='http://www.doomsdayhq.com' target='_blank'>Jdoom</a> than Zdoom DHP, Zdoom is more of a "modder's paradise" than Jdoom, which is what I like to call an "out of the box rumble" With the added plus that the JD md2 models are <i>way</i> better than the ZDGL ones, Zdoom goes script crazy giving the chance for some truly great levels and mods, while Doomsday looks way better than ZdoomGL and has a kickass control panel to boot.
Speaking of Jdoom... I'm beating Hexen right now and I must say it kicks ****! The level after the Hypostlye is teh pwn! Kickass architecture, with the fight against 10 or so of those creepy mage guys (which are introduced in this level, as are the upgraded shield guys) in almost pitch darkness with only a bunch of pillars to protect you from thier green heat-seeking fireballs of dewm, then once you kill them all, the entire place lights up and you fight 10 more! Not to mention that you get your final weapon on that level. One of, if not THE best single player levels ever made.
P.S: How many of you have actually <i>played</i> the last level of the protoss campaign in broodwar? I'm sure many of you would change your mind about the fox and the hound bieng the best if you were play it.
<!--QuoteBegin--R A C+May 24 2003, 10:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (R A C @ May 24 2003, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I totally agree with you, it was great. I took out the SE prism tower with an elite sniper(yes, it is possible, his range is like one space more than the tower's). It took like 10 minutes of firing but I did it and then a yuri was able to get in range to take the pres. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I mindcontrolled the IFV and drew out soldiers and whatnot so that the IFV got 3 chevrons. I paradropped + garrisonned buildings to kill the perimeter guards, then I maneuvered the IFV to the SW wall and blew out a section of the wall and then destroyed the power plants using a small hole in their defense. From there, it was a piece of cake!
I reloaded the mission and did it all sorts of ways -- I took the helicopter and tried to attack them right in the middle, etc, etc!
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited May 2003
About slipgate complex: Sure the arcitecture was great, but wheres the gameplay? I can beat that level in less than 2 minutes on nightmare, not what I call challenging, or fun, Quake SP sucked in general anyways.
FPS: Action Half-Life: ahl_banamans - Try playing it with your clan vs another and being the only one left alive with a handcannon and slippers. and 4 shells.
RTS: StarCraft - Last Protoss battle
Action: Enter the Matrix - Post Office
Action RPG: Diablo 2 - I kill cows good with a freezing arrow
Sim: Uhhh...don't play many.
3rd Person: Vice City - 2nd Island. Nothing like owning a chopper. and then getting an attack chopper
<!--QuoteBegin--SiLeNcEr-7+May 24 2003, 04:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SiLeNcEr-7 @ May 24 2003, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Esuna: If you think Doom sucks, then you, my friend, are a loon. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You've got to review your opinions once in a while, a few years back i would have hung any person claiming doom was anything but perfect. But, to put it one way, if you like something now, will you like it in 20 years. You can go on saying "Hey, 20 years ago, that was cool" but not actually see the film/listen to that band/play that game in those 20 years you've loved it. How are you to know, without going back to it, that you still like it?
For ages i was under the impression that doom was fantastic, then (a few years after stopping playing it) i went back to it and thought "this is +really+ crap" and uninstalled it.
And yes, i've tried all these engine updates and so on, they don't really interest me in the slightest. The game itself is still bad.
And smokenova, I hope you don't mean the last protoss mission of the original Starcraft, after the two frustratingly hard missions before it I was expecting something more, I ended up building 12 battlecruisers and 12 carriers and attacking from opposite sides of the base to see which race would get to the overmind first, the Battlecruisers won, no challenge at all, and definitly not fit for a climax.
FPS - QW: DM3, e1m1 or end. DM3 is probably the best team-based map ever created with DMM1 enabled, e1m1 for its awsome sp replayability and damn nice arcitecture (for its time, of course) and end for, its... well... subniggeath <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
RTS - SC: Hunters muchomoney, overplayed like hell but imo brings out whats best in SC (the rushes etc etc). Oh, and Red Alert; that map with water all around the outside, the two bridges in the middle, you know... cant remember its name D:
RPG would probably have to be NWN or DII, any of the maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
CplDavisI hunt the arctic SnonosJoin Date: 2003-01-09Member: 12097Members
Freelancer: Omicron Alpha Border World System (You can go anywhere you want in the entire Siries Star system in this game but in this system I found the lost Hispania!
FPS: Half Life Blue Shift When you go down into the old walled off and forgotten section of Black Mesa. Its cool b/c you can see older versions of all the stuff like from the first days of the complex.
Need For Speed 3: Atantica race course
Starlancer: Final Coalititon/Alliance battle near Pluto Sector space. (I just know this is gonna kick major butt.)
Morrowwind: Ald Velothi near the Western gash region.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited May 2003
<!--QuoteBegin--Trojan+May 26 2003, 10:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trojan @ May 26 2003, 10:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> RTS - SC: Hunters muchomoney, overplayed like hell but imo brings out whats best in SC (the rushes etc etc). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Wrong-o BGH is what brings out the <i>worst</i> of Starcraft, rushes are boring and stupid, it completly unbalances the three races, Protoss were the worst at expanding, but in BGH you don't <i>need</i> to expand, the result is that the Protoss are just plain better on maps like that, no economy, no expansions, no challenge in deciding what to build, all in all, it just sucks. <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Morrowwind: Ald Velothi near the Western gash region.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Why does that sound familiar? How big is it? Does it have an artifact in it or something?
And we can all agree that ::Esuna:: is a loon, right? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--OttoDestruct+May 24 2003, 04:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ May 24 2003, 04:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> RTS: Last level of Warcraft 3... good god I freaked out when I saw that huge undead guy (forgot his name been a while since I played) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Sorry to quote the post from way back, but his name was Archimonde...
FPS: Wolf3D. Hands. Down. Followed closely by Doom. These were the classics of their day. In modern times, HL wins through though. The Edge was a great multiplayer map, but Quake didnt "feel" right. Unreal was nice, but was lacking in something I could never put my finger on. Unreal 2 Suffers the same problem, only more markedly, I only played it once and dropped it. UT was fun, but thats all. Just fun, not engaging in any manner.
Strategy: This is a tough one. The C&C series as a whole was average. War 1 2 & 3 were great, but not the best, yet they have always caught and grappled my attention. The Best RTS's have been Starcraft - Final Level of the Protoss, Earth 2150 - The movies they presented for new tech and events were stunning, not to mention the weather effects were nice, War III - Just superb, Total Annhilation - One acronym alone describes TA; OMG, Empire Earth - Awesome (and some work was done by Flarya!) Dark Reign 1 & 2 were Superb, Battlezone - The Mars Missions, Haegemonia - The colonisation missions, I just loved those, and the mars vs earth war, that was sweet. Probably more, but I'll be here all day if I list them.
RPG: Only One - Castle Of The Winds; A crappy windows point and click affair, it passed the time, so I cant complain.
There are a bunch of games I've played that I cant categorise, like, Solar Winds by Epic, Major Stryker by Apogee (they went out of business for all you whippersnappers that dont know), Galactix, the original Star Control, hell, there are too many to list when it comes to old games...
Comments
FPS 2k3: Half-Life II, whole game.
RPG: Tiberian Sun, 5-6's (something like that) mission with GDI.
If a level is truly good it doesn't need a story, it is just improved by one. Go play Doom and tell me <i>that</i> wasn't memorable, even though the story is practically nonexistant.
Loke: Then do as I do, and edit your post, that way no one will find out <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
WHY in the hell did I write RPG on Tiberian SUN? WHAAAT??!
I mean RTS! Real-time strategy! Not a role-playing game. pfft.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i dont really have a favorite for other games. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I know that map! Its the best. Its the one where you have to dive into the pool and go up some pipe for the rail gun. Then there are thouse huge staircases that wrap around the outside of a big pit. Oooooh man memoriese.
Doom, for it's time, was good, but i've been back and played it recently, it's laughable. It's a horrendously bad game, not fun in the slightest. It was memorable because it was something new, not really for any other reason.
Doom wasn't even really 3d you couldn't put a room on top of a room. It was just so friggin cool though because all the other games were like mario or something.
Blashphemy!
<a href='http://www.doomsdayhq.com' target='_blank'>Play it with this and DOOM becomes a sublime FPS</a>
FPS: Half-Life intro
Platformer: First level of Super Mario Bros.
RPG: Baldur's Gate of Baldur's Gate
Slipgate Complex was the best piece of mapping in that whole game!
Really, the installation levels were my favorite ones in the game, and the slipgate complex was the best of them (although it didn't have enforcers, which are the coolest enemies in any game). All the architecture of that level was amazing, and if you play it with Tenebrae... drool...
Adventure: Grim Fandango:
<b><span style='font-size:14pt;line-height:100%'>RUBACAVA!!!</span></b>
- No ****ing contest, whatsoever.
Esuna: If you think Doom sucks, then you, my friend, are a loon.
RTS: The Fox and the Hound from Red Alert 2. Wow. This is the one where you get 3 Yuris and you have to mind- control the president. This level truly set the standards for option-filled, player-directed playing. (You had at least 4 ways of getting to the president, stealth, brute force, guerilla warfare, ambush, etc!)
I totally agree with you, it was great. I took out the SE prism tower with an elite sniper(yes, it is possible, his range is like one space more than the tower's). It took like 10 minutes of firing but I did it and then a yuri was able to get in range to take the pres.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
Speaking of Jdoom... I'm beating Hexen right now and I must say it kicks ****! The level after the Hypostlye is teh pwn! Kickass architecture, with the fight against 10 or so of those creepy mage guys (which are introduced in this level, as are the upgraded shield guys) in almost pitch darkness with only a bunch of pillars to protect you from thier green heat-seeking fireballs of dewm, then once you kill them all, the entire place lights up and you fight 10 more! Not to mention that you get your final weapon on that level. One of, if not THE best single player levels ever made.
P.S: How many of you have actually <i>played</i> the last level of the protoss campaign in broodwar? I'm sure many of you would change your mind about the fox and the hound bieng the best if you were play it.
I mindcontrolled the IFV and drew out soldiers and whatnot so that the IFV got 3 chevrons. I paradropped + garrisonned buildings to kill the perimeter guards, then I maneuvered the IFV to the SW wall and blew out a section of the wall and then destroyed the power plants using a small hole in their defense. From there, it was a piece of cake!
I reloaded the mission and did it all sorts of ways -- I took the helicopter and tried to attack them right in the middle, etc, etc!
FPS: Action Half-Life: ahl_banamans - Try playing it with your clan vs another and being the only one left alive with a handcannon and slippers. and 4 shells.
RTS: StarCraft - Last Protoss battle
Action: Enter the Matrix - Post Office
Action RPG: Diablo 2 - I kill cows good with a freezing arrow
Sim: Uhhh...don't play many.
3rd Person: Vice City - 2nd Island. Nothing like owning a chopper. and then getting an attack chopper
Sidescrolling/top-down space shooter: Axelay - the Mode7 level with the lavaman as the boss. Wow-wee! (at the time, that is)
You've got to review your opinions once in a while, a few years back i would have hung any person claiming doom was anything but perfect. But, to put it one way, if you like something now, will you like it in 20 years. You can go on saying "Hey, 20 years ago, that was cool" but not actually see the film/listen to that band/play that game in those 20 years you've loved it. How are you to know, without going back to it, that you still like it?
For ages i was under the impression that doom was fantastic, then (a few years after stopping playing it) i went back to it and thought "this is +really+ crap" and uninstalled it.
And yes, i've tried all these engine updates and so on, they don't really interest me in the slightest. The game itself is still bad.
(You +REALLY+ gotta love controversy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
And smokenova, I hope you don't mean the last protoss mission of the original Starcraft, after the two frustratingly hard missions before it I was expecting something more, I ended up building 12 battlecruisers and 12 carriers and attacking from opposite sides of the base to see which race would get to the overmind first, the Battlecruisers won, no challenge at all, and definitly not fit for a climax.
3rdPS: Mafia - The Death Of Art
RTS - SC: Hunters muchomoney, overplayed like hell but imo brings out whats best in SC (the rushes etc etc). Oh, and Red Alert; that map with water all around the outside, the two bridges in the middle, you know... cant remember its name D:
RPG would probably have to be NWN or DII, any of the maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
FPS: Half Life Blue Shift When you go down into the old walled off and forgotten section of Black Mesa. Its cool b/c you can see older versions of all the stuff like from the first days of the complex.
Need For Speed 3: Atantica race course
Starlancer: Final Coalititon/Alliance battle near Pluto Sector space. (I just know this is gonna kick major butt.)
Morrowwind: Ald Velothi near the Western gash region.
And we can all agree that ::Esuna:: is a loon, right? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
SC:BW - Fastest Map Ever (128x128) - Best map.
RTS - Any of the GDI commando missions in C&C.
Sorry to quote the post from way back, but his name was Archimonde...
FPS: Wolf3D. Hands. Down. Followed closely by Doom. These were the classics of their day. In modern times, HL wins through though. The Edge was a great multiplayer map, but Quake didnt "feel" right. Unreal was nice, but was lacking in something I could never put my finger on. Unreal 2 Suffers the same problem, only more markedly, I only played it once and dropped it. UT was fun, but thats all. Just fun, not engaging in any manner.
Strategy: This is a tough one. The C&C series as a whole was average. War 1 2 & 3 were great, but not the best, yet they have always caught and grappled my attention. The Best RTS's have been Starcraft - Final Level of the Protoss, Earth 2150 - The movies they presented for new tech and events were stunning, not to mention the weather effects were nice, War III - Just superb, Total Annhilation - One acronym alone describes TA; OMG, Empire Earth - Awesome (and some work was done by Flarya!) Dark Reign 1 & 2 were Superb, Battlezone - The Mars Missions, Haegemonia - The colonisation missions, I just loved those, and the mars vs earth war, that was sweet. Probably more, but I'll be here all day if I list them.
RPG: Only One - Castle Of The Winds; A crappy windows point and click affair, it passed the time, so I cant complain.
There are a bunch of games I've played that I cant categorise, like, Solar Winds by Epic, Major Stryker by Apogee (they went out of business for all you whippersnappers that dont know), Galactix, the original Star Control, hell, there are too many to list when it comes to old games...