Little Tidbits Of Advise For New Players

ZunniZunni The best thing to happen to I&S in a long while Join Date: 2002-11-26 Member: 10016Members
<div class="IPBDescription">Pearls of wisdom you can pass along</div> My pearl of wisdom is, mines are a double-edged sword...

Do not think of them as useful past early game.. While there are times they can help you later, generally once aliens have 2 hives, they can get fades, with fades, come acid rockets, which trigger the mines causing an explosion that can injure/kill you (as a marine).

So once you see fades, stop asking for mines...

I played a game yesterday where one player kept asking repeatedly for mines even though there were fades... So to humour him we gave a few mines (thinking maybe he had some "plan" for them)

He proceeds to mine up our doors (like in beginning game) even though the black charred remains of the first "Acid Rocket'd" mines were still visable...

Needless to say, he got killed and several of us got killed as well...

So in closing, mines are fantastic against skulks... useless against fades.. So know their strengths and weaknesses and you will use them more effectively.
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Comments

  • Killer_WhiteKiller_White Join Date: 2003-06-17 Member: 17449Members
    Great tid bit there Zunni!

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Needless to say, he got killed and several of us got killed as well...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Have you ever seen nancy, when someone goes AWOL or POSTAL putting up mines. ROFL. I have . . .
  • Killer_WhiteKiller_White Join Date: 2003-06-17 Member: 17449Members
    this is a picture of it . . .

    thanks to Thansal <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    HAHA just one shot by an acid rocket and BOOM!! everyones dead.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Oh man horrible fps
  • RevrenRevren Join Date: 2003-05-21 Member: 16585Members
    An in 2.0 all those pretty lasers won't be there <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Which reminds me, anyone know the damage of mines in 2.0 now? If their proximity is wide then wouldn't the normal damage of the 1.04 mine be less than the 2.0 mine because the distace of the alien from the mine?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    The biggest piece of advice I can give is don't worry about ammo. I almost never use teh armory as a vanilla(no special armor or jetpack or weapon) marine. If you find yourself caught without ammo alot take maybe one extra clip each(50 lmg bullets/10 pistol bullets). I find that when i take more ammo I just use it less efficiently. If I have to think about conserving ammo I'm more careful with my aim. Good luck to everyone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    edited July 2003
    My pearl: It's all about the sound.

    Use headphones, and jack up the sound as loud as you can stand. Just like in Quake, footsteps are key.

    As a marine, it's nice to hear the skulk in the vent BEFORE it jumps on your head.

    Commanders also benefit, since they can sweep across the map locating skulks, gorges, RTs and hives. Especially gorges; they are so chatty.

    Even as aliens it is useful, tho probably not as much.
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    FIRE IN BURSTS

    As a marine with LMG fire in bursts and aim carefully. Download a custom muzzle flash (I myself use a blue cross lookin one) But dont make em too small (cheaters beware!) also Kneel behind any pillars, door wars, arches you can to put a lil more distance between oncoming Skulks (kind useless against anything ranged)


    Remember Pistols do more damage and are more accurate then a LMG.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    I am strongly against custom muzzle flashes if they provide anything other than cosmetic improvements. The same with any custom models. Your suggestion will either make the game easier via cheating (making the flash easier to see round tan it should be) or have no differnece in which case it's a pointless waste of time for a new player.
    Firing in bursts, checking your targets and using the pistol where appropriate is all good.
  • PerfectionsFlawPerfectionsFlaw Join Date: 2003-02-14 Member: 13555Members
    Something else for new players, when your base is being attacked by Fades on one side, the best thing to do is rush out the other and come around behind. Like on Ns_Tanith, this tactic works well.

    If the walk is too far away to go around, wait for the Fade to run away to his dcs, they always do. Then find a good dark corner, prefferably one that isn't a landmark <b>(somewhere they'd be expecting you to hide)</b> As soon as the Fade moves in on your base, move in on him. Unload all 50 bullets into his back, then as he chases you down with his claws put another ten into him with your pistola. If your commander had sense enough to upgrade weapons, then odds are he is probably dead or near death. Hope your teammates have sense enough to chase him down and finish it.
  • Creepin_JeezusCreepin_Jeezus Join Date: 2002-11-15 Member: 8801Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My pearl: It's all about the sound.

    Use headphones, and jack up the sound as loud as you can stand. Just like in Quake, footsteps are key.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    this is <b>so</b> true its stupid and its even better with EAX (the surround sound thingy)

    also its helps alot more with the atmosphere of the game, even the friends firing can be scary at times lol
  • DroopyDaDogDroopyDaDog Join Date: 2003-06-18 Member: 17479Members
    On Fades... If you know the alien heal sounds (it's a kinda "blurb... blurb...") and you hear that during a fight, chase that fade for all your worth when he starts to run, odds are a single pistol clip will finish him off and he won't just hide aroudn the corner and heal up just outside your base.

    Infact on fades in general, they are not god, heh keep a middling distance so you can dodge the acid and just shoot shoot shoot, you will probably die, but fades can die surprisingly fast, a couple of those in a row and you have him dead

    Oh and lerks, when they fly, don't shoot at them, shoot just under their feet (you'll know where's right from the blood and easier killing), it's a slight mismatch between the model and hitbox when flying (the moddel raises up when it flies, but the hit box doesn't, as much anyway) lerks are weaker than skulks hp wise for the most part so they can be killed pretty easily once you get a feel for where to shoot

    Lol, and mines, yes he's right, if you can afford to, don't place them in the base, plant them away so when the fades blow them up your base and marines in there won't get caught in the blast... on the other hand they're not always effective outside of the cramped areas near structures... isn't NS simple? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Creepin_JeezusCreepin_Jeezus Join Date: 2002-11-15 Member: 8801Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh and lerks, when they fly, don't shoot at them, shoot just under their feet (you'll know where's right from the blood and easier killing), it's a slight mismatch between the model and hitbox when flying (the moddel raises up when it flies, but the hit box doesn't, as much anyway) lerks are weaker than skulks hp wise for the most part so they can be killed pretty easily once you get a feel for where to shoot
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ohhhh i never knew that! no wonder it takes forever and a day to hit those things, thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • smokingwreckagesmokingwreckage Join Date: 2003-02-10 Member: 13364Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=17&t=38182' target='_blank'>Game questions</a>

    This thread has some good advice on ettiquette. Pretty important, since if you irritate people they'll not be there to pull your buttocks out of the fire.
  • SYPHER1SYPHER1 Join Date: 2003-05-11 Member: 16210Members
    A tip to all noobs if your base looks anything like this you have failed horribly!!

    <img src='http://home.no.net/sypher33/ns/ns_tanith0000.JPG' border='0' alt='user posted image'>

    <img src='http://home.no.net/sypher33/ns/ns_tanith0001.JPG' border='0' alt='user posted image'>
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin--Creepin_Jeezus+Jul 13 2003, 01:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Creepin_Jeezus @ Jul 13 2003, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My pearl: It's all about the sound.

    Use headphones, and jack up the sound as loud as you can stand. Just like in Quake, footsteps are key.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    this is <b>so</b> true its stupid and its even better with EAX (the surround sound thingy)

    also its helps alot more with the atmosphere of the game, even the friends firing can be scary at times lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually EAX is for nubs.

    If you are really serious about gaming and don't use XP, then find and install and Aureal Vortex sound card or something that has decent A3D support.

    Read the SummerBlue report on CS or just find someone who has ever owned one if you want to know just HOW much better they are.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    edited July 2003
    A comment on appropriate application of force.

    The best players may not have the best aim, but they know when NOT to fire. Only fire when you have the greatest possible advantage.

    For example:

    1. If you hear a skulk running on the other side of a wall an you know they do not know you are there, wait for them to run past you before firing. They will have to realize they are being shot, the direction, then turn around and run towards the bullets. If you even have the slightest aiming skills the skulk will be dead long before reaching you.

    2. When fades are rocketing your base, they most likely have some sort of backup somewhere (gorge/D chambers). If you can get behind them, take down their support before attacking them directly. They will be too busy looking for marines to kill than to notice that they support system is going down. Once they lose their backup, fades die quickly.

    3. If you manage to find a safe spot in an alien infested territory, dont start firing at the closest structure you see, wait a moment and determine where your 1 magazine of bullets will do the most damage. Chances are, once that first bullet hits, aliens will start swarming towards your locatation. 1 Magazine is probably all you can consistantly get out before losing a leg.

    4. D chambers are the weakest alien structure. (edit: fixed some facts thanks 'a civilian') Make a note of this and take down the D chamber before O chambers. You probably will not kill an O chamber fast enough if it has a D chamber supporting it. Taking down the D chamber limits the aliens regenerative lifeline and makes O chambers less durable. Its a wonderful target.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    A Siege Cannon outside your hive is doom. Don't think "the others will handle it", because if they fail, game's over. A Siege Cannon outside your hive is your TOP PRIORITY. Eat it.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    <!--QuoteBegin--DroopyDaDog+Jul 14 2003, 11:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DroopyDaDog @ Jul 14 2003, 11:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On Fades... If you know the alien heal sounds (it's a kinda "blurb... blurb...") and you hear that during a fight, chase that fade for all your worth when he starts to run, odds are a single pistol clip will finish him off and he won't just hide aroudn the corner and heal up just outside your base.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My "Pearl" In 2.0 dont bother chasing fades, you wont catch them. (The new blink is amazingly fast and useful, so a fade can escape from combat VERY fast. )
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--wizard@psu+Jul 17 2003, 09:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wizard@psu @ Jul 17 2003, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4. D chambers are (I think) the weakest alien structure. (sensory might be weaker but by the time most players see it, the game is over.) Make a note of this and take down the D chamber before O chambers. You probably will not kill an O chamber fast enough if it has a D chamber supporting it. Taking down the D chamber limits the aliens regenerative lifeline and makes O chambers less durable. Its a wonderful target. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Defense and movement chambers are the weakest alien structures, and they are approximately three times weaker than sensory chambers.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    If you encounter a group of marines equiped with heavy armour ("heavies") parasite them and inform the rest of the team. These guys are virtually invincible and it takes a team effort to bring them down.
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    <!--QuoteBegin--Grendel+Jul 16 2003, 05:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Jul 16 2003, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Creepin_Jeezus+Jul 13 2003, 01:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Creepin_Jeezus @ Jul 13 2003, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My pearl: It's all about the sound.

    Use headphones, and jack up the sound as loud as you can stand. Just like in Quake, footsteps are key.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    this is <b>so</b> true its stupid and its even better with EAX (the surround sound thingy)

    also its helps alot more with the atmosphere of the game, even the friends firing can be scary at times lol <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually EAX is for nubs.

    If you are really serious about gaming and don't use XP, then find and install and Aureal Vortex sound card or something that has decent A3D support.

    Read the SummerBlue report on CS or just find someone who has ever owned one if you want to know just HOW much better they are. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Aureal was good, but you exaggerate, oh mighty Grendel. Unless you are a audiophile with a super speaker rig, the difference isn't so great.

    And the last time I checked, the drivers for Win2K were flaky too. It's a shame Diamond ran that chipset into the ground.

    (Please don't hurt me, Mr. Lead playtester! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited July 2003
    my pearl of NS

    lay offense chambers in vent when you have the chance and the vent has enough room to stop marines going into alien territory(which is supposed to be the vents)

    Slows em,if it slows em you have a chance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Also,dont bother chasing fades anymore too,a good blinker in current version of NS can outrun you by a second or less,same for the new version

    BTW,good screenshot SYPHER,tells them nubs what to NOT do when going commander
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Squidget+Jul 17 2003, 09:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Squidget @ Jul 17 2003, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aureal was good, but you exaggerate, oh mighty Grendel.  Unless you are a audiophile with a super speaker rig, the difference isn't so great.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    According to the <a href='http://www.summerblue.net/games/cs_report/' target='_blank'>Summerblue CS Report</a>, <a href='http://www.summerblue.net/games/cs_report/4_7_audibility.html' target='_blank'>using A3D allows you to hear sounds twice as far as you normally could</a>, thus giving you an advantage.
  • SolarCurveSolarCurve Join Date: 2002-11-03 Member: 5829Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you are really serious about gaming and don't use XP, then find and install and Aureal Vortex sound card or something that has decent A3D support.

    Read the SummerBlue report on CS or just find someone who has ever owned one if you want to know just HOW much better they are. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I used to LOVE my Aureal Vortex II sound card. I then ended up going to XP and there are no drivers for it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I miss those days, because it was so awesome to be able to tell exactly what was going on where. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    <!--QuoteBegin--a civilian+Jul 18 2003, 12:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Jul 18 2003, 12:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Squidget+Jul 17 2003, 09:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Squidget @ Jul 17 2003, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aureal was good, but you exaggerate, oh mighty Grendel.  Unless you are a audiophile with a super speaker rig, the difference isn't so great.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    According to the <a href='http://www.summerblue.net/games/cs_report/' target='_blank'>Summerblue CS Report</a>, <a href='http://www.summerblue.net/games/cs_report/4_7_audibility.html' target='_blank'>using A3D allows you to hear sounds twice as far as you normally could</a>, thus giving you an advantage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not exactly being impartial, are we? <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    That report stated that SOME sounds are louder. It didn't go into great detail. Based on the info there, this sounds more like a driver error than a planned advantage. Yeah, I'm calling it an exploit.

    And everyone conveniently forgets to mention that A) it works for exactly ONE Aureal chipset, and B) voicecomms don't work at all.

    If you got one, more power to you, but EAX users aren't nubs. And for anyone wondering, I don't have an EAX card.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Squidget+Jul 18 2003, 09:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Squidget @ Jul 18 2003, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you got one, more power to you,<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't.

    <!--QuoteBegin--Squidget+Jul 18 2003, 09:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Squidget @ Jul 18 2003, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but EAX users aren't nubs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It wasn't me who said they were.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    My pearl...

    Always chase a fade if you dont have any weapons/equipment (IE Jetpacks, HMGs, etc...). That head strong fade should not know when to run, and less than one clip of an unupgraded marine can kill the bugger, as long as he doesnt have carapace. If hes going to blink away you wont get harmed in the first place.

    Always chase fades my friend, charge em to death.


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> = good.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    This is a pearl topic guys, no time to argue about which is better sound cards c'mon.

    Use headphones darnit.
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    edited July 2003
    Sorry about, we are drifting off topic.

    And to civ, yeah I know Grendel said that. I wasn't real clear there. Sorry.

    To make amends, I'll suggest another pearl:

    As a Skulk, have Parasite as your armed weapon at all times. Your first reflex should NOT be to bite a marine, but to parasite him instead. After scoring a hit, THEN try to kill him. Now, even if you die, that marine has the big "kill me" sign on him. Sometimes they will suicide themselves if they only have LMGs.

    If you can para an JP or HA, CHAT THAT EVENT to your teammates. It's the kind of move that can save your hive.
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