Ns_tdm_one

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited July 2003 in Mapping Forum
<div class="IPBDescription">Teamdeathmatch's final one.</div> <b><a href='http://www.df5jz.de/Ollj/ns_tdm_one.zip' target='_blank'>ns_tdm_one</a></b> (1,5mb - 5mb unpacked)
Found a rare bug that happens everytime you pass the winning zone lately. "Lately" means less than 0.72 seconds before the arena gets cleaned!!! If you do such great timing everyone that joins this arena next time will die instantly. you could exploit this with a really good stop-watch, its just rare and anoying. I compile a fixed version.
<b><a href='http://www.df5jz.de/Ollj/ns_tdm_one2.zip' target='_blank'>ns_tdm_one2</a></b>
Fixed that bug and added one room.

<b>Fight each other in seperate Arenas to steal resnodes from the enemy.
When you loose your last resnode your base gets crunced, you get forced to F4 and a new game starts.</b>

With ns_tdm_one the teamdeathmatch-idea has reached <b>"final" status</b> !!!!!
(When you sart dreaming about editing maps you know you maped too much.)
I changed much since the last beta.
Find it out yourself and read the rules in the Readyroom.

<a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=507436' target='_blank'>This file describes whats important for Arenas - .map file included for sizes</a>

This map uses ~450 point entities and ~900 solid entities wich might exhaust a server like in a 2 hour game and might guarantee a crash on minespam more than in any other map.
There is still no problem with 15-30 mines exploding at the same time and the map is surprisingly stable. That pic shows 70 mines exploding at once. Beautifull eh?
But... this map ... could be REALLY laggy.

Comments

Sign In or Register to comment.