Why Is The 1.1 Resource Model A Secret?

SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
<div class="IPBDescription">Seems to be the only secret...</div> I've done searches, I've read beta forum posts and the changelog, but I still don't know how the Khaara resource model works in v1.1.

It seems that this is the only "secret" in v1.1. The changelogs are pretty explicit about all the other changes in general, so why not this?

Did I miss an official explanation somewhere? All I've seen is a speculation.

In addition, the posts by the PTs and vets are very vague. Even Flayra's post on the matter was very vague.

Is there a reason why this is so hush-hush? Is there some unwritten rule that the resource model is not to revealed until v1.1 final? It's just strange, since they've been so forthcoming about just about everything else...

Comments

  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    and then Squidget disappeared....

    we never knew what happened to him

    we just knew to ....
    <b><span style='color:red'>NEVER QUESTION THE TSA</span></b>
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    eh?
    Every alien gets equal resources. Kills give 1-3 resources (by chance). That's it.

    There was a gorge sucking res ability in a previous build, but it has been removed.
  • mATTHEW_KELLYmATTHEW_KELLY Join Date: 2003-05-23 Member: 16642Members
    What?

    The aliens and the rines get res from res towers, the res income is based on the number of towers, and the res income from each tower is based on somekind of mathematical equation.

    Satisifed?
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Also, gorges no longer get an advantage w/ the res - all alien players get the same amount of res (minus thier own kill-res, duh)
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    and i read somewhere about RT's not working for a few minutes? because flayra doesnt like aliens? (sic)
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    It's an activation time, and it happens the same amount of time for both sides, if i'm not mistaken.

    Who can't love the fatty? <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I believe that each tower gives 15 res per minute to each team in 1.1.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--Frikk+Jun 30 2003, 12:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Jun 30 2003, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Who can't love the fatty? <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My ex-girlfriend knows all about hating fatties
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--CommunistWithAGun+Jun 30 2003, 07:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 30 2003, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My ex-girlfriend knows all about hating fatties <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    She saw it as competition?
  • TeddyBearTeddyBear Join Date: 2003-06-07 Member: 17089Members
    meh, from now on marines get 7 zillion res a second and the buildings cost 1/10th of the original cost ... aliens can own all restowers on the map and still only get 1 res each half our. .. also that res is split up among the aliens ... also the aliens start with -100 res ... and the hive's health has been reduced to 50 ... and jetpacks can fly longer now ... don't need to upgrade the armory for heavy weapons ... also nukes ... lol don't mind me I've had too much coffee
  • sTrYkErsTrYkEr Join Date: 2003-04-07 Member: 15280Members
    <!--QuoteBegin--Snidely+Jun 30 2003, 12:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jun 30 2003, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe that each tower gives 15 res per minute to each team in 1.1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i wish res went like that right now res is slow as hell.

    theres a delay for 90 seconds before the res tower starts pumpin res. So if u lose that res before it pumps it was a waste. Marines can electrify there res . Aliens can drop Ocs to protect 1 res but then they have to wait for the res to start pumpin res and try to repeat this process....
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--Zel+Jun 30 2003, 05:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Jun 30 2003, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and i read somewhere about RT's not working for a few minutes? because flayra doesnt like aliens? (sic) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not really because Flayra doesn't like aliens but more because he wants to make a team think wether to expand or hold on to the rts since they will be more precious if they don't give res for 2 mins. Also it limits the marines' ability to relocate.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--sTrYkEr+Jun 30 2003, 05:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sTrYkEr @ Jun 30 2003, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Snidely+Jun 30 2003, 12:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jun 30 2003, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe that each tower gives 15 res per minute to each team in 1.1. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i wish res went like that right now res is slow as hell.

    theres a delay for 90 seconds before the res tower starts pumpin res. So if u lose that res before it pumps it was a waste. Marines can electrify there res . Aliens can drop Ocs to protect 1 res but then they have to wait for the res to start pumpin res and try to repeat this process.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it is 15 res per minute then divided amongst the # of alien players. Which hopefully flay will add in my equation to fix this so that alien team size doesnt affect the rate of which aliens get res, before 1.1 is released. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    <!--QuoteBegin--mATTHEW KELLY+Jun 30 2003, 06:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mATTHEW KELLY @ Jun 30 2003, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What?

    The aliens and the rines get res from res towers, the res income is based on the number of towers, and the res income from each tower is based on somekind of mathematical equation.

    Satisifed? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    n+1 per tick?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--PolyMorph+Jun 30 2003, 06:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PolyMorph @ Jun 30 2003, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--mATTHEW KELLY+Jun 30 2003, 06:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mATTHEW KELLY @ Jun 30 2003, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What?

    The aliens and the rines get res from res towers, the res income is based on the number of towers, and the res income from each tower is based on somekind of mathematical equation.

    Satisifed? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    n+1 per tick? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No no no, it's just 'n' now, the +1 that both teams orginally got was removed because of res for kills.
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    See, that's what I'm talking about. Even the Vets don't agree with each other!

    Seriously!

    Does anyone really KNOW the full model, with the formulas, for both sides?
  • DraconisDraconis Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
    RT brings 15 res per minute, distributed among the living Kharaa players.
    Kills brings 1-3 res.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--XCan+Jun 30 2003, 05:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Jun 30 2003, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zel+Jun 30 2003, 05:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Jun 30 2003, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and i read somewhere about RT's not working for a few minutes? because flayra doesnt like aliens?  (sic) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not really because Flayra doesn't like aliens but more because he wants to make a team think wether to expand or hold on to the rts since they will be more precious if they don't give res for 2 mins. Also it limits the marines' ability to relocate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    why would you want to limit that ausome part of the game.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Alien res division is the worst thing about the NS res system if you ask me. It's just ridiculous that aliens get considerably less res with more players while the only difference for marines is that they can build things faster.
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    OK, the 90 sec activation time I knew about, as well as the res kill bounty.

    And most common response has been 15 res/minute per RT for both teams. So I'll go with that.

    And I also recall someone saying that the res cap had been removed, so even 1 hive skulks can save 100 res (obviously required for 1 hive Onos).

    But this basically sounds like mostly the same system as before. It directly contradicts the changelog, which said more gorges = faster expansion. Heck, it sounds even worse than 1.04, because there is no overflow and no gorge bias. It sounds like it will take FOREVER to accumulate res as Khaara now.

    Something just doesn't seem right...

    I hate to ask, but of the 4 Vets that have responded are any of you guys in the Beta?
  • NeoMatrixj2NeoMatrixj2 Join Date: 2002-11-22 Member: 9638Members
    Res model is still in tweaking I believe. In one build we had virtually no res coming in then the next I was able to go onos 3-4 times a round :-) But the basics are Marines still get more res per additional teammate and aliens still get a big pool split between all living players. The only things that have changed is adding in res for kills and 90 sec activation both of which were announced and the amount of res each tower gives has fluxuated. No changes means no announcement get it? If flay doesn't want to announce a change to the rate of res he don't have too there is really no secret regarding the res system.

    More gorges = viable cause instead of a gorge hording 2 additional shares of the given res they all get the same. IE two gorges takes the same amount of res as if they were two skulks. Advantage is they can build faster if they stick together.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Kharaa now start with 25 res. I.e. some more kills and you can afford a fade. Or drop a hive. Or safe a bit more for onos. Or spam ocs. Endless possibilites.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    <!--QuoteBegin--Squidget+Jul 1 2003, 07:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Squidget @ Jul 1 2003, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OK, the 90 sec activation time I knew about, as well as the res kill bounty.

    And most common response has been 15 res/minute per RT for both teams. So I'll go with that.

    And I also recall someone saying that the res cap had been removed, so even 1 hive skulks can save 100 res (obviously required for 1 hive Onos).

    But this basically sounds like mostly the same system as before. It directly contradicts the changelog, which said more gorges = faster expansion. Heck, it sounds even worse than 1.04, because there is no overflow and no gorge bias. It sounds like it will take FOREVER to accumulate res as Khaara now.

    Something just doesn't seem right...

    I hate to ask, but of the 4 Vets that have responded are any of you guys in the Beta? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Anybody with the Group: Veteren has the beta, same with Group: Playtester.

    Yes, a hive one onos is possible. Dangerous, and vunerable, it's typically not as useful as tempgorgeing and dropping a second hive or two.

    Res seems to come quick enough. You just get a few gorges in the begining, drop some rts, wait a little bit for the rts to start pumping, then you go to town. But, yeah, the system is still getting tweaked.
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    secret stuff on ns1.1 should be kept secret will be more fun when we finally get to play it
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    there <b>is no</b> secret stuff in 1.1, d'oh. Look into the changelogs
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--MeLeNkO+Jul 1 2003, 03:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeLeNkO @ Jul 1 2003, 03:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> secret stuff on ns1.1 should be kept secret will be more fun when we finally get to play it <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Part of the reason (as I see it anyway, ask Flayra for the definitive reason <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) for the beta forum was that people were complaining about the lack of openess/information re: the development of 1.1.

    It also gaves us something to talk/discuss about whilst 1.1 is being developed as the forums prior to the beta forum being created were IMO getting a bit stale.
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