Am I The Only One Who Thinks...
Monkeybonk
Join Date: 2003-08-04 Member: 18859Banned
... that the reason marines appear underpowered / aliens are overpowered isn't because thye ARE, but that <b>EVERY MARINE PLAYER IS A FRICKIN' N00B?</b>
Almost every pub game I play against marines, and we kick their ****. It's not even a challenge. It's pathetic. Then, after they all F4 before we even get in their base, the next game has only 8 marines and 10 aliens, with 5 people in the readyroom standing in the alien spawn.
Personally, I think that marines are overpowered. They take a while to get going, but once they begin to get upgrades, they completely dominate the aliens in all aspects. Once commanders learn that an early shotgun rush will usually squash anything in the map, that mines are the ultimate onos counter, etc. marines will be dominating.
2.01x is on it's way to disaster. Aliens will be crippled, marines will be as powerful as ever, and THEN all the n00bs will learn how to play, and aliens will constantly be loosing.
Almost every pub game I play against marines, and we kick their ****. It's not even a challenge. It's pathetic. Then, after they all F4 before we even get in their base, the next game has only 8 marines and 10 aliens, with 5 people in the readyroom standing in the alien spawn.
Personally, I think that marines are overpowered. They take a while to get going, but once they begin to get upgrades, they completely dominate the aliens in all aspects. Once commanders learn that an early shotgun rush will usually squash anything in the map, that mines are the ultimate onos counter, etc. marines will be dominating.
2.01x is on it's way to disaster. Aliens will be crippled, marines will be as powerful as ever, and THEN all the n00bs will learn how to play, and aliens will constantly be loosing.
Comments
Whenever I play marine, my fellow teammates are whining in base for a shottie, or begging for a heavy armor.
Only to be devoured minutes later by a onos, thus wasting tons of res, and our chance of a comeback.
Correction: All the MARINES complained. Read: NEWBIES.
Haven't seen very many games where the Marines win though...unless if they somehow build a TF next to our base and keep building turrets in and in which is usually game over, but other than that. Marines are getting rocked...just make it so the Onos' can't be REDEEMED *to make that one guy happy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->* or spit out the Marine before being redeemed.
Beginner marines don't have the "cloakers" eye to spot cloaked creatures or know how to aim that well and **** and leave and go back to use their aimbots (or not) on CS lol.
Hahah, oh man. I had fun today with NS. Got HA/GL, marines where doomed, we lost everything. Then I got those 2 things and just started nading everything and I took out about 3 Onos' and anything else that happened to be unlucky. Hell, I was even devoured, but right before I did get ate I fired off 4 GL rounds and the Onos ran back into my grenades by accident and I set myself free LOL.
2.0x = rocks. It has some flaws and things THAT I REALLY HATE, but whatever. I b*tch and whine, but I get over it.
Hehe..my rant ends <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Pz out
-Paranoia
(They named Los Paranoias after me on that one map, which happened to be the one that I saved myself from an Onos on lol)
You don't need to tell me, I've played my share of public games and am active in the community. The point is that there is a substantial amount of players who complained, and I'm not going to limit this to a certain player group because it's obviously not limited to just one group.
Allow people to play a bit more to get used to playing differently. Honestly, you're critical attitude isn't helping at all. Command a few games if you believe you know how to play, people will pick up your strategies. And if you feel that the marines are losing every game because they are "newbies" why are you joining aliens ?
Correction: All the MARINES complained. Read: NEWBIES. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<span style='color:red'>BECAUSE THE TOOL TIPS TELL THEM TO GO MARINES IN THE FIRST PLACE</span> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> (Thats ns's only design flaw.)
stuff like: aliens have too much res? That's only cuz marines cannot find the res to kill them or cannot attack together if it's fortified or comm is too inflexible to attack the hive or marines are too disorganized to shotty rush.
With the alien team you just need people who are team players and willing to gorge early to put up an RT and then two guys who will gorge all game to put up hives and chambers and such.
I can hardly believe them , my very first 2.0 game was on Roob's (ns_origin) and was also my first 2.0 comm victory <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
-They rambo giving loads of res to the aliens
-The comm turret farms. For the cost of 20 turrets that he spams at the base he could tech to HA and own the map
-Comms never scan letting their rines run into the traps over and over again.
-Comms only try to get double res points. Those are the hardest to get since the aliens rush straight there and they are faster than marines giving them the advantage to secure the area first while you build your armory. It would be alot easier to secure 2 lone nodes in most games than rushing over and over again to doubleres only to be slaughtered by cloaked skulks. And if you do then at least scan double res before marines enter.
-rines hump the armory instead of going through the phase. In one of the last games i commed there was a marine that refused to go through the phase to save an outpost as a lmg/la vanilla rine because he didn´t wanted to die. Well he lived for the moment but then died 10 deaths in a row in a onos belly as they charged our base.
Most of the times those are the reasons why marines suck and not game balance. aliens will always win against noobs unless you don´t implement some sort of AWP 1 shot onos fragger into the game. Oh wait they already planning that for 2.01d.
Marines seem to just whine at the comm, rather than (shock) taking orders.
I got real tired real fast of nuking marine bases, so I switched teams. And once you sit there with 10 other people, none of whom are willing to comm, only then does the problem become apparent.
And why? Sheer inexperience, and more than a lot of fear and general lack of confidence. Who's the first person to burn when the marine team goes? The Comm.
And the best part is, the biggest whines give some weird answers when you ask them why they don't comm.
"I'm a better soldier."
Then, nub, if you're a better soldier, why not shut your face and FOLLOW orders rather than give ones you yourself claim you're not qualified to do?
*sigh*
<i>ZING!</i>
Haha, the phantom rambo strikes once again and causes demise for the marine team! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
You don't need to tell me, I've played my share of public games and am active in the community. The point is that there is a substantial amount of players who complained, and I'm not going to limit this to a certain player group because it's obviously not limited to just one group.
Allow people to play a bit more to get used to playing differently. Honestly, you're critical attitude isn't helping at all. Command a few games if you believe you know how to play, people will pick up your strategies. And if you feel that the marines are losing every game because they are "newbies" why are you joining aliens ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Believe me man, I do go on the Marine team to help a bit.
I think the last game I played this morning was fortunate enough to have a good commander to help recover from a previous screw up and I took charge in leading the troops to targets/hives/destinations and we WON! I SAW ACTUAL TEAMWORK! lol.
I like aliens because I can play with the evolution upgrades <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Buhaha lol <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
cloak/redemption/celerity
Stand in corner
Here comes HA team
Stomp 'em all
Devour 1
Stomp
Run away
rinse repeat
I just did that for a map. Literally took out each wave of HAs one by one that way, always hiding at an unexpected place. I got 47 HAs before I died. ALthough the marines may seem to dominate, they are still able to be taken down.
The only way the marines can win a game is if they continually attack the aliens, they have to be on the offensive rather than just reacting to what the aliens do. This is very different to 1.0, in which they were the ones that sat back and teched while the aliens had to continually fight against the marines.
oh thank god someone else notices that
ns_tanith, about 7v7 (some come some go, you know the drill), me comm. In the beginning i handed out a few shotties and got my somewhat rambo-y team to get me 3 extra nodes (+home node = 4). Basically, from that point on, all i spent on were a few more shotties and electrifying the nodes and teching. Eventually, i got them all HAs, fully kitted with a variety of weapons and welders for everyone AND fully teched armor and weapons AND motion. Just in time too, as the aliens now have the evolutions to take out (and they did) my electified nodes. Right, so now i tell my death squad to march to satcom, kill anything, and take any nodes (oh, and i specified to stick together). Sounds pretty good so far, no? Well, problem is, they managed to spread themselves apart and generally died before putting a single bullet in the hive...they didnt even reach the node outside satcom!
damn...if I fully teched and armed 5-6 guys and they STILL cant reach the nearest res node outside marine base, i shouldnt have tried to begin with :/
Basically, i dont even think the average marine has sufficient listening OR shooting skills, perhaps its just the current wave of newbies.
ns_tanith, about 7v7 (some come some go, you know the drill), me comm. In the beginning i handed out a few shotties and got my somewhat rambo-y team to get me 3 extra nodes (+home node = 4). Basically, from that point on, all i spent on were a few more shotties and electrifying the nodes and teching. Eventually, i got them all HAs, fully kitted with a variety of weapons and welders for everyone AND fully teched armor and weapons AND motion. Just in time too, as the aliens now have the evolutions to take out (and they did) my electified nodes. Right, so now i tell my death squad to march to satcom, kill anything, and take any nodes (oh, and i specified to stick together). Sounds pretty good so far, no? Well, problem is, they managed to spread themselves apart and generally died before putting a single bullet in the hive...they didnt even reach the node outside satcom!
damn...if I fully teched and armed 5-6 guys and they STILL cant reach the nearest res node outside marine base, i shouldnt have tried to begin with :/
Basically, i dont even think the average marine has sufficient listening OR shooting skills, perhaps its just the current wave of newbies. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I hear that. I was playing on marines on Hera, and we were all outfitted with HA and big toys. I told everyone to follow me and help clear out the Reception and Holoroom, and the commander said 'Listen to him'. I spammed 'follow me' and like 4 people followed me. We cleared out reception all right, but when I asked for ammo and health, I realized I WAS THE ONLY ONE STILL THERE. The rest of my squad had wandered off somewhere else, and suddenly I saw killspam climb as cloaked offense chambers picked them off one by one.
Guess who had the grenade launcher.
Me.
Freaking n00bs.
2.0 has increased NS' popularity dramatically, so it's no wonder that we see lots of newbies. I am of the opinion that aliens are a somewhat easier team to get used to (tactics wise), so they currently rule the field. That'll change as general player skill increases.
Oh and am I the only person in the world who thinks that getting full upgrades fast is a great idea I mean if you've got tier 3 weapons n armor you don’t really always need HA and HMG or GL. A normal tier 3 marine is badass and since they lowered the cost to getting upgrades why oh god why don’t more comm. do it? I’m not a good comm., hell I’m horrible to many people whining and bitching and stressful I get enough stress at my job I don’t want it while I’m trying to relax and play. So as a good soldier I usually try to shut up do as told and do my best <!--emo&::marine::--><img src='http://www.natural-selection.org/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
If it was nipped in the bud, and if people followed orders, things would improve. A bit.
Largely though, as a marine its a whining match. As alien there's less whining (or at the least you can ignore more) and thus its more fun to be alien.
I like teamwork but when it's me and a smile at the objective while my 3 so called allies run giggling off into the ambushes, it just gets too frustrating.... and one marine at the objective can't build and defend at the same time - not with much success at least.
Not to mention that they'll need to make another version once the marines start giving the aliens a run for their money.
Eh? The new patches are focusing on boosting marines, certainly not what I would call 'making them make more patches'. As you can see I'm adamently opposed to nerfing aliens.
What I mean is that I believe the game is balanced as it is, it's just the rines that need to catch up. If they're given a boost now, they'll surpass the aliens, and then they'll need to be nerfed (or aliens to be boosted) to balance it again once the rines learn to play on their strengths.