Fun Map Challenge

DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
edited July 2003 in Mapping Forum
<div class="IPBDescription">GET YOUR SERIOUS MAP PLAYED</div> Im stealing this Idea from esuna! Kind of.....

This will be a competition to see who can make the most popular FUN map. Not the best looking map, but the map that the public likes the best. This will run for 3 weeks. The map that gets the most votes on our forums wins. The prize will be YOU GET TO PICK THE MAPS IN OUR SERVER ROTATION FOR A 24 HOUR PERIOD. Got a serious map no one will host or play? Heres your chance to make it the ONLY map on one of the most popular servers in NS land!

RULES:

#1 You may submitt ONLY 1 map, once submitted in this thread it will be put on our server for a 24 hour period. If the public likes it, it will advance to the finals and stay in our rotation until the competition ends. If the public dosn't like it, it will be removed from the competition and server map rotation. Likes and dislikes will be decided by votes from the public on our forum.

#2 The map must be a new release. The map may NOT have been released before today, 07/01/03

#3 The map must be named like this. fun_yourmapname.

#4 The competion will end on 07/24/03.

#5 The winners map rotation must have at least 1 map in it and no more than 10 maps.

#6 We all work and live by different schedules, so your 24 hour map rotation may be run at anytime between 07/24/03 and 07/30/03. You pick.

#7 Your map must have all the needed files, be complete and in working order. fun_yourmap will NOT be allowed to be fixed and changed to fun_map_b2. So make sure your map is in working order BEFORE you submitt it!

#8 The winning map will be decide by public votes on our forum.

#9 The map dosn't have to follow the NS mapping guidelines, you may have 10 hives, 3 marine starts or Scorpions that Hover without Flapping, the skies the limit, anything goes.

#10 The map MUST BE UNDER 2mb in size.

Why we are doing this:
Alot fo mappers think making a FUN map is beneath them. That it takes NO SKILL to make a FUN map. We disagree. Herers your chance to prove us and the NS public players wrong. Think you can whip up a map in a short period of time and have it be very popular? Heres your chance.

We are sure there are very good maps out there that *never* get played. One of them may be your map. By winning this competition you get your map hosted and played

[EDIT]With this contest ending the same day as the 2.0 release, I have moved up the ending date. This contest will now end on 07/24/03. The winning mapper will have until 07/30/03 to utilize his 24 hour map cycle. With a release date now set for 2.0 we would like to get this wrapped up before then.

I quess some mappers found out it wasnt so easy to make a FUN map after all.[/EDIT]
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Comments

  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    edited July 2003
    This is terrible :-\

    Serious mapping takes more then four weeks just to make :-\
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Please read my post, the competition is for FUN maps!
  • SoBe_LemonadeSoBe_Lemonade Join Date: 2003-07-01 Member: 17830Members
    I think a longer period of time would still benefit, dispite the possibility of pumping one out in a month.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    edited July 2003
    A month? Im talking about today! Get Hammer fired up and spit out a FUN map. You have a month to submitt the FUN map. I thought all the SERIOUS mappers thought it only takes a few hours to pump out a FUN map, and by winning this competition they get to have their SERIOUS map[s] hosted and played for 24 hours. The winner gets to decide what map or maps will run on our server for 24 hours.

    I just checked our server, its running ns_castlewars and has 16 of 17 players. The 17th spot is a reserved spot.
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    Ugghh. What trickery is this? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Trying to get us serious mappers to stoop to such a level. Trying to get us to put our amazing talent into a crap map. The problem is if we win the reward isn't so great. Your talking about putting a serious map on a fun map server. Where people come to play fun maps and will leave at the first sign of a serious map. I can run a full 32 person server anytime I want by rotating fun maps all day too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Anyway thanks but no thanks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Untrue, we run all types of custom maps. Even the 7 original maps are still in our rotation. We ENJOY playing NEW maps, not just FUN maps.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    <!--QuoteBegin--{DEAD}scott+Jul 1 2003, 03:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ Jul 1 2003, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought all the SERIOUS mappers thought it only takes a few hours to pump out a FUN map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, all serious mappers don't, only people who think fun maps are crap do. If you're looking for maps like misslecommand, sure, a few hours, if that long. If you're looking for a fun map like lost, napo, seige, etc... then no. I don't define a fun map by the time it takes to make. As for me I'm not going to bother entering, not worth the effort to make a map just especially for you.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Its not for me, it for the NS Community.
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    The contest idea is generous but i leave soon for summer holidays .. and i can't grab the computer with me.
  • Cloak_of_LettersCloak_of_Letters Join Date: 2003-02-15 Member: 13573Members
    God visited me in my sleep to show me the true meaning of “gimmick map”. This is what I saw: <a href='http://cloakofletters.homestead.com/files/ns_15hives.zip' target='_blank'>ns_15hives</a>

    <img src='http://cloakofletters.homestead.com/files/ns_15hives.jpg' border='0' alt='user posted image'>
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Are you entering this is the contest?
  • Cloak_of_LettersCloak_of_Letters Join Date: 2003-02-15 Member: 13573Members
    Yes. And it better lose.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    should I make a new fun map? Or should I make a new FUN map? To make or not to make, that is the question.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
    lol look at the poor lonely cc in the middle.

    I guess my teamdeathmath map falls under funmaps because:
    - All 3 hives are in the same room.
    - The hive-to-hive and hive-to-cc distances are not equal and will never be.
    - They include a special rule or some rooms with game deciding abilities (e.g. siege room, generator hive <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ).
    - Their entity count is below 200 or above 800 (including lights and NS-specific).
    Teamdeathmatch`s entity count is ~1400 now after I added 2 new features.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    The voting for all maps can be found <a href='http://www.deadclan.net/phpBB2/viewforum.php?f=20' target='_blank'>HERE</a>. So far only ns_15hives has been submitted.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--{DEAD}scott+Jul 1 2003, 01:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ Jul 1 2003, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Please read my post, the competition is for FUN maps! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, but at the post you said get your SERIOUS map played
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Yes, If your FUN map wins the contest, you may run any map or maps on our server for 24 hours.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    <!--QuoteBegin--Ollj+Jul 1 2003, 07:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jul 1 2003, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Teamdeathmatch`s entity count is ~1400 now after I added 2 new features. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ollj, you <u>do</u> realise the the HL game engine will only run 1024 entities, and any above that will be dropped, assuming the server doesn't crash first.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
    MAX_ENGINE_ENTITIES = Used more than 1024 brush (!) entities wich is the engine max.
    MAX_MAP_ENTITIES = Used more than 1024 entities at the same time, you can use twice as much entities in one map but only 1024 should show up at once.

    Yeah, I must run massive minespam and other spam tests.
    But I never saw this compile error and the earlier version never crashed.
    - oh jeah minespam pretty sure crashes the map (old news) but I build like 100 structures before.
  • DervishDervish Join Date: 2002-11-01 Member: 2423Members
    Personally, I think this is an *awesome* idea. I just hope more people enter the contest. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> If I knew anything at all about mapping, I'd love to enter! But unfortunately... =/ I don't even know where to get whatever one uses to *make* maps, much less actually knowing how to make a map... ~sigh~
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    edited July 2003
    fun_mariowrld <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> just the RR
    <img src='http://www.smartgroups.com/picvault/15069146.jpg/fun_smbns0000.jpg' border='0' alt='user posted image'>

    <img src='http://www.smartgroups.com/picvault/15069162.jpg/fun_smbns0001.jpg' border='0' alt='user posted image'>
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Now this looks kool!
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Those ? boxes better be breakable (eg, lo grav, jump tirgger once gets em to pop (perhaps a small pop sign, I'm sure you can l337 one up in photoshop)... anyway).
    Uh... I dunno about this, I think yeh sure could whip up a random klil box in seconds, 15 res there, 3 hives here, another 15 res for the marines... and a crate with monkies in.
    But then again why bother - I'd prefer leave those kinda maps to people that do them best.

    hm... mentioning crate makes me wonder... perhaps I could have... uh... might enter this after all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    ill enter ns_aircombat into it, but let me just finish a few adjustments and ill send you a good version, its already balanced, and i made this map 2 days ago
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Kool, Ill be looking for it. And since only one other map has been submitted youll have a GREAT chance of winning!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    ns_tdm_one is almost finished.

    When it makes the 1 hour ollj "this **** finally works for 100%" test it is the (first) final release of ns_teamdeathmatch and ill release it as "fun_tdm_one", too.
    I want "ns_tdm_..." to become an own kind of map with losts of custom arenas.
  • buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
    YES!

    Sweet idea man! Fun maps kick ****! I like seeing other people pumping out interesting ideas compared to the norm of official maps.

    I will pump one put when i get my computer working that has WC on it. Be looking for a wheel2 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    -Danish Monkey
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    :bump:
    Ok I am working on fun_marioworld! It is goint to kick rear.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    <a href='http://smartgroups.com/vault/screenies/fun_marioworld_b1.zip' target='_blank'>http://smartgroups.com/vault/screenies/fun...rioworld_b1.zip</a>
    fun_marioworld is now at Beta 1. This is my entry! hehehe. You use pipes to get around. Only way 2 and from hive area and marine start is some pipes.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    edited July 2003
    Putting it on the server now

    [EDIT} Here is a .res file for your map. No sprite file Missing minimap? Include the res file in your zip for server ops. Just open it in notepad and edit and rename it for your other maps. NOTE: the .bsp does NOT need to be included in the .res file.

    <a href='http://deadclan.net/fun_marioworld_b1.res' target='_blank'>.res file</a>
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