Tons Of Hl2 Information
MonsieurEvil
Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
<div class="IPBDescription">From the source of the Source</div> (As mentioned at <a href='http://www.planethalflife.com' target='_blank'>http://www.planethalflife.com</a>)
<a href='http://www.halflife2.net/forums/showthread.php?s=&threadid=1298' target='_blank'>http://www.halflife2.net/forums/showthread...=&threadid=1298</a>
Go there and read. Go. Go now!!! As always, when dealing with the internet, bring along a fair amount of scepticism. Some of the tastier excerpts...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry to bother you again. But could you please tell me when we would get new media for Half-Life 2 (i.e. screenshots and videos)?
<b>The E3 movies will release in the next day or so.</b>
Also will the game be simultaneously (wrong spelling probably) released on Steam and in retail stores or will Steam users get it quicker?
<b>Half-Life 2 will be released worldwide on Steam simultaneous with the US retail release.</b>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3. When is the SDK coming out
<b>it will be staged; some people have it already</b>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, in the video Gordon drops his shotgun in order to pick up the RPG. Does this mean we would only be able to carry a certain amount of weapons at the same time?
<b>We're tinkering with inventory and weapon management</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
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The physical interactions look perfect, but some sequences felt a little strange. Frame-by-frame analysis of the e3 videos showed exactly what: objects were reacting to impacts prior to the actual, visual impacts. For instance: there's a splash before a box hits the water, boards break before the crowbar reaches them, soldiers start flying away from a girder before it actually contacts them.
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<b>The physics behaviors you point out are an interpolation artifact during demo playback, not of the physics system. They aren't there when you play. It didn't really occur to us that people would be doing a frame-by-frame analysis of shaky cam video of demo playback. Demo playback is NOT even vaguely pixel or frame accurate to actual gameplay - if you want that you need to make a movie instead and be really careful about how you manage time in your production pipeline (and you will have to ignore pixel and motion artifacts introduced by your compressor). The current demo playback behavior is good enough for our uses.</b>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<span style='font-size:8pt;line-height:100%'><span style='color:orange'>Edited the PHL link so it will actually work. MonsE capable of human error? Impossible!</span></span>
<a href='http://www.halflife2.net/forums/showthread.php?s=&threadid=1298' target='_blank'>http://www.halflife2.net/forums/showthread...=&threadid=1298</a>
Go there and read. Go. Go now!!! As always, when dealing with the internet, bring along a fair amount of scepticism. Some of the tastier excerpts...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry to bother you again. But could you please tell me when we would get new media for Half-Life 2 (i.e. screenshots and videos)?
<b>The E3 movies will release in the next day or so.</b>
Also will the game be simultaneously (wrong spelling probably) released on Steam and in retail stores or will Steam users get it quicker?
<b>Half-Life 2 will be released worldwide on Steam simultaneous with the US retail release.</b>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3. When is the SDK coming out
<b>it will be staged; some people have it already</b>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, in the video Gordon drops his shotgun in order to pick up the RPG. Does this mean we would only be able to carry a certain amount of weapons at the same time?
<b>We're tinkering with inventory and weapon management</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->--------------------------------------------------------------------------------
The physical interactions look perfect, but some sequences felt a little strange. Frame-by-frame analysis of the e3 videos showed exactly what: objects were reacting to impacts prior to the actual, visual impacts. For instance: there's a splash before a box hits the water, boards break before the crowbar reaches them, soldiers start flying away from a girder before it actually contacts them.
--------------------------------------------------------------------------------
<b>The physics behaviors you point out are an interpolation artifact during demo playback, not of the physics system. They aren't there when you play. It didn't really occur to us that people would be doing a frame-by-frame analysis of shaky cam video of demo playback. Demo playback is NOT even vaguely pixel or frame accurate to actual gameplay - if you want that you need to make a movie instead and be really careful about how you manage time in your production pipeline (and you will have to ignore pixel and motion artifacts introduced by your compressor). The current demo playback behavior is good enough for our uses.</b>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<span style='font-size:8pt;line-height:100%'><span style='color:orange'>Edited the PHL link so it will actually work. MonsE capable of human error? Impossible!</span></span>
Comments
I posted it on the best halflife mods thread yesterday. BUT i got no responce. Nice to know though aint it, tomorrow is the day. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
no jump in big robots with skimpy clothes! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> sorry couldent resist
EDIT: only it probably wont have that liquid metal guy in. Doesent suit the mod. But there is alot of other cool stuff dont u worry
Seems like a guaranteed thing, but who knows.
Are you inferring MonsE isn't human ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
*crosses fingers and hopes that HL2 will fail miserably and thus saving big €€€*
Aaah! Sacrilege!
And before someone beats me to it...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here's a copy of an e-mail that was forwarded to me. (I was the one joking about this with a few other people.)
E-mailed to Gabe:
Okay, my friends want to know (not me, honest!) whether or not the HL2 physics engine will be applied to the finer parts of the fairer sex -- that is, will the boobies jiggle realistically?
Granted, I think they were joking when they asked, but I said I'd send you an email, so here it is
Thanks for your time,
-Luke, a.k.a. Rabid Llama
Gabe's responce:
We aren't going to do this. I think we'd do cloth and hair before worrying about physics based model deformation.
If someone were doing a fighting game MOD and wanted to replicate DOA style breast movement, it would be pretty simple to do this with Source.
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Hehehee.
Good information. I'm still a bit confused about how the whole dynamic physics thing works. I haven't read all the information for the past few months, but with what he was saying about a table collapsing when you jumped on it and an entire building reacting when you shoot out the supports...I assume that objects can be assigned a "modifiable" value, or else you could shoot walls down and stuff. If it's really as impressive as it seems, though, this could make for some pretty interesting gameplay possibilities, like if you could shoot down hanging bars on the ceiling and stuff.
Edit: got carried away, forgot good grammar <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
For example texture "wood1" would behave with the physical values assigned to that texture. Simpler than first thought eh
Seems like a guaranteed thing, but who knows. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If not than thats a really bad thing <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Will NS be on HL2?
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
YES, I KNOW THAT THIS TOPIC HAS BEEN BEATEN INTO THE GROUND. THE <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> FACE INDICATES I'M BEING FACETIOUS.
HL2 is gonna blow Doom 3 away. Some guy (actually, the head of...) www.realcombat.com is saying how Doom 3 might be ported over to Source cause its so much better. Hah. But HL2 will pwn. Doom 3 will be good too though.