The Ns V1.1 Info On Cloaked Hives Etc.
MrSNEAKY
Join Date: 2003-03-28 Member: 14968Banned
<div class="IPBDescription">may not be a good idea lol</div> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Not trying to sound mean or anything but releasing some of this info might be bad if everyone or jsut about everyone knows this info they might disregard it and shoot at a placeholder hive assuming it's what it looks like unbuilt jsut sitting there waiting to be built.Rines could voice com to their commander "hey we got a live hive here let's seige it". that could be a unbalance thing there or something.Like the one guy said "if it goes "OUCH" let's seige it.may be abit a partial downfall to the aliens giving the rines a big advantage if they are smart.
Comments
THAT IS ALL
OH YEAH!
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> : "Yeah, we'll take this hive, lock'em down!"
<Suddenly>
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> : "<Chuckle> <CHOMP!>"
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> : "OMG! Mommy!" <Dies>
...Thus alerting every alien in the map to your presence. If I shot a hive and heard "OUCH", I would either keep shooting it or run like hell. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
...Thus alerting every alien in the map to your presence. If I shot a hive and heard "OUCH", I would either keep shooting it or run like hell. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Most likely they already know you're there though...
If skulks are spawning around you, it's pretty obvious there's a hive there. Whether you can see it or not. However, IIRC a cloaked hive means you'll have to scan rather then just have marine spotters for siege to work.
New maps.
There are quite a few in testing right now, and a lot of them can be pretty confusing... it'd be easy to miss a turn to hit the Hive, if you haven't been there before. Or in the case of a few hiverooms, to walk through them without ever knowing you just came within touch-distance of a Hive.
I'd think that allowing a slight amount of randomization as to the Hive location in a given room would help things as well.. at that point you really can't memorize only one spot, you have to go check 'em all, even after you've been playing on the map for a long time. I mean... imagine if Refinery had a cloaked hive in it, but there were seven spawn points for it SOMEWHERE in that giant room. Only one would be active (and buildable) by the Gorge, randomly selected at the beginning of each round. Marines come tromping in and fire at the spot near the back where it is now, get no blood, but take down a few Skulks who're hanging around. They continue on, completely missing the active Hive in there, if their Comm didn't bother to sensor sweep.
The whole idea of cloaking hives is pointless.
Because those aliens will spawn directly INTO a cloak...... makes it a BIT harder to kill those umbra'd, cloaked skulks eh little LMG boy?
The whole idea of cloaking hives is pointless. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
In what framework? What kind of tactic do you propose? Parting your team in three, running into the hives, and wasting ammo on thin air just to get mauled by the concentrated alien force in one hive?
Yes, it's possible for marines to distinguish a cloaked hiveroom they're in from an empty hive. A casual glance on a cloaked hive in building which you deem secured will however not reveal anything.
this would depend on a few things
1: sensory chambers have enough cloaking range to hide a creature from a considerble distance
2: the comm didnt try to place anything on the chamber
3: a marine doesnt try to walk though the chamber and wonder why he cant
4: motion tracking - could the gorge get close enough without being seen by some marine?
THAT would actually be an interesting question. We know that a DC doesn't heal itself, but two DCs heal each other, is it the same way with SCs?
this would depend on a few things
1: sensory chambers have enough cloaking range to hide a creature from a considerble distance
2: the comm didnt try to place anything on the chamber
3: a marine doesnt try to walk though the chamber and wonder why he cant
4: motion tracking - could the gorge get close enough without being seen by some marine?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I will have to say that this is a valid if risky tactic. While playing Tanith in a hard fought game, the marines finally got the upperhand and were killing hives. I was a weakling LMG marine in Sat Com told by the commander to guard it (we relocated there). Bored I took a few shots here and there, hitting where the hive would be while it suddenly uncloaked. I called "there's a hive here" and started to empty my LMG into it. If I wasn't shooting randomly, the aliens would have be able to spawn into the weakly defended marine base.
Personally I like the idea of sensory being used for the skulks to surprise marines, can u imagine a sensory built near a marine base the aliens could attack the base without the marines knowing where they were. The comm would either have to scan or the marines fire randomly, just total chaos.
I think sensories biggest use will be in protecting gorges near marine outposts (or hives that are going up)
Then in assaults like i've just mentioned,
then protecting fully built hives.
btw have the playtesters tried assaulting a marine base with a sensory near by, does it work well?
you can set up a cloaked out post near to the marine outpost with out being within obs range
also b/c SC cloak disabls MT in its area you have another big tool
the one thing I am now thinking of is a silenced gorge making a SC push
Drop the SC build it up and then start building SCs at the edge of the last ones cloake range <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
slowly push into the marine held hive, then buiild the hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (This could work on hives where there are areas that are rarly traveled)
You might see that anyway. "Observatories use 'charges' now instead of res, so multiple obs are viable."
interesting idea
1.1 - "Comm, pg, tfac, and obs here"
Just a thought.