Ns_doom ( Ns_colony Now ) Update!

NayNay Join Date: 2002-06-09 Member: 741Members
edited June 2003 in Mapping Forum
<div class="IPBDescription">2 new pics,</div> Hi all, currently working on the lighting of ns_doom aka ns_colony right now, i`ve also been adjusting the env_gamma, words have it that this map has alot of potential to being official in ns, with r_speeds, lighting and a bit of layout work adjusting.

<img src='http://www.nay.cscentral.com/images/ns_colony_beta_01.jpg' border='0' alt='user posted image'>

<img src='http://www.nay.cscentral.com/images/ns_colony_beta_02.jpg' border='0' alt='user posted image'>

Ive started to rework the lighting alot and its starting to take off, but i`ve only adjusted about 40% of the complete map, I am also considering in changing a few rooms as they were very similar in size, design.

Enjoy if u can <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

( screenshots taken in 1600 * 1200 converted to 800 * 600 using 1.2 env_gamma )
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Comments

  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Very nice. Lightning reminds me of nancy little. Stairs in the first pic looks odd maybe you should change the grate texture.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Ah, very nice work there. I love ns_doom. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Except that it's ns_colony now. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    If you can spare the entities you might want to use overlays for the lights in the second pic, although if I wasn't a mapper I don't think I would have noticed them. On the whole it looks really really good. Well textured
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited June 2003
    Will you add more skulk-friendly items later on? Like a in the middle of the room in the second pic, there could be a large chunk of the roof that has fallen down, providing cover. There is a lack of the "broken" look also, which you might or might not want to change...
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Very nice. Lightning reminds me of nancy little.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    you are kidding. nancy is for "bad-beta-map-lover". ns_colony is much more detailed and the atmosphere is somewhat "feelable". good chance to get the "official satus" for next ns versions I think. looks professionell. how long was the worktime?
  • NayNay Join Date: 2002-06-09 Member: 741Members
    edited June 2003
    Btw this shows the nice areas of the map which u could consider your self to be lucky <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> build time wellll... started it last year around june, been on and off bit of help from my friend manah ( ns_caged ) when i mean help i mean construction ideas, entities etc, i was planning the map without the ns beta build

    I might post some pictures showing the very old areas, and how they look today
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Nay+Jun 7 2003, 04:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Jun 7 2003, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I might post some pictures showing the very old areas, and how they look today <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Omg yes. Do that, please. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    the difference is to uncontrollable <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> makes me sick tbh
  • NayNay Join Date: 2002-06-09 Member: 741Members
    edited June 2003
    ok heres the screenshots from the same positions one from around about a day through developement, then another from about january this year and one from now! in order from early to now

    <img src='http://www.nay.cscentral.com/images/change_01.jpg' border='0' alt='user posted image'>

    <img src='http://www.nay.cscentral.com/images/change_02.jpg' border='0' alt='user posted image'>

    <img src='http://www.nay.cscentral.com/images/change_03.jpg' border='0' alt='user posted image'>
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    wow.. that has to be the best example of how some time and effort can change a room i've ever seen. incredible. simply incredible the change. i love it.

    Belg
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    In particular, I love the way you've taken several very different texture sets and blended them together in a way that looks quite unique. I'm looking forward to the finished product.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    you realized that the "eclipse-hera" allways-used-textures are to common. the last picture looks much more like an "environment" and not only a mappers craft <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    a question: the map name is ns_colony but what Im missing is the slight touch of what there was before the kharaa took over the place. just a little touch.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    kinda reminds me of the "aliens" colony, that or nay has been playing quite a bit of avp2 lately, as it also reminds me of that. yes i realize that aliens and avp2 are closely related for obvious reasons, but it looks like hes gotten some inspiration from both. maybe ill play some avp2 myself and get some ideas going..... now where did i put that cd....
  • NayNay Join Date: 2002-06-09 Member: 741Members
    The map is only based on about 25% of the base which leads to the story behind the map, I do look alot at aliens, AVP games, videos and structual designs like that to get inspiration, right now i am fixing lighting, Then I will rebuild all the areas I dont particually like then I will be flattening the alien terrain, then add final ambience, I am also working on a middle connection room to give the final layout that bit more connectivity.

    Then replace any textures which werent used to save texture memory usage, right now i`m almost creeping the limit, then fix up the r_speeds and any dodgy carving or anything like that, Still quite a bit to do, before it becomes perfect.
  • TonzakTonzak Join Date: 2002-11-25 Member: 9951Members
    Do you plan on posting an overhead view with location names so people can speculate on the gameplay and maybe give useful feedback?
  • NayNay Join Date: 2002-06-09 Member: 741Members
    will do in bit, the vents make the acutal layout hard to see on the maps hltv overview but i`ll show you
  • 2d-chris2d-chris Join Date: 2003-06-08 Member: 17123Members
    great job there nay, the brushwork and texturing is fantastic <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, im no expert on the gameplay but im sure you have done a great job with that, roll on hl2 <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Wow! that is like 50 times better than the other ns_doom pictures you showed us... or ns_colony <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> w/e.... i cannot wait for this to come out. It should definetely be considered for an official map the way it looks like it is turning out... (wow a lot of grammatical errors in there.. but o well)
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    ehm... comes out? am I living in the future or what? ROFL
    there is one version out. and I like this map a lot! it will get even better? HURRY!!!
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    Right now its not far off, <u>BUT</u> i`m gonna need another central room, then r_speeds, then lighting <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> but i`m compiling the map nearly everynight for the past 2 weeks, i am also deleting/altering a few areas because they lack to the rest of the map design vise
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i musr say that the fisrt change into "another Eclipse-Hera looklike map" was the worst thing you could do, but then the 2º change into an spactacular mix of textures is the best you could do. Im really impressed, it looks really nice. gj.
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    first off i like the map, architecture is solid and the textures fit the map well. BUT i noticed LOTS of areas well over 800 wpolys and others spots up to 900!. and my screen would stuter in some of these areas, witch means your map is killing my vid card. also if you read the guidelines "peak w-polys under 700 for all other players
    average w-polys under 500 for all other players "

    my advice is to simplify some of the detail where your hallways intersect.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    i know the rules about wploy,fps, epoly, entity limit, texture limit etc etc etc etc <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> the current map build is not adjusted to that right now i will kill wploy eventually so no worries <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i do have another pc for testing maps ( p733, 512mb, geforce2 )
  • 2d-chris2d-chris Join Date: 2003-06-08 Member: 17123Members
    makes me laugh really, if your pc cant handel 800 w_poly, it will be very funny when you play any modern game, if i were you i would get a (semi) modern pc. i can handel w_poly of over 5000 without any lag or fps loss, and my pc in out of date in todays standards..
    the 800 limmit is fine even on a p3 500 mhz, just how bad is your pc?
  • NayNay Join Date: 2002-06-09 Member: 741Members
    edited June 2003
    i can handle about 5000 wploy before flickering the fps <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    chris i beleave 800 wploy would take at least 800mhz to substain 100fps <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--Nay+Jun 9 2003, 08:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Jun 9 2003, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i can handle about 5000 wploy before flickering the fps <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    chris i beleave 800 wploy would take at least 800mhz to substain 100fps <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Depends on you graphics card, I have a 1.2 ghz and I can only get 100fps in the readyroom with my gf2 mx.

    But looking great, really like the way it has changed and I love the light comeing from the floor.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    Yeah the maps coming alone really smoothly, Right now i`m planning my central room, basic sketches have been drawn and ideas are popping into my head, i`ll post screenshots again in a few days, if any one has any inital ideas then just shout them out all the better helps, thanks guys
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    makes me laugh really, if your pc cant handel 800 w_poly, it will be very funny when you play any modern game, if i were you i would get a (semi) modern pc. i can handel w_poly of over 5000 without any lag or fps loss, and my pc in out of date in todays standards..
    the 800 limmit is fine even on a p3 500 mhz, just how bad is your pc? [QUOTE]


    im assuming that this reply was directed to me :/

    i have a p4 1.8 ghz chip, 512 megs rdram, 64 meg geforce 3 vid card and i play "modern" games.

    when i said my monitor stutered it was in software mode not GL.....
  • NayNay Join Date: 2002-06-09 Member: 741Members
    why was u in software?
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