Your Favorite Of 1.1

MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
1. What is your favorite gameplay changing feature planned for 1.1?
2. What is your favorite minor change that won't affect much planned for 1.1?

I'll start...
1. The fact that aliens have different strategies now. I'll look forward to anything besides 1 gorge builds a few RT's, then 3 dc's, then a second hive, defends hives, builds 3 movements, then aliens win without even thinking about a 3rd hive.
2. The fact that I can jetpack and wall climb around the readyroom <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    1. Oooh, lots of different things. My favorite would have to be the tech curve being smoothed out for both sides. Marines who have been losing all game can't suddenly pull out a couple JP/HMGs and stomp all over one-hive aliens, and aliens don't get this massive power surge once the second hive completes.

    2. More 3rd-person character animations, such as alien attack and marine reload. Skulk model rotation sounds very cool as well.
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    <!--QuoteBegin--MagiTek+May 31 2003, 08:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MagiTek @ May 31 2003, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. Oooh, lots of different things. My favorite would have to be the tech curve being smoothed out for both sides. Marines who have been losing all game can't suddenly pull out a couple JP/HMGs and stomp all over one-hive aliens, and aliens don't get this massive power surge once the second hive completes.

    2. More 3rd-person character animations, such as alien attack and marine reload. Skulk model rotation sounds very cool as well. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    same
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    1. A diversification of tactics, games are always the same unless somone cool commands/gorges.
    2. New comm features (as I comm a lot).
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    1. The fact that shotguns have been beefed up. I love using shotguns in games. Hopefully their new strength and low, low cost will see more being handed out.

    2. I'm going to go for skulk rotation as well. Go go gadget stickyfeet.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    1 the whole range of strategies that have been opened up

    2 the new eye candy
  • azumawarriorazumawarrior Join Date: 2003-02-10 Member: 13393Members
    1. Shotty Rush
    2. GORG changed to GRGE
  • Terakai2000Terakai2000 Join Date: 2003-05-16 Member: 16376Members
    1) The flow of the game going back and forth several times so that after a few minutes of gameplay, people won't start announcing to the team that the game is lost or just F4 out.
    2) The new pov's for aliens.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->GORG changed to GRGE <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Indeed. Maybe now people will stop calling the alien classes by their clearly abbreviated notations from the scoreboard. I'm tired of skuls and gorgs; it's skulK and gorgE.

    Apart from that, pretty much every change is a good one IMO. More changes keeps the game interesting.
  • LeetVegeTaLeetVegeTa Join Date: 2003-02-27 Member: 14103Members
    edited May 2003
    heres a new one from 1.1j
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O New siege sounds (now with more bass),<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    FREAKING w00t
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--l337vegeta+May 31 2003, 05:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l337vegeta @ May 31 2003, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> heres a new one from 1.1j
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O New siege sounds (now with more bass),<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    FREAKING w00t <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Okay, so those siege waves will be blowing my speakers now.
    /me tunes down his bass a little
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    Might get flamed for this but what the hey,
    1. Res for kills: Ok im tired of having 27 kills on my team and only having 12 res cuz our gorge decided he was gunna put up 5 oc's around the first res tower.
    2. Flying jetpack Heavy armor guys (WHAT? THEY TOOK IT OUT? NOOOOOO!!!!!!!)
  • KEm1KaL1KEm1KaL1 Lerky Lerky Join Date: 2003-02-21 Member: 13797Members
    JP Heavy armor was a crazy thing I must admit.

    I like the siege sounds with more bass for sure, and of course, Fade Metabolize sounds phenomenal.

    Bunny Hopping toned down sounds good as well

    Lerk on! <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    1. The new Lerk

    2. Chamber placement is actually somewhat important
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    1. Teams are actually balanced, no JP rushing.

    2. JPs aren't being removed completly or radically revamped, MT hasn't been changed yet.
  • LeetVegeTaLeetVegeTa Join Date: 2003-02-27 Member: 14103Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed sucking (not sure it could work)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    yay no more n00bez
  • King_NothingKing_Nothing Join Date: 2003-05-28 Member: 16784Members
    The things im looking forward to in 1.1 are:

    1) All aliens at Hive 1. (is that still in? i cant keep track of all the changes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
    2) Sensory Chamber.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--King Nothing+May 31 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (King Nothing @ May 31 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The things im looking forward to in 1.1 are:

    1) All aliens at Hive 1. (is that still in? i cant keep track of all the changes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
    2) Sensory Chamber. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    All aliens at hive 1 is still in, but it is harder to get them now. Onos costs 100 now and there is no res sucking, and fade costs more. These should take a while to get, although I do like that it makes a two-hive lockdown less viable.
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