Fade Acid Rocket Should Be A 2nd Hive Ability!

EnthEnth Join Date: 2003-08-07 Member: 19164Members
As the topic says, "Fade acid rocket should be a 2nd hive ability!".

I miss having acid rocket. Now a days its hard to get a 3rd hive on public or war games.

Comments

  • SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    This idea has been posted only a few dozen times. Use search button, and note the other similar topics which were locked for a reason.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    The role of the Fade has changed. Adapt.
  • monkeymastermonkeymaster Join Date: 2003-02-20 Member: 13771Members
    now way dude, be happy that u dont need to even have a 2nd hive to evolve to a fade. ths lerk spores are good enough untill your get a 2nd hive for the acid rocket. trust me dude, im sure the ns team has thought very long before disabling things randamly. i think its alsmot 90% balanced now, if not more.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    <!--QuoteBegin--a civilian+Aug 7 2003, 07:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Aug 7 2003, 07:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Adapt. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Evolve!
  • Juchel_ZeroJuchel_Zero Join Date: 2003-07-14 Member: 18155Members
    No way I don't want acid rocket 2nd hive because it promotes acid spammers.

    And I like my blink <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I actually think as the first poster too, as far as I've played once HA/HMG(even worse SG) comes around the corner fades and skulks become obsolote. Only Onos have a chance and that's with a lerk umbraing.
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    I disagree. I think acid rocket is too powerful to be anything less than 3rd hive. I think that swipe should be improved or fades speed increased.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Ok then, just do SOMETHING to make fades viable vs heavy marines.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok then, just do SOMETHING to make fades viable vs heavy marines. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I don't think that's going to happen, simply because the Fade isn't designed to take on HA. Small groups (1 - 3) LA-LMG marines he can take no sweat, 4 maybe, 5 and he should be calling for backup. HA though isn't something the Fade should be taking on; in an ideal world the Fade would be off taking down electrified resource points or blinking into the marine base and hitting the obs or arms lab. Your oni are the front line against HA: 2 hive Fades should be only attacking HA when they have been stunned or heavily umbraed. The actual role of the Fade is still being defined I believe; time will tell as to his true purpose.

    At 3 hives though he is truely a force to be reckoned with, a "jack-of-all-trades", great at long range and meele combat. That stems from both acid rocket and 3 sets of upgrades. But a return to 1.04 acid rocket spammage is not something I want to see. Those days are gone and for that I am eternally grateful <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    <!--QuoteBegin--Ryo-Ohki+Aug 9 2003, 10:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Aug 9 2003, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HA though isn't something the Fade should be taking on <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why not?

    You need to get your money's worth.

    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
  • GrahnaideGrahnaide Join Date: 2003-08-06 Member: 19128Members
    A marine with an HMG/HA is supposed to represent the best the human race has to offer, why should a mid level alien be able to stand toe to toe with it?
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I figure a skilled fade should be able to stand toe to toe with one HA and needs support for two, anything more and fade should be ripped apart. I am also happy the acid spam has gone it was sad enough when fade killed so many without having to get in the line of fire.

    Acid rocket should stay where it is and slash should be upped just slightly. Also i thought you could make rines rocket jump with acid rocket push back, it only seems to do that with gore and xeno.

    - RD
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    Once you get used to Fade it can be very deadly and useful. Adapt...

    I was playing mineshaft, we had 2 hives and the marine's had made the sewer their new home. We had sensory first and as I was gestating I asked if the gorges could put up defense so I could use redemption. And what did they do? Put up movement. So I got adren. Without redemption I released that the fade is a superb hit and run alien. If I see one or two on SoF I blink up to their face, kill them and then blink away and metabolize.

    Summary: Fade is great once you get to grips with it.
  • zubatazubata Join Date: 2003-02-04 Member: 13090Members
    <!--QuoteBegin--Grahnaide+Aug 9 2003, 11:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grahnaide @ Aug 9 2003, 11:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A marine with an HMG/HA is supposed to represent the best the human race has to offer, why should a mid level alien be able to stand toe to toe with it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Let me think .... maybe because they cost the same <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    Acid spammage used to be so annoying in 1.04
  • Onkel_DittmeyerOnkel_Dittmeyer Join Date: 2003-07-05 Member: 17951Members
    A fully equipped HA Squad of let's say 3 Rines costs more than a fade... Against one HA I got a good chance with a Fade if I use him wisely.
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