1.1 Features
Windelkron
Join Date: 2002-04-11 Member: 419Members
<div class="IPBDescription">vs what we thought was "allowed"</div> HA blocks spores?
Was it just me or did the all of the moderator+ groups agree that that was a no-no? The FAQ says no gas masks for combatting spore, the spore isn't a poison gas, it's a corrosive gas, its a item to negate an entire weapon...
I ask, will there be a parasite removal tool? Something you can buy that immediately counteracts Stomp? How about something that stops fades from blinking or metabolizing?
Where is the coherence here? We assume, nay, assert one thing in S&I, and it gets contradicted in changelogs.
Stick to the story and the FAQ! Or else they have no relevance!
Was it just me or did the all of the moderator+ groups agree that that was a no-no? The FAQ says no gas masks for combatting spore, the spore isn't a poison gas, it's a corrosive gas, its a item to negate an entire weapon...
I ask, will there be a parasite removal tool? Something you can buy that immediately counteracts Stomp? How about something that stops fades from blinking or metabolizing?
Where is the coherence here? We assume, nay, assert one thing in S&I, and it gets contradicted in changelogs.
Stick to the story and the FAQ! Or else they have no relevance!
Comments
Bear in mind that Spores is now available MUCH earlier (IIRC it's a Hive 1 ability), and so is much more common... and everyone has been crying out for counters (both hard and soft).
I havent heard any complaints about this on the beta forums, so it seems balanced, and Flay knows what he's doing. I say wait 'til 1.1 is out, then assess it yourself.
nope, the lerk costs 30 resources.
nope, the lerk costs 30 resources. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Don't know if it still exists because i don't pay attention...but in 1.1 you start with more res then in 1.04, enabling u to evolve into mr.spiker faster <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Good idea? Why, so people will want bite back? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Exactly.
Most of the stuff in the FAQ was put there to avoid conversations about it, simply because it had already been talked about, and everyone realized that sure it's an idea, will we use it now or later is the question.
Flayra ISN'T RETARDED. He doesn't need to be reminded about some old idea every day on the S&I forums. The FAQ is mostly created to help avoid conversations on dead and discussed subjects, so that things may progress more smoothly rather than rehash over and over again on one good idea.
If we did that, we'd have to lock every post on the S&I forums.
Didn't you watch Minority Report? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
No technology should actually make void another technology. It just doesn't work that way. It could make the other technology weaker, but not totally stop it. (HA already makes it weaker, it doesn't need to stop it anyway.)
I just felt it was a fundamental that more options in any game were better; having one technology literally negate an enemy technology takes away options, and I think that is bad.
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Let's not forget that HA only negates spores <b>for those wearing HA</b>. How is this different from aliens paying resources to get upgrades? Aliens also get "negation", like umbra, and cloak/stealth, etc. Spores is way too powerful in 1.04, and there is no real counter currently. Besides all the other problems, it is really lame that one lerk can just spore spam a whole marine team to death regardless.
Actually it's listed under "Things that have been discussed and will <i>not</i> be going into NS for gameplay or story reasons", <i>not</i> under "Ideas we already know about (use search)".
That being said, I do agree that one counter should not negate a plan 100% and that HA's shouldn't be so efectivly immune to spores. The spores should be 70% less effective to a HA than a non-HA marine.
By doing this it helps derive away from a linear path of simple counters where there is an absolute solution to the other team which IMO helps to discourrage teamwork instead of imbrace it.
I don't see how a lerk could do that, considering that the marines can simply walk out of the spore cloud.
No technology should actually make void another technology. It just doesn't work that way. It could make the other technology weaker, but not totally stop it. (HA already makes it weaker, it doesn't need to stop it anyway.)
I just felt it was a fundamental that more options in any game were better; having one technology literally negate an enemy technology takes away options, and I think that is bad. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually Spores do MORE damage to a HA because they are so slow that it takes them much longer to get out compared to a LA marine.