Leak Problem
LordLestat
Join Date: 2003-06-03 Member: 16976Members
Im getting this frustrating Leak problem.. ive checked every inch of the map for leaks...
im getting this:
Warning: === LEAK in hull 0 ===
Entity func_resource @ (-2370, 967,-2049)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity team_hive @ (-3008,1792,-1824)
Warning: === LEAK in hull 2 ===
Entity info_team_start @ (-2935,2002,-1988)
Warning: === LEAK in hull 3 ===
Entity info_mapinfo @ (-3200,1920,-1984)
9.78 seconds elapsed
im suspecting entity problems -_- <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
im getting this:
Warning: === LEAK in hull 0 ===
Entity func_resource @ (-2370, 967,-2049)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity team_hive @ (-3008,1792,-1824)
Warning: === LEAK in hull 2 ===
Entity info_team_start @ (-2935,2002,-1988)
Warning: === LEAK in hull 3 ===
Entity info_mapinfo @ (-3200,1920,-1984)
9.78 seconds elapsed
im suspecting entity problems -_- <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Thats is headache...
Select ALL map, so it highligts in red. Then select clipping mode and try to clip off "invisible edges". Sometimes, WC goes nuts and makes unlimited long lines...
Type PointFile in the console while on your map and it will be loaded. the point trail wont cover the whole map as in your pic and shows as a grey trail of dots.
You can see it while not in commander view but if its out side the wall where you carnt get to comm should be able to see easier. my most common fault is having a entity out side the play area lol.
try the big block method.
Type PointFile in the console while on your map and it will be loaded. the point trail wont cover the whole map as in your pic and shows as a grey trail of dots.
You can see it while not in commander view but if its out side the wall where you carnt get to comm should be able to see easier. my most common fault is having a entity out side the play area lol. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Problem is i havnt learned how to know what
view height would fit in my map..
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Its cool how many people doesnt read other topics to their problems that already exist <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->