Detecting Cloaked Structures And Hostiles
Warfare
Join Date: 2002-10-29 Member: 1697Members
<div class="IPBDescription">Without firing randomly or scanning</div> Cloaked objects aren't 100% transparant. I've not seen anyone know this yet.
You can see a slight shade where the object is.
I saw a silenced fade run towards me, cloaked.
I could slightly see some changed in the environment, and I blasted two shells into it's face, and it understood nothing since it was supposed to be cloaked.
Just in case you want to find the sensory chamber faster than knifing or firing randomly.
You can see a slight shade where the object is.
I saw a silenced fade run towards me, cloaked.
I could slightly see some changed in the environment, and I blasted two shells into it's face, and it understood nothing since it was supposed to be cloaked.
Just in case you want to find the sensory chamber faster than knifing or firing randomly.
Comments
You can see a slight shade where the object is.
I saw a silenced fade run towards me, cloaked.
I could slightly see some changed in the environment, and I blasted two shells into it's face, and it understood nothing since it was supposed to be cloaked.
Just in case you want to find the sensory chamber faster than knifing or firing randomly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
you most probably noticed it bacause the movement caught your eye, or you knew roughly where to look.
there is a slight difference that you can spot but you need the right lighting conditions and you need to know where to look. It also helps if there are no ocs around as they may distract you.
easiest just to get the commander to do a bit o scanning shizzle
Its not real easy to see, but its there. I noticed while walking around trying to hit the SC(low on ammo, I tend to walk around in the corners till I hit something).
Then came the calls of hacker...
Anyhow, I catch a lot of aliens cloaked. Maybe it's because I have good eyesight, but most people don't usually catch them. I've taken out a fade or two thanks to their "omg im cloaked u cant get me" complex.
You sound like the one guy who called me a hacker.
"No... it's just I have gamma set to max..."
"then that's explottng omg ure not suppzed to set it to max"
"!@#$"
... If he said what I said then hes just having a laugh at you and your "good eyesight" for having uncomfortable and unatmospheric settings. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
The whole thing about cloaking is that most people don't <b>expect</b> something to be cloaked in the area that they are travelling through. That's how cloaking works - you take the person by surprise. Face-on attacks in bright areas by cloaked units is just asking to get shot. Or even hiding in bright areas.
eeeeedit: though structures can tend to be rather annoying at times so I either fire spam or use skulks to locate the sc. D:
(Enemy): Trev
if they hold their crosshair over you... which is bull $417.
Sometimes if you move around a light source you can see *something* that gives away towers and motionless kharaa. Even looking from left to right can reveal some sort of visual effect.
I don't think thats an exploit as such, just good eyesight.
It shows up even if an alien is cloaked and you can't see them - I've caught a few random aliens totally by surprise this way just by covering every inch of a likely ambush area with my crosshair.
But there is another way...
When you run your crosshair over a player, their names are displayed. So, if by any chance, you run it over a invisibly skulk, and you get the message...fire away.
=]
I wish I had a screen pic of it.
This one of the reasons I liked ghost recon, one of the only games camo really works.
my *** geforce 4 mx can barly draw the game...
<bite tongue>
cl_autohelp 1
"This is an enermy defense chamber..."
MUHAHAHAHAHA <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->