Need A Favor, Please, Please?
eye
Join Date: 2002-11-06 Member: 7470Members
I recently downloaded a LMG replacement, the assault rifle from Unreal2. Personally, I think it’s pretty cool, the sprits and model is dead on.
Here’s my thing though, the sound it puts out, during firing and reloading, is way off. Is there a way to get the sound files from my U2 folder and put them into my Ns folder (properly renamed and all)?
Their extensions are .uax, and I have no idea which sound file to look for…. Can someone help me out with a walkthrough type thing???
Here’s my thing though, the sound it puts out, during firing and reloading, is way off. Is there a way to get the sound files from my U2 folder and put them into my Ns folder (properly renamed and all)?
Their extensions are .uax, and I have no idea which sound file to look for…. Can someone help me out with a walkthrough type thing???
Comments
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1) Get the sound/music you want to use and convert it to a WAV file (8 or 16 bit, mono) using a sound editing program
<b>2) Start UnrealEd2 (located in UT\System directory).
3) Open the sound browser (View->Sound browser) </b>
4) In soundbrowser go to File->Import. Browse to the WAV sound file created in step 1 and click the open button.
5) A new dialog opens up. To package name put DyingHardI. Leave the group empty and to the sound name type DHmusic1. Press OK.
6. Select the sound from the list and press the play button to make sure the sound works.
7. In the sound browser go to File->Save. The group name used in step 5 should be the File Name. Simply press OK to save your new sound package file.
8. A file DyingHardI.uax should appear in the UT\Sounds directory.
For more info about importing custom sounds and graphics go to unreal.epicgames.com
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The polycount could be lowerd from 5000-4000 to 3000 sheena yanai, teh only real problem is that they will loose alot of there look becaus of the lack of light effects & bumpmapping whit the hl1-engine
The polycount could be lowerd from 5000-4000 to 3000 sheena yanai, teh only real problem is that they will loose alot of there look becaus of the lack of light effects & bumpmapping whit the hl1-engine <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i thought that he want to keep the look..
i know you can optimize it..but it would look like crap..
I just thought if I took them stright from the U2 sound files that it might work.
though, the sound of the Ar fiering is a bit long (runs about half a second after you're done shooting) but that's a battle for another day.